using Assets.Scripts; using Assets.Scripts.Apis; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class UserInfoController : PFUIPanel { // Start is called before the first frame update UserApi userApi; Transform infoPanel,summaryPanel; protected override void Awake() { this.transform.localPosition = new Vector3(0, 0, 0); Button exitBtn = this.transform.Find("InfoPanel").Find("Button").GetComponent