using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; namespace Assets.Scenes.Ride.Scripts { public class SeletedPlayerScript :MonoBehaviour { private RawImage Head; private Button Close; private Text Name; private string RankingId = string.Empty; public bool isUsed = false; public double Weight { get; set; } public double BikeWeight { get; set; } public int UserId { get; set; } private void Awake() { Head = transform.GetComponent(); Name = transform.Find("Name").GetComponent(); Close = transform.Find("CloseButton").GetComponent