using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class ButtonHoverScript : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler { public void OnPointerEnter(PointerEventData eventData) { Debug.Log("鼠标悬浮"); gameObject.transform.localScale = new Vector3(1.01f, 1.01f, 1f); } public void OnPointerExit(PointerEventData eventData) { Debug.Log("鼠标松开"); gameObject.transform.localScale = new Vector3(1f, 1f, 1f); } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }