using Assets.Scenes.Ride.Scripts.Model; using Assets.Scripts; using DG.Tweening; using System; using UnityEngine; using UnityEngine.UI; namespace Assets.Scenes.Ride.Scripts { public class OnlinePlayerController : AbstractPlayer { public PlayerController _playerController; RawImage head; GameObject headPanel; protected override void Init() { base.Init(); _playerController = FindObjectOfType(); } protected override void Compute() { currentlatlong = mainController.Along(totalDistance);//下一个坐标 } public void SetDistance(double _distance) { distance = _distance; } public void SetTotalDistance(double _totalDistance) { totalDistance = _totalDistance; } private string headUrl; public void SetHead(string url ) { headUrl = url; } public void MoveHead(Transform parent,Vector3 nextPosition) { if (headPanel == null) { headPanel = Instantiate(Resources.Load("UI/Prefab/Ride/HeadPanel")); headPanel.transform.parent = parent; headPanel.transform.localScale = new Vector3(0.8f, 0.8f, 0.8f); } if (head == null) { head = headPanel.GetComponentInChildren(); if (!string.IsNullOrEmpty(headUrl)) { Utils.DisplayImage(head, headUrl, true); } } headPanel.transform.DOMove(new Vector3(nextPosition.x, nextPosition.y, 0), 1); } } }