using Assets.Cyp.Common; using Newtonsoft.Json.Linq; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Main : MonoBehaviour { [SerializeField] Text NickName; [SerializeField] Text TotalKM; [SerializeField] RawImage Avatar; [SerializeField] GameObject BtnRide; // Start is called before the first frame update void Start() { if (Global.CurrentUser != null) { SetCurrentUser(); } GetSummary(); if (BtnRide != null) { BtnRide.GetComponent