using System.Collections; using System.Collections.Generic; using UnityEngine; public class RowerSelector : PFUIPanel { // Start is called before the first frame update void Start() { var btnRide = transform.Find("Container/BtnRide").gameObject; if (btnRide) { UIManager.AddEvent(btnRide, UnityEngine.EventSystems.EventTriggerType.PointerClick, b => { Close(); UIManager.ShowHomePanel(); }); } var btnRower = transform.Find("Container/BtnRower").gameObject; if (btnRower) { UIManager.AddEvent(btnRower, UnityEngine.EventSystems.EventTriggerType.PointerClick, b => { Close(); UIManager.ShowRowerPanel(); }); } } // Update is called once per frame void Update() { } }