using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace Assets.Scripts.UI.Prefab.Player { public abstract class AbstractEquipmentScript : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler, IPointerUpHandler { public Image Content;//装备图片 public GameObject bglock; public GameObject bglockLight;//选中样式 public GameObject Click;//选中勾选 public GameObject lockGrey;//灰色的锁定 public GameObject lockLight;//白色的锁定 选中时使用 public Text Title; public Text Desc; protected int Id { get; set; } protected string Name { get; set; } protected string Remark { get; set; } protected string URL { get; set; } protected bool IsLock { get; set; } protected virtual void Start() { var btn = GetComponent