using Assets.Scenes.Ride.Scripts; using Assets.Scripts; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; class GameRoomLoadingItem : MonoBehaviour { public GameObject loadingIcon; public GameObject doneIcon; public Text nameLoading; public Text nameDone; public Text nameMyself; public RawImage headImage; public RawImage countryImage; public int UserId { get; set; } public int RoomId { get; set; } public string Name { get; set; } public double Process { get; set; } float timer = 0; private void Update() { timer -= Time.deltaTime; while (timer < 0) { var process = MapUDPService.GetRoomProcess(UserId,RoomId); loadingIcon.SetActive(process < 100); doneIcon.SetActive(process >= 100); if (UserId == App.CurrentUser.Id) { nameMyself.gameObject.SetActive(true); } else { nameLoading.gameObject.SetActive(process < 100); nameDone.gameObject.SetActive(process >= 100); } timer += 1f; } } public void Init(int userId,string name,string head,string country,int roomId,double process) { UserId = userId; Name = name; RoomId = roomId; Process = process; nameMyself.text = Name; nameDone.text = Name; nameLoading.text = Name; countryImage.texture = UIManager.Instance.loginRegOptions.GetCountryImage(country); Utils.DisplayHead(headImage, head); } }