using System; using UnityEngine; using UnityEngine.UI; using DG.Tweening; public class Alert : PFUIPanel { private Text text; private Button button; protected override void Awake() { //var rect = this.gameObject.AddComponent(); //var layout = this.gameObject.AddComponent(); //layout.spacing = 20f; //layout.childAlignment = TextAnchor.MiddleCenter; var wrap = this.transform.Find("GameObject"); text = wrap.Find("Text").GetComponent(); //text.transform.SetParent(layout.transform); //text.text = "阿斯达克法拉盛地方"; ///text = layout.transform.GetChild(0).gameObject.AddComponent(); //text = GetComponentInChildren().gameObject.AddComponent(); button = wrap.Find("Button").GetComponent