using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using UnityEngine; public static class PFConstants { /// /// 划船机训练保存在本地的路径 /// public static string RowerRecordFolder { get { if (!Directory.Exists(Application.persistentDataPath + "/RowerRecords/")) { Directory.CreateDirectory(Application.persistentDataPath + "/RowerRecords/"); } return Application.persistentDataPath + "/RowerRecords/"; } } /// /// 课程训练保存在本地的路径 /// public static string MapWorkoutRecordFolder { get { if(!Directory.Exists(Application.persistentDataPath + "/MapWorkoutRecords/")){ Directory.CreateDirectory(Application.persistentDataPath + "/MapWorkoutRecords/"); } return Application.persistentDataPath + "/MapWorkoutRecords/"; } } /// /// 设备连接缓存在本地的路径 /// public static string DeviceCacheFolder { get { return Application.persistentDataPath; } } public static string LogFolder { get { if (!Directory.Exists(Application.persistentDataPath + "/Logs/")) { Directory.CreateDirectory(Application.persistentDataPath + "/Logs/"); } return Application.persistentDataPath + "/Logs/"; } } }