using Assets.Scripts; using DG.Tweening; using System.Collections; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Networking; using UnityEngine.UI; namespace Assets.Scenes.Ride.Scripts { public class SelectPlayerItemScript:MonoBehaviour, IPointerExitHandler, IPointerEnterHandler, IPointerUpHandler { private string Id ; private RawImage Head; private Text Name; private Text Timer; private Text WeightKg; private Button selectbutton; public bool isSelected; private void Awake() { selectbutton = transform.GetComponent