using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Assets.Scenes.Ride.Scripts { public class PlayerItemFactory : MonoBehaviour { public GameObject prefab; // This is our prefab object that will be exposed in the inspector // Start is called before the first frame update void Start() { Populate(); } // Update is called once per frame void Update() { } void Populate() { GameObject newObj; // Create GameObject instance for (int i = 0; i < 16; i++) { // Create new instances of our prefab until we've created as many as we specified newObj = (GameObject)Instantiate(prefab, transform); } } } }