/************************************************/ /* */ /* Copyright (c) 2018 - 2021 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /************************************************/ using UnityEngine; using UnityEngine.UI; using XUGL; using System.Linq; namespace XCharts.Examples { [DisallowMultipleComponent] [ExecuteInEditMode] public class Example12_CustomDrawing : MonoBehaviour { LineChart chart; void Awake() { chart = gameObject.GetComponent(); if (chart == null) return; chart.onCustomDraw = delegate (VertexHelper vh) { var dataPoints = chart.series.list[0].dataPoints; if (dataPoints.Count > 0) { var pos = dataPoints[115]; var zeroPos = new Vector3(chart.grid.runtimeX, chart.grid.runtimeY); var startPos = new Vector3(pos.x, zeroPos.y); var endPos = new Vector3(pos.x, zeroPos.y + chart.grid.runtimeHeight); //UGL.DrawLine(vh, startPos, endPos, chart.theme.serie.lineWidth, Color.blue); foreach (var item in dataPoints) { UGL.DrawDiamond(vh, item, 5, Color.blue); if (item == dataPoints.LastOrDefault()) { } else { vh.Clear(); } } } }; } } }