using Assets.Scripts.Devices.Ant; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using DG.Tweening; public class DeviceController : PFUIPanel { private float timer = 1.0f; private Button mReturnBtn; private Image antStatus; private Sprite ant0; private Sprite ant1; protected override void Awake() { base.Awake(); AntConnector.Instance(); Debug.Log("device awake"); } // Start is called before the first frame update protected override void Start() { base.Start(); //Button button = this.transform.Find("Button").GetComponent