using System.Collections; using System.Collections.Generic; using System.Threading; using UnityEngine; using UnityEngine.UI; public class ScrollTest : MonoBehaviour { // Start is called before the first frame update private ScrollRect scroll; void Start() { scroll = gameObject.GetComponent(); } private bool dir = true; // Update is called once per frame void Update() { if (dir) { scroll.horizontalNormalizedPosition += 0.01f; if (scroll.horizontalNormalizedPosition >= 1) { dir = false; } } else { scroll.horizontalNormalizedPosition -= 0.01f; if (scroll.horizontalNormalizedPosition <= 0) { dir = true; } } } }