using System.Collections; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEditor.Callbacks; using UnityEngine; public class MyBuildPostprocessor { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) { //Debug.Log(pathToBuiltProject); //System.IO.File.AppendAllText("D:\\test.txt",pathToBuiltProject); #if !(UNITY_IOS || UNITY_ANDROID) var dir = Path.GetDirectoryName(pathToBuiltProject); File.Copy(dir + "\\PowerFun_Data\\Plugins\\x86_64\\ANT_WrappedLib.dll", dir + "\\PowerFun_Data\\Managed\\ANT_WrappedLib.dll"); File.Copy(dir + "\\PowerFun_Data\\Plugins\\x86_64\\DSI_CP210xManufacturing_3_1.dll", dir + "\\PowerFun_Data\\Managed\\DSI_CP210xManufacturing_3_1.dll"); File.Copy(dir + "\\PowerFun_Data\\Plugins\\x86_64\\DSI_SiUSBXp_3_1.dll", dir + "\\PowerFun_Data\\Managed\\DSI_SiUSBXp_3_1.dll"); #endif } }