using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Mapbox.Examples { public class CharacterMovement : MonoBehaviour { public Material[] Materials; public Transform Target; public Animator CharacterAnimator; public float Speed; AstronautMouseController _controller; void Start() { _controller = GetComponent(); } void Update() { if (_controller.enabled)// Because the mouse control script interferes with this script { return; } foreach (var item in Materials) { item.SetVector("_CharacterPosition", transform.position); } var distance = Vector3.Distance(transform.position, Target.position); if (distance > 0.1f) { transform.LookAt(Target.position); transform.Translate(Vector3.forward * Speed); CharacterAnimator.SetBool("IsWalking", true); } else { CharacterAnimator.SetBool("IsWalking", false); } } } }