using Newtonsoft.Json; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; namespace Assets.Cyp.Common { public static class Utils { /*显示简略提示,需要拖Toast的预制件,且保证其他组件名字不是Toast,ToastContainer*/ public static void showToast(GameObject game,string text,int duration = 1) { var toast = Utils.FindUpParent(game.transform).Find("ToastContainer"); if (toast!=null) { toast.GetComponent().showToast(JsonConvert.SerializeObject(new { text, duration })); //toast.SendMessage("showToast", ); } } /*显示简略提示,需要拖Toast的预制件,且保证其他组件名字不是Toast,ToastContainer*/ /*显示网络图片*/ public delegate Coroutine StartCoroutine(IEnumerator routine); public static void DisplayImage(StartCoroutine startCoroutine,RawImage img, string url) { startCoroutine(DownloadImage(img, url)); } static IEnumerator DownloadImage(RawImage img,string MediaUrl) { UnityWebRequest request = UnityWebRequestTexture.GetTexture(MediaUrl); yield return request.SendWebRequest(); if (request.isNetworkError || request.isHttpError) Debug.Log(request.error); else img.texture = ((DownloadHandlerTexture)request.downloadHandler).texture; } /*显示网络图片*/ /*获取最顶层对象*/ public static Transform FindUpParent(Transform zi) { if (zi.parent == null) return zi; else return FindUpParent(zi.parent); } /*获取最顶层对象*/ } }