using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ImageRotate : MonoBehaviour { float rotation = 360; // Use this for initialization void Start() { //Debug.Log ("Material used: "+animMat.name); } void Update() { Debug.Log(Time.deltaTime); transform.Rotate(Vector3.back); //if (Time.frameCount % 1 == 0) //{ // float i = new System.Random().NextDouble() < .5 ? -0.5f : 2f; // transform.rotation = Quaternion.Euler(0, 0, rotation += (float)(i * new System.Random().NextDouble())); // if (rotation < 0) // { // rotation = 360; // } //} } }