using Assets.Scenes.Ride.Scripts; using Assets.Scenes.Ride.Scripts.Model; using Assets.Scenes.Ride.Scripts.Model.CyclingModels; using Assets.Scripts.Apis; using Assets.Scripts.Apis.Models; using Assets.Scripts.UI.Prefab.Device; using GeoJSON.Net.Geometry; using Mapbox.Utils; using RenderHeads.Media.AVProVideo; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TurfCS; using UnityEngine; using DG.Tweening; using Assets.Scenes.Ride.Scripts.Model.RiderModels; using UnityEngine.EventSystems; using UnityEngine.Events; using Helper = Assets.Scenes.Ride.Scripts.Helper; using System.Collections; using FluffyUnderware.Curvy.Examples; using FluffyUnderware.Curvy.Controllers; using FluffyUnderware.Curvy; using System.Reflection; namespace Assets.Scripts.Scenes.VideoRide { public class CustomRange { public int KeyFrame { get; set; }//帧数 public int Start { get; set; }//起始帧 public int End { get; set; }//结束帧 public float PositionX { get; set; } public float PositionY { get; set; } public float PositionZ { get; set; } public float RotationY { get; set; } public float RotationZ { get; set; } public float LightY { get; set; } private const float defaultRotationY = 0; private const float defaultRotationZ = 0; private const float defaultPositionX = 0; private const float defaultPositionY = -1; private const float defaultPositionZ = 3; private const float defaultLightY = 0; public static CustomRange Read(string s) { // - 代表默认值 //KeyFrame:RotationY,RotationZ,PositionX,PositionY,PositionZ,LightY var result = s.Split(':'); var v = result[1].Split(','); CustomRange r = new CustomRange() { KeyFrame = Convert.ToInt32(result[0]), RotationY = v[0].Equals("-") ? defaultRotationY : (float)Convert.ToDouble(v[0]), RotationZ = v[1].Equals("-") ? defaultRotationZ : (float)Convert.ToDouble(v[1]), PositionX = v[2].Equals("-") ? defaultPositionX : (float)Convert.ToDouble(v[2]), PositionY = v[3].Equals("-") ? defaultPositionY : (float)Convert.ToDouble(v[3]), PositionZ = v[4].Equals("-") ? defaultPositionZ : (float)Convert.ToDouble(v[4]), LightY = v[5].Equals("-") ? defaultLightY : (float)Convert.ToDouble(v[5]), }; return r; } } public class VideoGameManager : DeviceServiceMonoBase { public SplineController TestSpline; public AbstractVideoPlayer CurrentPlayer { get; set; } private MapDataModel mapData { get; set; } private MediaPlayer mediaPlayer { get; set; } private bool isStart { get; set; } private Route route { get; set; } public MapRoute mapRoute { get; set; } public RouteResultParam selectParamModel; public RouteResult routeResult; public string recordId { get; set; } public DateTime startTime { get; set; } public int FrameKM { get; private set; }//一米对应的帧数 public CyclingModel cyclingModel; public BaseCycling cyclingController { get; set; } public List mockDirection = new List(); private double endDistance { get; set; } public List slots = new List(); public SplineController cameraSplineCp; public List frameList = new List(); public List cameraList = new List(); GameObject infoPanel; GameObject OnlinePlayer; GameObject OnlinePlayer_NV; private bool isStop { get; set; } public enum ARMode { RIDE, INSPECT } public enum ViewMode { THIRD, FIRST, } //当前是第一人称还是第三人称 public ViewMode _viewMode { get; set; } //当前是观察者视角还是骑行者视角 public ARMode _aRMode { get; set; } public int RankingId { get; set; } private int currentOnlineCount = 0; private void Awake() { base.Awake(); #if UNITY_EDITOR if (App.RouteIdParam == 0) App.RouteIdParam = 6250; #endif #if UNITY_EDITOR if (App.CurrentUser == null) //App.CurrentUser == null { Login(); } #endif mediaPlayer = FindObjectOfType(); DeviceCache.Init(PFConstants.DeviceCacheFolder); var check = CheckAnt();//初始化蓝牙设备 recordId = Guid.NewGuid().ToString(); infoPanel = Resources.Load("UI/Prefab/AR/VideoPlayerHead"); OnlinePlayer = Resources.Load("UI/Prefab/AR/OnlineController"); OnlinePlayer_NV = Resources.Load("UI/Prefab/AR/OnlineControllerNV"); StartCoroutine(Init()); } private async Task Login() { var result = await ConfigHelper.userApi.Login("13115011550", "laozhong", ""); App.CurrentUser = result.data; } void Start() { InitSlots(); UIManager.Instance.MainPanel = GetCanvasTransform().GetComponent(); UIManager.Instance.ModalsPanel = this.transform.Find("Canvas/ModalPanel").GetComponent(); var routeId = App.RouteIdParam; frameList.Add(new FrameNode(0, 0f, 0f)); frameList.Add(new FrameNode(9, 12.3199f, 0f)); frameList.Add(new FrameNode(12,13.7112f, 0f)); frameList.Add(new FrameNode(16, 14.7739f, 0f)); frameList.Add(new FrameNode(20, 15.35841f, 0f)); frameList.Add(new FrameNode(27, 17.72667f, 0f)); //frameList.Add(new FrameNode(28, 18.84726f, 0f));//5 frameList.Add(new FrameNode(42, 27.90649f, 0f));//6 frameList.Add(new FrameNode(45,29.79181f, 0f)); frameList.Add(new FrameNode(48, 31.90696f, 0f)); frameList.Add(new FrameNode(54, 36.29254f, 0f)); frameList.Add(new FrameNode(57, 37.29254f, 0f)); frameList.Add(new FrameNode(60, 38.29254f, 0f)); frameList.Add(new FrameNode(65, 39.29254f, 0f)); frameList.Add(new FrameNode(68, 41.27815f, 0f)); frameList.Add(new FrameNode(73, 43.19016f, 0f));//16 frameList.Add(new FrameNode(78, 45.43f, 0f)); frameList.Add(new FrameNode(82, 48.23182f, 0f)); frameList.Add(new FrameNode(87, 50.86049f, -35f)); frameList.Add(new FrameNode(88, 50.98507f, -35f)); frameList.Add(new FrameNode(91, 52.81607f, 0f)); frameList.Add(new FrameNode(100, 61.5411f, 0f)); frameList.Add(new FrameNode(104, 63.37199f, 0f)); //frameList.Add(new FrameNode(108, 69.8255f, 0f)); frameList.Add(new FrameNode(113, 72.18642f, 0f)); //26 frameList.Add(new FrameNode(118, 74.10821f, 0f)); frameList.Add(new FrameNode(128, 87.30973f, 0f)); frameList.Add(new FrameNode(130, 88.09172f, 0f)); frameList.Add(new FrameNode(132, 88.89172f, 0f)); frameList.Add(new FrameNode(134, 90.21376f, 0f)); //frameList.Add(new FrameNode(135, 90.8998f, -50f)); frameList.Add(new FrameNode(137, 90.91622f, -30f)); frameList.Add(new FrameNode(138, 92.1507f, 0f)); //frameList.Add(new FrameNode(151, 132.0324f, 0f)); frameList.Add(new FrameNode(240, 200.8329f, 0f)); frameList.Add(new FrameNode(243, 201.6151f, 0f)); //frameList.Add(new FrameNode(246, 209.2839f, 0f)); //52 frameList.Add(new FrameNode(309, 270.4622f, 0f)); frameList.Add(new FrameNode(315, 278.1699f, 0f)); frameList.Add(new FrameNode(346, 318.9359f, 0f)); frameList.Add(new FrameNode(349, 319.5933f, 0f)); frameList.Add(new FrameNode(351, 320.455f, 0f)); frameList.Add(new FrameNode(353, 321.5069f, 0f)); frameList.Add(new FrameNode(355, 322.3673f, 0f)); frameList.Add(new FrameNode(357, 324.1232f, 0f)); frameList.Add(new FrameNode(361, 327.2288f, 0f)); frameList.Add(new FrameNode(363, 330.5477f, 0f)); frameList.Add(new FrameNode(366, 335.2359f, 0f)); frameList.Add(new FrameNode(369, 340.1845f, 0f)); frameList.Add(new FrameNode(382, 353.3118f, 0f)); //77-80 frameList.Add(new FrameNode(388, 357.9286f, 0f)); frameList.Add(new FrameNode(390, 364.9177f, 0f)); frameList.Add(new FrameNode(394, 373.9865f, 0f)); frameList.Add(new FrameNode(397, 384.4636f, 0f)); frameList.Add(new FrameNode(431, 408.4913f, 0f)); frameList.Add(new FrameNode(444, 422.9968f, 0f)); frameList.Add(new FrameNode(468, 457.0891f, 0f)); frameList.Add(new FrameNode(470, 459.0445f, 0f)); // frameList.Add(new FrameNode(482, 470.9391f, 0f)); frameList.Add(new FrameNode(488, 478.6555f, 0f)); frameList.Add(new FrameNode(490, 486.0622f, 0f)); frameList.Add(new FrameNode(492, 488.303f, 0f)); frameList.Add(new FrameNode(494, 491.6067f, 0f)); frameList.Add(new FrameNode(500, 496.1852f, 0f)); frameList.Add(new FrameNode(503, 497.4996f, 0f)); frameList.Add(new FrameNode(507, 500f, 0f)); frameList.Add(new FrameNode(517, 513.4762f, 0f)); //149 frameList.Add(new FrameNode(536, 534.9143f, 0f)); frameList.Add(new FrameNode(545, 538.7531f, 0f)); frameList.Add(new FrameNode(558, 556.618f, 0f)); frameList.Add(new FrameNode(564, 559.7636f, 0f)); frameList.Add(new FrameNode(565, 561.8145f, 0f)); frameList.Add(new FrameNode(582, 581.5415f, 0f)); frameList.Add(new FrameNode(584, 582.0046f, 0f)); frameList.Add(new FrameNode(585, 582.2766f, 0f)); frameList.Add(new FrameNode(587, 582.8945f, 0f)); frameList.Add(new FrameNode(589, 583.4751f, 0f)); frameList.Add(new FrameNode(595, 591.9789f, 0f)); //162 frameList.Add(new FrameNode(601, 598.1606f, 0f)); frameList.Add(new FrameNode(604, 601.8961f, 0f)); frameList.Add(new FrameNode(605, 602.8546f, 0f)); frameList.Add(new FrameNode(608, 607.5944f, 0f)); frameList.Add(new FrameNode(610, 609.5393f, 0f)); frameList.Add(new FrameNode(623, 623.3278f, 0f)); //frameList.Add(new FrameNode(626, 651.1359f, 0f)); //frameList.Add(new FrameNode(654, 679.8105f, 0f)); frameList.Add(new FrameNode(657, 656.5771f, 0f)); frameList.Add(new FrameNode(659, 659.3555f, 0f)); frameList.Add(new FrameNode(664, 665.2852f, 1905f)); frameList.Add(new FrameNode(678,671.5179f, 0f)); //729 frameList.Add(new FrameNode(729, 738.3674f, 0f)); frameList.Add(new FrameNode(765, 789.5222f, 0f)); frameList.Add(new FrameNode(817, 848.2686f, 0f)); frameList.Add(new FrameNode(822, 863.353f, 0f)); frameList.Add(new FrameNode(826, 870.6135f, 0f)); //frameList.Add(new FrameNode(850, 909.6302f, 0f)); frameList.Add(new FrameNode(914, 922.5651f, 0f)); frameList.Add(new FrameNode(924,942.5651f, 0f));//虚拟终点 CreateCameraRotationList(); //获取路书 GetMapRoute(); GetMapData(); MockDirection(); route = new Route(mapData, mapRoute); if (selectParamModel == null) { selectParamModel = new RouteResultParam { CompetitionId = 0, ContinueIndex = 0, ContinueMark = "", GlobalContinue = false, EndDistance = 0, RankingsId = new List(), OnlineUserId = 0, RouteId = routeId }; } endDistance = 0; videoLoading = FindObjectOfType(); } /// /// 控制 /// private void CreateCameraRotationList() { cameraList.Add(new CameraNode(0, 1, 0)); cameraList.Add(new CameraNode(160, 2, 0)); cameraList.Add(new CameraNode(197, 2, -2)); cameraList.Add(new CameraNode(280, 3, -5)); cameraList.Add(new CameraNode(313, 3, -5)); cameraList.Add(new CameraNode(353, 3, -2)); cameraList.Add(new CameraNode(406, 1, 0)); cameraList.Add(new CameraNode(436, 1, 0)); cameraList.Add(new CameraNode(484, 1, 0)); cameraList.Add(new CameraNode(516, 0, 0)); cameraList.Add(new CameraNode(524, 0, 5)); cameraList.Add(new CameraNode(538, 0, 5)); cameraList.Add(new CameraNode(576, 1, 5)); cameraList.Add(new CameraNode(624, 1, 12)); cameraList.Add(new CameraNode(632, 1, 12)); cameraList.Add(new CameraNode(643, 1, 10)); cameraList.Add(new CameraNode(651, 2, 10)); cameraList.Add(new CameraNode(672, 2, 8)); cameraList.Add(new CameraNode(697, 2, 3)); cameraList.Add(new CameraNode(703, 2, 2)); cameraList.Add(new CameraNode(710, 2, 0)); cameraList.Add(new CameraNode(1000, 2, 0)); cameraList.Add(new CameraNode(1051,0,5)); cameraList.Add(new CameraNode(1107, 0, 10)); cameraList.Add(new CameraNode(1142, 0, 20)); cameraList.Add(new CameraNode(1168, 0, 20)); cameraList.Add(new CameraNode(1184, 0, 20));// cameraList.Add(new CameraNode(1191, 0, 15));// cameraList.Add(new CameraNode(1200, 0, 12));// cameraList.Add(new CameraNode(1224, 0, 5));// cameraList.Add(new CameraNode(1232, 0, 0)); cameraList.Add(new CameraNode(1270, 1.5f, -4)); cameraList.Add(new CameraNode(1317, 1, -8)); cameraList.Add(new CameraNode(1348, 0, -8)); cameraList.Add(new CameraNode(1390, 0, -5)); cameraList.Add(new CameraNode(1419, 0, 10)); cameraList.Add(new CameraNode(1430, 1, 10)); cameraList.Add(new CameraNode(1473, 1, 10)); cameraList.Add(new CameraNode(1504, 1, 15)); cameraList.Add(new CameraNode(1533, 2, 5)); cameraList.Add(new CameraNode(1551, 2, 5)); cameraList.Add(new CameraNode(1588, 2, 0)); cameraList.Add(new CameraNode(1644, 2, 0)); cameraList.Add(new CameraNode(1657, 2, -5)); cameraList.Add(new CameraNode(1661, 2, -5)); cameraList.Add(new CameraNode(1681, 2, -5)); cameraList.Add(new CameraNode(1723, 2, -10)); cameraList.Add(new CameraNode(1785, 1, -5)); cameraList.Add(new CameraNode(1792,2, 0)); cameraList.Add(new CameraNode(1807, 1, 2)); cameraList.Add(new CameraNode(1827, 1, 8)); cameraList.Add(new CameraNode(1837, 1, 9)); cameraList.Add(new CameraNode(1850, 1, 10)); cameraList.Add(new CameraNode(1906, 1, 10)); cameraList.Add(new CameraNode(1937, 1, 0)); cameraList.Add(new CameraNode(2119, 1, -10)); cameraList.Add(new CameraNode(2138, 1, -20)); cameraList.Add(new CameraNode(2192, 1, -20)); cameraList.Add(new CameraNode(2241, 0, -20)); cameraList.Add(new CameraNode(2250, 0, -20)); cameraList.Add(new CameraNode(2259, 0, -20)); cameraList.Add(new CameraNode(2279, 1, -12)); cameraList.Add(new CameraNode(2288, 1, -5)); cameraList.Add(new CameraNode(2299, 1, 0)); cameraList.Add(new CameraNode(2323, 2, 0)); cameraList.Add(new CameraNode(2342, 2, 0)); cameraList.Add(new CameraNode(2457, 2, 2)); cameraList.Add(new CameraNode(2484, 2, 5)); cameraList.Add(new CameraNode(2536, 3, 5)); cameraList.Add(new CameraNode(2600, 4, 0)); cameraList.Add(new CameraNode(2611, 2, 2)); cameraList.Add(new CameraNode(2620, 2, -2)); cameraList.Add(new CameraNode(2623, 2, 0)); cameraList.Add(new CameraNode(2639, 1, 2)); cameraList.Add(new CameraNode(2659, 1, 5)); cameraList.Add(new CameraNode(2663, 1, 5)); cameraList.Add(new CameraNode(2758, 2f,5)); cameraList.Add(new CameraNode(2762, 2f, 5)); cameraList.Add(new CameraNode(2814, 3f, -3)); cameraList.Add(new CameraNode(2839, 3f, -6)); cameraList.Add(new CameraNode(2857, 3f, -12)); cameraList.Add(new CameraNode(2893, 3f, -12)); cameraList.Add(new CameraNode(2915, 3f, -8)); cameraList.Add(new CameraNode(2948, 3f, -5)); cameraList.Add(new CameraNode(2955, 1f, 0)); cameraList.Add(new CameraNode(2967, 2f, 0)); cameraList.Add(new CameraNode(2984, 2f,0)); cameraList.Add(new CameraNode(3008, 0f,0)); cameraList.Add(new CameraNode(3032, 1f, 2)); cameraList.Add(new CameraNode(3063, 1f, 8)); cameraList.Add(new CameraNode(3076, 1f,8)); cameraList.Add(new CameraNode(3111, 1f, 6)); cameraList.Add(new CameraNode(3160, 1f, 2)); cameraList.Add(new CameraNode(3186, 2f, 0)); cameraList.Add(new CameraNode(3405, 0f, -40)); cameraList.Add(new CameraNode(3433, 0f, -50)); cameraList.Add(new CameraNode(3442, 0f, -35)); cameraList.Add(new CameraNode(3456, 0f, -5)); cameraList.Add(new CameraNode(3460, 2f, 0)); cameraList.Add(new CameraNode(3893, 2f, -2)); cameraList.Add(new CameraNode(3968, 2f, 0)); cameraList.Add(new CameraNode(4072, 2f, -2)); cameraList.Add(new CameraNode(4118, 2f, -1)); cameraList.Add(new CameraNode(4150, 2f,-1)); cameraList.Add(new CameraNode(4258, 2f, -2)); cameraList.Add(new CameraNode(4441, 2f, -2)); cameraList.Add(new CameraNode(4528, 2f, -2)); cameraList.Add(new CameraNode(4552, 2f, -2)); cameraList.Add(new CameraNode(4695, 2f, -1)); cameraList.Add(new CameraNode(4872, 2f, -2)); cameraList.Add(new CameraNode(5148, 2f, -2)); cameraList.Add(new CameraNode(5257, 2f, -2)); cameraList.Add(new CameraNode(5597, 2f, -2)); cameraList.Add(new CameraNode(5602, 2f, 0)); cameraList.Add(new CameraNode(5622, 2f, 1)); cameraList.Add(new CameraNode(5651, 2f, -2)); cameraList.Add(new CameraNode(5668, 2f, -4)); cameraList.Add(new CameraNode(5706, 2f, 0)); cameraList.Add(new CameraNode(5812, 2f, 0)); cameraList.Add(new CameraNode(5875, 1f, 0)); cameraList.Add(new CameraNode(5911, 3f, 0)); cameraList.Add(new CameraNode(5954, 3f, 0)); cameraList.Add(new CameraNode(5973, 4f, 0)); cameraList.Add(new CameraNode(5995, 4.5f, 0)); cameraList.Add(new CameraNode(6000, 4f, -2)); cameraList.Add(new CameraNode(6043, 2f, -25)); cameraList.Add(new CameraNode(6073, 2f, -20)); cameraList.Add(new CameraNode(6087, 2f, -20)); cameraList.Add(new CameraNode(6111, 2f, -15)); cameraList.Add(new CameraNode(6124, 2f, -10)); cameraList.Add(new CameraNode(6135, 2f, -10)); cameraList.Add(new CameraNode(6145, 2f, -5)); cameraList.Add(new CameraNode(6160, 2f, -5)); cameraList.Add(new CameraNode(6168, 2f, -10)); cameraList.Add(new CameraNode(6164, 2f, -8)); cameraList.Add(new CameraNode(6197, 2f, -10)); cameraList.Add(new CameraNode(6219, 2f, -8)); cameraList.Add(new CameraNode(6234, 2f, -6)); cameraList.Add(new CameraNode(6251, 2f, -1)); cameraList.Add(new CameraNode(6271, 2f, -1)); cameraList.Add(new CameraNode(6304, 2f, -1)); cameraList.Add(new CameraNode(6315, 2f, -1)); cameraList.Add(new CameraNode(6420, 2f, -2)); cameraList.Add(new CameraNode(6665, 2f, -2)); cameraList.Add(new CameraNode(6783, 2f, 0)); cameraList.Add(new CameraNode(6860, 0f, -1)); cameraList.Add(new CameraNode(6983, 1f,-2)); cameraList.Add(new CameraNode(7352, 2f, -2)); cameraList.Add(new CameraNode(7477, 2f, -2)); cameraList.Add(new CameraNode(7533, 2f, 0)); cameraList.Add(new CameraNode(7554, 2f, 0)); cameraList.Add(new CameraNode(7669, 2f, -5)); cameraList.Add(new CameraNode(7704, 2f, -10)); cameraList.Add(new CameraNode(7717, 2f, -8)); cameraList.Add(new CameraNode(7742, 2f, -10)); cameraList.Add(new CameraNode(7764, 1f, -8)); cameraList.Add(new CameraNode(7813, 1f, 8)); cameraList.Add(new CameraNode(7822, 2f, 12)); cameraList.Add(new CameraNode(7833, 2f, 8)); cameraList.Add(new CameraNode(7847, 2f, 5)); cameraList.Add(new CameraNode(7863, 2f, 4)); cameraList.Add(new CameraNode(7877, 2f, 2)); cameraList.Add(new CameraNode(7886, 2f,2)); cameraList.Add(new CameraNode(7905, 2f,2)); cameraList.Add(new CameraNode(7928, 2f, 2)); cameraList.Add(new CameraNode(7958, 2f, 0)); cameraList.Add(new CameraNode(7962, 2f,-2)); cameraList.Add(new CameraNode(8106, 2f, -2)); cameraList.Add(new CameraNode(8358, 2f, -1)); cameraList.Add(new CameraNode(8500, 2f, 0)); cameraList.Add(new CameraNode(8518, 2f, -4)); //==== ==== cameraList.Add(new CameraNode(8604, 2f, -5)); cameraList.Add(new CameraNode(8706, 2f, 0)); cameraList.Add(new CameraNode(8769, 2f, 0)); cameraList.Add(new CameraNode(8795, 2f, 5)); cameraList.Add(new CameraNode(8817, 3f, 5)); cameraList.Add(new CameraNode(8835, 2f, 6)); cameraList.Add(new CameraNode(8853, 2f, 6)); cameraList.Add(new CameraNode(8870, 2f, 0)); cameraList.Add(new CameraNode(8887, 2f, -10)); cameraList.Add(new CameraNode(8889, 2f, -15)); cameraList.Add(new CameraNode(8906, 2f, -20)); cameraList.Add(new CameraNode(8921, 2f, -20)); cameraList.Add(new CameraNode(8940, 1f, 0)); cameraList.Add(new CameraNode(8967, 2f, 5)); cameraList.Add(new CameraNode(8995, 2f, 10)); cameraList.Add(new CameraNode(9003, 2f, 0)); cameraList.Add(new CameraNode(9042, 2f, 5)); cameraList.Add(new CameraNode(9082, 2f, 10)); cameraList.Add(new CameraNode(9128, 2f, 10)); cameraList.Add(new CameraNode(9149, 2f, 10)); cameraList.Add(new CameraNode(9184, 2f, 0)); cameraList.Add(new CameraNode(9225, 2f, -4)); cameraList.Add(new CameraNode(9251, 2f, 0)); cameraList.Add(new CameraNode(9267, 2f, -10)); cameraList.Add(new CameraNode(9302, 2f, -10)); cameraList.Add(new CameraNode(9325, 2f, -10)); cameraList.Add(new CameraNode(9347, 2f, -15)); cameraList.Add(new CameraNode(9368, 2f, -5)); cameraList.Add(new CameraNode(9374, 2f, -5)); cameraList.Add(new CameraNode(9408, 2f, 0)); cameraList.Add(new CameraNode(9447, 2f, 0)); cameraList.Add(new CameraNode(9483, 2f, -4)); cameraList.Add(new CameraNode(9512, 2f, 0)); cameraList.Add(new CameraNode(9556, -1f,6)); cameraList.Add(new CameraNode(9590, 1f, 12)); cameraList.Add(new CameraNode(9614, 1f, 15)); cameraList.Add(new CameraNode(9654, 1f, 0)); cameraList.Add(new CameraNode(9670, 2f, -2)); cameraList.Add(new CameraNode(9701, 1f, -8)); cameraList.Add(new CameraNode(9724, 2f, -5)); cameraList.Add(new CameraNode(9739, 2f, -10)); cameraList.Add(new CameraNode(9781, 3f, -14)); cameraList.Add(new CameraNode(9789, 3f, -14)); cameraList.Add(new CameraNode(9757, 3f, -8)); cameraList.Add(new CameraNode(9820, 3f, -12)); cameraList.Add(new CameraNode(9866, 3f, -6)); cameraList.Add(new CameraNode(9879, 3f, -5)); cameraList.Add(new CameraNode(9891, 3f, -5)); cameraList.Add(new CameraNode(9935, 3f, -4)); cameraList.Add(new CameraNode(10063, 2f, 0)); cameraList.Add(new CameraNode(10429, 1f, 0)); cameraList.Add(new CameraNode(10478, 1f, 0)); cameraList.Add(new CameraNode(10522, 1f, -2)); cameraList.Add(new CameraNode(10711, 2f, 0)); cameraList.Add(new CameraNode(10801, 2f, 0)); cameraList.Add(new CameraNode(10811, 2f, 0)); cameraList.Add(new CameraNode(10915, 2f, -2)); cameraList.Add(new CameraNode(10988, 2f, -4)); cameraList.Add(new CameraNode(11180, 3f, -5)); cameraList.Add(new CameraNode(11203, 3f, -10)); cameraList.Add(new CameraNode(11231, 3f, -8)); cameraList.Add(new CameraNode(11317, 3f, -8)); cameraList.Add(new CameraNode(11357, 2f, -10)); cameraList.Add(new CameraNode(11386, 2f, -3)); cameraList.Add(new CameraNode(11399, 2f,0)); cameraList.Add(new CameraNode(11491, 2f, 0)); cameraList.Add(new CameraNode(11495, 3f, -4)); cameraList.Add(new CameraNode(11512, 3f, -5)); cameraList.Add(new CameraNode(11537, 3f, -5)); cameraList.Add(new CameraNode(11580, 2f, -6)); cameraList.Add(new CameraNode(11590, 2f, 0)); cameraList.Add(new CameraNode(11600, 2f, -5)); cameraList.Add(new CameraNode(11692, 2f, -2)); cameraList.Add(new CameraNode(11746, 0f, 5)); cameraList.Add(new CameraNode(11765, 0f, 5)); cameraList.Add(new CameraNode(11855, 0f, 0)); cameraList.Add(new CameraNode(11897, 0f, 5)); cameraList.Add(new CameraNode(11923, 0f, 15)); cameraList.Add(new CameraNode(11967, 1f, 10)); cameraList.Add(new CameraNode(12032, 1f, 0)); cameraList.Add(new CameraNode(12052, 2f, -2)); cameraList.Add(new CameraNode(12084, 2f, -4)); cameraList.Add(new CameraNode(12130, 2f, -5)); cameraList.Add(new CameraNode(12151, 2f, -5)); cameraList.Add(new CameraNode(12176, 2f, 0)); cameraList.Add(new CameraNode(12198, 4f, -5)); cameraList.Add(new CameraNode(12241, 4f, -25)); cameraList.Add(new CameraNode(12250, 4f, -20)); cameraList.Add(new CameraNode(12286, 4f, -15)); cameraList.Add(new CameraNode(12320, 5f, 2)); cameraList.Add(new CameraNode(12333, 5f, 8)); cameraList.Add(new CameraNode(12351, 5f, 12)); cameraList.Add(new CameraNode(12388, 7f, 0)); cameraList.Add(new CameraNode(12380, 5f, 5)); cameraList.Add(new CameraNode(12422, 3f, -5)); cameraList.Add(new CameraNode(12455, 3f, -10)); //TODO cameraList.Add(new CameraNode(12459, 2f, 0)); cameraList.Add(new CameraNode(12497, 2f, -5)); cameraList.Add(new CameraNode(12645, 2f, 5)); cameraList.Add(new CameraNode(12727, 4f, -2)); cameraList.Add(new CameraNode(12812, 4f, -2)); cameraList.Add(new CameraNode(12838, 4f, -6)); cameraList.Add(new CameraNode(12892, 2f, -3)); cameraList.Add(new CameraNode(13004, 4f, -5)); cameraList.Add(new CameraNode(13093, 4f, -10)); cameraList.Add(new CameraNode(13157, 3f, 0)); cameraList.Add(new CameraNode(13205, 3f, -10)); cameraList.Add(new CameraNode(13248, 2.5f, -12)); cameraList.Add(new CameraNode(13300, 3f, -5)); cameraList.Add(new CameraNode(13311, 2f, -10)); cameraList.Add(new CameraNode(13345, 2f, 0)); cameraList.Add(new CameraNode(13375, 1f, 0)); cameraList.Add(new CameraNode(13493, 1f, -20)); cameraList.Add(new CameraNode(13556, 1f, -40)); cameraList.Add(new CameraNode(13593, 1f, -20)); cameraList.Add(new CameraNode(13623, 2f, -10)); cameraList.Add(new CameraNode(13631, 2f, -5)); cameraList.Add(new CameraNode(13660, 2f, 0)); cameraList.Add(new CameraNode(13694, 2f, 5)); cameraList.Add(new CameraNode(13974, 2f, 0)); cameraList.Add(new CameraNode(14081, 3f, -25)); cameraList.Add(new CameraNode(14113, 3f, -20)); cameraList.Add(new CameraNode(14133, 3f, -15)); cameraList.Add(new CameraNode(14178, 3f, -15)); cameraList.Add(new CameraNode(14207, 3f, -10)); cameraList.Add(new CameraNode(14245, 3f, -5)); cameraList.Add(new CameraNode(14299, 3f, -3)); cameraList.Add(new CameraNode(14375, 2f, -3)); cameraList.Add(new CameraNode(14479, 2f, -3)); cameraList.Add(new CameraNode(14571, 2f, 0)); cameraList.Add(new CameraNode(14711, 2f, 0)); cameraList.Add(new CameraNode(14844, 3f, -14)); cameraList.Add(new CameraNode(14898, 3f, -18)); cameraList.Add(new CameraNode(14928, 3f, -12)); cameraList.Add(new CameraNode(14942, 2f, -6)); cameraList.Add(new CameraNode(14957, 2f, 0)); cameraList.Add(new CameraNode(15050, 2f, 4)); cameraList.Add(new CameraNode(15088, 2f, 8)); cameraList.Add(new CameraNode(15130, 2f, 0)); cameraList.Add(new CameraNode(15229, 2f, -4)); cameraList.Add(new CameraNode(15300, 2f, 0)); cameraList.Add(new CameraNode(15349, 2f, -5)); cameraList.Add(new CameraNode(15375, 2f, 0)); cameraList.Add(new CameraNode(15484, 2f,0)); cameraList.Add(new CameraNode(15535, 2f, -5)); cameraList.Add(new CameraNode(15553, 2f, 4)); cameraList.Add(new CameraNode(15566, 2f, 5)); cameraList.Add(new CameraNode(15580, 2f, 12)); cameraList.Add(new CameraNode(15603, 2f, 13));//0 -14 0 cameraList.Add(new CameraNode(15625, 2f, 5)); cameraList.Add(new CameraNode(15660, 2f, -15)); cameraList.Add(new CameraNode(15681, 2f, -12)); cameraList.Add(new CameraNode(15726, 2f, -4)); cameraList.Add(new CameraNode(15749, 2f, 0)); cameraList.Add(new CameraNode(15872, 2f, 2)); cameraList.Add(new CameraNode(15967, 2f, -2)); cameraList.Add(new CameraNode(16078, 2f, -2)); cameraList.Add(new CameraNode(16184, 2f, -2)); cameraList.Add(new CameraNode(16284, 1f, 0)); cameraList.Add(new CameraNode(16284, 1f, 0)); cameraList.Add(new CameraNode(16452, 1f, 12)); cameraList.Add(new CameraNode(16472, 1f, 6)); cameraList.Add(new CameraNode(16496, 1f, 2)); cameraList.Add(new CameraNode(16755, 1f, 5)); cameraList.Add(new CameraNode(16805, 1f, 2)); cameraList.Add(new CameraNode(16926, 2f, 0)); cameraList.Add(new CameraNode(17201, 2f, -2)); cameraList.Add(new CameraNode(17482, 2f, -2)); cameraList.Add(new CameraNode(17691, 2f, 2)); cameraList.Add(new CameraNode(17796, 2f, 0)); cameraList.Add(new CameraNode(17879, 2f, -1)); cameraList.Add(new CameraNode(17902, 2f, -2)); cameraList.Add(new CameraNode(18069, 2f, -5)); cameraList.Add(new CameraNode(18290, 2f, -8)); cameraList.Add(new CameraNode(18351, 2f, -4)); cameraList.Add(new CameraNode(18389, 2f, -2)); cameraList.Add(new CameraNode(18442, 2f, 0)); cameraList.Add(new CameraNode(18469, 2f, 3)); cameraList.Add(new CameraNode(18503, 2f, 3)); cameraList.Add(new CameraNode(18543, 2f, 0)); cameraList.Add(new CameraNode(18690, 2f, 0)); cameraList.Add(new CameraNode(18839, 2f, 2)); cameraList.Add(new CameraNode(18966, 2f, 0)); cameraList.Add(new CameraNode(19086, 3f, -5)); cameraList.Add(new CameraNode(19101, 3f, -6)); cameraList.Add(new CameraNode(19145, 3f, -7)); cameraList.Add(new CameraNode(19152, 3f, -4)); cameraList.Add(new CameraNode(19195, 2f, 0)); cameraList.Add(new CameraNode(19376, 1f, -6)); cameraList.Add(new CameraNode(19435, 1f, -4)); cameraList.Add(new CameraNode(19448, 1f, -2)); cameraList.Add(new CameraNode(19486, 2f, -2)); cameraList.Add(new CameraNode(19501, 2f, 0)); cameraList.Add(new CameraNode(19898, 2f, 0)); cameraList.Add(new CameraNode(19951, 2f, 0)); cameraList.Add(new CameraNode(20007, 2f, -2)); cameraList.Add(new CameraNode(20028, 2f, -4)); cameraList.Add(new CameraNode(20057, 2f, -6)); cameraList.Add(new CameraNode(20105, 1f, -6)); cameraList.Add(new CameraNode(20147, 2f, -3)); cameraList.Add(new CameraNode(20161, 2f, -3)); cameraList.Add(new CameraNode(20203, 2f, 1)); cameraList.Add(new CameraNode(20253, 2f, 0)); cameraList.Add(new CameraNode(20287, 2f, 2)); cameraList.Add(new CameraNode(20418, 2f, 2)); cameraList.Add(new CameraNode(20441, 2f, 2)); cameraList.Add(new CameraNode(20565, 2f, 2)); cameraList.Add(new CameraNode(20552, 2f, 2)); cameraList.Add(new CameraNode(20620, 2f, 8)); cameraList.Add(new CameraNode(20652, 2f, 4)); cameraList.Add(new CameraNode(20769, 2f, 0)); cameraList.Add(new CameraNode(21462, 0f, 0)); cameraList.Add(new CameraNode(21584, 2f, 0)); cameraList.Add(new CameraNode(22087, 2f, 2)); cameraList.Add(new CameraNode(22467, 2f, 4)); cameraList.Add(new CameraNode(22556, 2f, 0)); cameraList.Add(new CameraNode(22636, 2f, -2)); cameraList.Add(new CameraNode(22842, 2f, 0)); } private IEnumerator Init() { yield return null; videoLoading.Init();//初始化loading页面 } public int GetFrameKm() { var s = mediaPlayer.Info.GetDurationFrames(); FrameKM = (int)Math.Floor(s / (mapData.TotalDistance * 1000)); return FrameKM; } VideoLoading videoLoading { get; set; } // Update is called once per frame float timer = 0f; void Update() { timer -= Time.deltaTime; while (timer <= 0) { if (cyclingController == null) return; cyclingController.Run(null); var onlineRiders = cyclingController.riders; try { CreateOnlineUser(onlineRiders); test = cameraSplineCp.AbsolutePosition; testN = splineController.Position - startOffset; //ControlCamera(); } catch (Exception e) { Debug.Log(e.Message); } timer += 1f; } } MapRouteRankingList rankingList; public MapRouteRankingList GetRankingList(string type = "month") { var endTime = UIManager.Now == null ? DateTime.Now : UIManager.Now.GetDateTime(); var startTime = Helper.GetStartTime(endTime, type); var list = ConfigHelper.mapApi.GetRouteRanking(App.RouteIdParam, "1", 0, 10, "", startTime,endTime); if (list.result) { rankingList = list.data; } return rankingList; } private void FixedUpdate() { //var currentFrame = GetCurrentFrame(); //CameraNode pre = null; //CameraNode next = null; //for (int i = 0; i < cameraList.Count; i++) //{ // if (cameraList[i].Frame >= currentFrame) // { // pre = i > 0 ? cameraList[i - 1] : cameraList[i]; // next = cameraList[i]; // break; // } //} //if (pre == null || next == null) //{ // return; //} //var x = (next.Frame - pre.Frame) * (next.X - pre.X) == 0 ? pre.X : (float)(pre.X + ((currentFrame - pre.Frame) / (next.Frame - pre.Frame)) * (next.X - pre.X)); //var y = (next.Frame - pre.Frame) * (next.Y - pre.Y) == 0 ? pre.Y : (float)(pre.Y + ((currentFrame - pre.Frame) / (next.Frame - pre.Frame)) * (next.Y - pre.Y)); //Camera.main.transform.localEulerAngles = new Vector3((float)Math.Round(x, 3), (float)Math.Round(y, 3), 0);//currentCameraRotation;//Vector3.SmoothDamp(Camera.main.transform.localEulerAngles, currentCameraRotation, ref mVelocity, 0.5f); } float velocity; float test = 0; float testN = 0; private void ControlCamera() { bool finish = GetCurrentFrame() == mediaPlayer.Info.GetMaxFrameNumber(); if (splineController.Position - startOffset > 0 && !finish) cameraSplineCp.AbsolutePosition = splineController.Position - startOffset;//(float)Math.Round(Mathf.SmoothDamp(cameraSplineCp.AbsolutePosition, splineController.Position - startOffset, ref velocity, 0.2f),3); } //创建当前线路其他选手 private void CreateOnlineUser(List list) { if (list == null || list.Count == 0) return; CreateCurrentPlayer(list); var onlinelist = MapUDPService.GetOnlineUsers(App.RouteIdParam);//最新列表 var currentPlayerInfo = onlinelist.Where(c => c.Id == CurrentPlayer.UserId).FirstOrDefault(); var players = FindObjectsOfType(); //移除 foreach (var item in players) { var currentItem = list.Where(c => c.UserId == item.UserId).FirstOrDefault(); if (currentItem == null) { item.Destroy(); if (currentOnlineCount > 1) { currentOnlineCount--; } } } //新增/更新 var pagedList = list.Where(c=>Math.Abs(c.EndDistance-CurrentPlayer.totalDistance)*1000 <= 150).Take(5).ToList(); foreach (var item in pagedList) { var onlineRider = item as OnlineRiderModel; var exsit = players.Where(c => c.UserId == item.UserId).FirstOrDefault(); if (exsit != null) { var online = exsit.GetComponent(); online.SetPlayer(onlineRider.NickName, onlineRider.EndDistance - onlineRider.PreDistance, onlineRider.EndDistance, item.Cadence, item.HeartRate, onlineRider.WeightKg, item.UserId, onlineRider.Power, currentPlayerInfo.EndDistance, onlineRider.FrameRate.Value); } else { if (currentPlayerInfo != null) { var diff = item.EndDistance % mapData.TotalDistance - currentPlayerInfo.EndDistance % mapData.TotalDistance; if (Math.Abs(diff * 1000) <= 150) { GameObject obj; if (currentPlayerInfo.Sex == 1) { obj = Instantiate(OnlinePlayer, transform); } else { obj = Instantiate(OnlinePlayer_NV, transform); } var spline = FindObjectOfType(); obj.GetComponent().Spline = spline; var online = obj.GetComponentInChildren(); online.SetPlayer(onlineRider.NickName, onlineRider.EndDistance - onlineRider.PreDistance, onlineRider.EndDistance, item.Cadence, item.HeartRate, onlineRider.WeightKg, item.UserId, onlineRider.Power, currentPlayerInfo.EndDistance, onlineRider.FrameRate.Value); online.xOffset = slots[currentOnlineCount]; obj.transform.GetChild(0).DOLocalMoveX(slots[currentOnlineCount], 1); currentOnlineCount++; } } } } } //观察者模式随机选择当前骑行的人作为观察对象 private void CreateCurrentPlayer(List list) { if (_aRMode == ARMode.INSPECT && CurrentPlayer == null) { var currentPlayer = list.FirstOrDefault(); if (currentPlayer != null) { var onlineRider = currentPlayer as OnlineRiderModel; GameObject obj; if (onlineRider.Sex == 1) { obj = Instantiate(OnlinePlayer, transform); } else { obj = Instantiate(OnlinePlayer_NV, transform); } var online = obj.GetComponent(); online.SetPlayer(onlineRider.NickName, onlineRider.EndDistance - onlineRider.PreDistance, onlineRider.EndDistance, onlineRider.Cadence, onlineRider.HeartRate, onlineRider.TotalTicks, onlineRider.UserId, onlineRider.Power, onlineRider.EndDistance, onlineRider.FrameRate.Value); obj.transform.DOMoveX(0, 1); ChangePlayer(currentPlayer.UserId); CurrentPlayer = online; } } } //设置当前是骑行模式还是观察模式 public void SetCurrentMode(ARMode aRMode) { _aRMode = aRMode; var uimanager = FindObjectOfType(); uimanager.SetCurrentMode(aRMode); if (_aRMode != ARMode.INSPECT) { InitCurrentPlayer(); ContinueAsync(); } else { SetCyclingModel(CyclingModel.Single); } } public GameObject videoPlayer; public GameObject Controller; public GameObject target; public SplineController splineController; //初始化人物模型 public void InitCurrentPlayer() { //初始化位置 var firstpoint = mockDirection.FirstOrDefault(); //videoPlayer.transform.DOMove(, 0); var p = new Vector3(firstpoint.PositionX, firstpoint.PositionY, firstpoint.PositionZ); if (App.CurrentUser.Sex == 1) { var playerprefab = Resources.Load("UI/Prefab/AR/Controller"); playerprefab.transform.position = p; Controller = Instantiate(playerprefab, transform); videoPlayer = Controller.transform.Find("VidePlayer").gameObject; } else { var playerprefabNV = Resources.Load("UI/Prefab/AR/ControllerNV"); playerprefabNV.transform.position = p; Controller = Instantiate(playerprefabNV, transform); videoPlayer = Controller.transform.Find("VidePlayer_NV").gameObject; } var spline = FindObjectOfType(); splineController = Controller.GetComponent(); splineController.Spline = spline; target = Controller.transform.Find("target").gameObject; CurrentPlayer = videoPlayer.GetComponent(); splineController.Position = startOffset; #if UNITY_EDITOR //var txt = Resources.Load("UI/camera"); //var ss = Newtonsoft.Json.JsonConvert.DeserializeObject>(txt.text); //var curvy = CurvySpline.Create(); //curvy.Interpolation = CurvyInterpolation.Bezier; //ss.Take(10); //foreach (var item in ss) //{ // //GameObject o = new GameObject("oo"); // //var cube = GameObject.CreatePrimitive(PrimitiveType.Cube); // //cube.transform.SetParent(o.transform); // //cube.transform.position = item; // curvy.Add(item); //} ////生成轨迹 //foreach (var item in spline.ControlPointsList) //{ // GameObject o = new GameObject("oo"); // var cube = GameObject.CreatePrimitive(PrimitiveType.Cube); // cube.transform.SetParent(o.transform); // cube.transform.position = new Vector3(0, 0f, 0f); // var cp = o.AddComponent(); // cp.Spline = spline; // cp.Position = item.Distance; //} #endif } Vector3 origin = new Vector3(0, -1, 3); //切换人物 public void ChangePlayer(int userId) { var players = FindObjectsOfType(); if (players != null) { CurrentPlayer = players.Where(c => c.UserId == userId).FirstOrDefault(); if (CurrentPlayer != null) { var currentFrames = DistanceToFrames(CurrentPlayer.totalDistance); //获取当前人物的帧数 SetCurrentFrame(currentFrames); //设置人物的位置 CurrentPlayer.transform.position = origin; } else { var onlineRiders = cyclingController.riders; var currentPlayer = onlineRiders.Where(c => c.UserId == userId).FirstOrDefault(); if (currentPlayer != null) { var onlineRider = currentPlayer as OnlineRiderModel; var obj = Instantiate(OnlinePlayer, transform); var online = obj.GetComponent(); online.SetPlayer(onlineRider.NickName, onlineRider.EndDistance-onlineRider.PreDistance, onlineRider.EndDistance, onlineRider.Cadence, onlineRider.HeartRate, 0, onlineRider.UserId, onlineRider.Power, onlineRider.EndDistance, onlineRider.FrameRate.Value); obj.transform.position = origin; CurrentPlayer = online; var currentFrames = DistanceToFrames(CurrentPlayer.totalDistance); //获取当前人物的帧数 SetCurrentFrame(currentFrames); } var clearList = players.Where(c => c.UserId != userId); foreach (var item in clearList) { item.Destroy(); } } } } //初始化骑行选手横向插槽 private void InitSlots() { for (float i = -2f; i <= 2; i+=0.5f) { if (i != 0) { var j = i < 0 ? i - 0.1f : i + 0.1f; slots.Add(j); } } slots = slots.OrderBy(c => Math.Abs(c)).ToList(); } //获取角色头顶信息预制件 public GameObject GetHeadInfo() { return infoPanel; } //骑行记录 public void ContinueAsync() { //骑行结果 if (App.routeResult != null) { routeResult = App.routeResult; selectParamModel = App.routeResult.ContinueCyclingParam;//继续骑行 SetCyclingModel(CyclingModel.Single); endDistance = routeResult.EndDistance; SetCurrentFrame(routeResult.LastFrame ?? 0); var v = FindObjectOfType(); v.SetEndDistance(endDistance); } } private void MockDirection() { //var arr = mapRoute.ARConfig.Replace("\r\n", " ").Split(' '); var text = Resources.Load("UI/direction"); var arr = text.text.Replace("\r\n", " ").Split(' '); foreach (var item in arr) { if (string.IsNullOrEmpty(item)) continue; var c = CustomRange.Read(item); mockDirection.Add(c); } } //设置骑行模式 public void SetCyclingModel(CyclingModel mode) { startTime = UIManager.Now.GetDateTime(); this.cyclingModel = mode; switch (cyclingModel) { case CyclingModel.Single: cyclingController = new SingleModel(route, selectParamModel); break; case CyclingModel.GameRoom: cyclingController = new GameModel(route, selectParamModel); break; } } //开始游戏 public void StartGame() { if (startTime == null) { startTime = UIManager.Now.GetDateTime(); } isStart = true; } //骑行是否开始 public bool IsStart() { return isStart; } //获取UI public Transform GetCanvasTransform() { return transform.Find("Canvas/Panel"); } //设置视频源文件 public void SetMedia(string path) { if (mediaPlayer != null) { mediaPlayer.OpenMedia(new MediaPath(path,MediaPathType.AbsolutePathOrURL),false); } } //是否停止 public bool IsQuit() { return isStop; } double preframe = 0; double preDistance = 0; public void Play(float ratio) { mediaPlayer.PlaybackRate = ratio; mediaPlayer.Play(); } //设置当前视频播放速度 public void Play(int index, double distance) { if (!isStart && _aRMode == ARMode.RIDE) return; if (mediaPlayer != null) { //mediaPlayer.PlaybackRate = totalDistance; //if (!mediaPlayer.Control.IsPlaying()) // mediaPlayer.Play(); //var frames = DistanceToFrames(totalDistance); //var frame = DistanceToTimers(totalDistance); //StartCoroutine(DOCameraAnimation(cameraSplineCp.Position, totalDistance - preDistance)); //StartCoroutine(DOTrackAnimation(preDistance, totalDistance - preDistance)); //var result = (float)(totalDistance * ratio); //var s1 = frameList.OrderBy(c => c.Distance).Where(c => c.Distance > result).FirstOrDefault(); //var s2 = frameList.OrderByDescending(c => c.Distance).Where(c => c.Distance <= result).FirstOrDefault(); //var frame = s2.Second + (result - s2.Distance) / (s1.Distance - s2.Distance) * (s1.Second - s2.Second); //StartCoroutine(DOSeekToFrame(preframe, frame - preframe)); //preframe = frame; //preDistance = totalDistance; //index = > Spline.AbsolutePosition mediaPlayer.seek() var ttt = mediaPlayer.Info.GetDurationFrames(); double offset = 0; if (index + 1 < splineController.Spline.ControlPointsList.Count) { var total = splineController.Spline.ControlPointsList[index + 1].Distance - splineController.Spline.ControlPointsList[index].Distance; offset = distance / mapData.List[index].Distance * total; } var currentProcess = index +distance / mapData.List[index].Distance; var currentDistance = splineController.Spline.ControlPointsList[index].Distance + offset; StartCoroutine(PlayMoive(preframe, currentProcess - preframe)); StartCoroutine(PlayPosition(preDistance, currentDistance - preDistance)); preframe = currentProcess; preDistance = currentDistance; } if (startTime == null) { startTime = UIManager.Now.GetDateTime(); } } //暂停 public void Pause() { isStart = !isStart; isStop = !isStop; } //退出骑行 public void Quit() { mediaPlayer?.Pause();//暂停视频 isStart = false; isStop = true; mediaPlayer?.Stop(); } //获取当前视频帧数 public int GetCurrentFrame() { return mediaPlayer.Control.GetCurrentTimeFrames(); } public double GetCurrentDuration() { return mediaPlayer.Control.GetCurrentTime(); } //距离换算成视频帧数 public int DistanceToFrames(double distance) { var frames = mediaPlayer.Info.GetMaxFrameNumber(); //视频打开后生效 var TotalDistance = route?.TotalDistance ?? 0; distance %= TotalDistance; return TotalDistance > 0 ? Convert.ToInt32(frames / TotalDistance * distance) : 0; } public double DistanceToTimers(double distance) { var timers = mediaPlayer.Info.GetDuration(); var TotalDistance = route?.TotalDistance ?? 0; distance %= TotalDistance; return TotalDistance > 0 ? (timers / TotalDistance) * distance : 0; } public int GetFrameOffSet(double distance) { var currentFrame = GetCurrentFrame(); var frames = mediaPlayer.Info.GetMaxFrameNumber(); //视频打开后生效 var TotalDistance = route?.TotalDistance ?? 0; TotalDistance *= 1000; distance %= TotalDistance; var offset = TotalDistance > 0 ? Convert.ToInt32(frames / TotalDistance * distance) : 0; return currentFrame + offset; } //设置当前视频播放进度 public void SetCurrentFrame(int seq) { mediaPlayer?.Control.SeekToFrame(seq); } Vector3 currentCameraRotation = Vector3.zero; Vector3 mVelocity; float prePos = 0f; public float ratio = 111.676f; private IEnumerator DOTrackAnimation(double preDistance, double offset) { float t = 0; while (t < 1) { t += Time.deltaTime; //当前分段距离 var result = preDistance + offset * t; if (splineController != null) { //(float)(result * 194.52916f); // splineController.Position = (float)(result * ratio);//(float)(s2.Distance + (result - s2.Second) / (s1.Second - s2.Second) * (s1.Distance - s2.Distance)); //(float)(result / (double)s1.Key * s1.Value); cameraSplineCp.Position = splineController.Position; //splineController.Position>3? splineController.Position - 3f : splineController.Position-0.1f; //控制摄像头的角度 //currentCameraRotation.y = (float)(s2.CameraRotation + ((result - s2.Second) / (s1.Second - s2.Second)) * (s1.CameraRotation - s2.CameraRotation)); //Camera.main.transform.localEulerAngles = currentCameraRotation;//Vector3.SmoothDamp(Camera.main.transform.localEulerAngles, currentCameraRotation, ref mVelocity, 0.5f); } yield return null; } } private IEnumerator DOCameraAnimation(double preDistance, double offset) { float t = 0; while (t < 1) { t += Time.deltaTime; offset = offset * ratio; //当前分段距离 var result = preDistance + offset * t; if (splineController != null) { //cameraSplineCp.Position = ()result; } yield return null; } } private IEnumerator PlayPosition(double prePos, double offset) { float t = 0; while (t <= 1) { t += Time.deltaTime; double result = prePos + offset * t; splineController.AbsolutePosition = (float)result; //(float)(result / (double)s1.Key * s1.Value); TestSpline.AbsolutePosition = (float)result + 2f; double result1 = prePos + offset * t/2; cameraSplineCp.AbsolutePosition = (float)result; yield return null; } } private IEnumerator PlayMoive(double preFrame, double offset) { float t = 0; while (t <= 1) { t += Time.deltaTime; double result = preFrame + offset * t; mediaPlayer?.Control.Seek(result); yield return null; } } public float startOffset = 0f; private IEnumerator DOSeekToFrame(double preFrame, double offset) { float t = 0; while (t <= 1) { t += Time.deltaTime; double result = preFrame + offset * t; mediaPlayer?.Control.Seek(result); //currentFrame = result; var frames = mediaPlayer.Info.GetDuration(); var s1 = frameList.OrderBy(c => c.Second).Where(c => c.Second > result).FirstOrDefault(); var s2 = frameList.OrderByDescending(c => c.Second).Where(c => c.Second <= result).FirstOrDefault(); if (splineController != null && s1 != null && s2 != null) { var s = (float)(s2.Distance + (result - s2.Second) / (s1.Second - s2.Second) * (s1.Distance - s2.Distance)); splineController.AbsolutePosition = startOffset + s; //(float)(result / (double)s1.Key * s1.Value); TestSpline.AbsolutePosition = splineController.AbsolutePosition + 5f; ControlCamera(); } yield return null; } } //获取AR骑行配置信息 //获取路书gps信息 public MapDataModel GetMapData() { if (mapData == null) { var mapApi = ConfigHelper.mapApi; int routeId = App.RouteIdParam; if(routeId > 0) mapData = mapApi.GetData(routeId,0);//获取路书地理数据 } return mapData; } //获取路书信息 public MapRoute GetMapRoute() { if (mapRoute == null) { var mapApi = ConfigHelper.mapApi; int routeId = App.RouteIdParam; mapRoute = mapApi.GetById(routeId).data; } return mapRoute; } //保存骑行记录 public void Save(double totalDistance) { Quit(); cyclingController.recorderData.EndTime = UIManager.Now.GetDateTime(); var path = PFConstants.MapWorkoutRecordFolder + "/" + recordId; Assets.Scenes.Ride.Scripts.Helper.CreateDirectoryIfNotExsit(path); string imageFileName = path + "/" + Guid.NewGuid().ToString() + ".png"; CaptureCamera(Camera.main, new Rect(Screen.width * 0f, Screen.height * 0f, Screen.width * 0.5f, Screen.height * 0.5f), imageFileName); cyclingController.recorderData.StartTime = startTime; cyclingController.recorderData.IsCompleted = totalDistance >= mapData.TotalDistance; cyclingController.recorderData.EndDistance = totalDistance; cyclingController.recorderData.AntModelId = AntModelId; cyclingController.recorderData.ManufacturerId = ManufacturerId; cyclingController.recorderData.ManufacturerName = ManufacturerName; cyclingController.recorderData.DeviceNumber = DeviceNumber; cyclingController.recorderData.LastFrame = GetCurrentFrame(); RankingId = cyclingController.recorderData.SaveWithLocalRecordAysnc(cyclingModel, selectParamModel, imageFileName, recordId, path); } public void AddEvent(GameObject sender, EventTriggerType eventType, UnityAction unityAction) { UIManager.AddEvent(sender, eventType, unityAction); } public Texture GetCountryImageByCode(string code) { return UIManager.Instance.loginRegOptions.GetCountryImage(code); } public Texture GetCountryImageByName(string name) { return UIManager.Instance.loginRegOptions.GetCountryImageByName(name); } //截图 protected void CaptureCamera(Camera camera, Rect rect, string fileName) { byte[] bytes = CaptureCameraReturnByte(camera, rect); System.IO.File.WriteAllBytes(fileName, bytes); } private byte[] CaptureCameraReturnByte(Camera camera, Rect rect) { RenderTexture rt = new RenderTexture((int)rect.width, (int)rect.height, 0); camera.targetTexture = rt; camera.Render(); RenderTexture.active = rt; Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false); screenShot.ReadPixels(rect, 0, 0); screenShot.Apply(); camera.targetTexture = null; RenderTexture.active = null; GameObject.Destroy(rt); return screenShot.EncodeToJPG(); } //根据距离计算下一个点坐标 public Vector2d Along(double endDistance) { if (mapData != null) { var list = mapData.List.Select(p => new GeoJSON.Net.Geometry.GeographicPosition(p.Point[0], p.Point[1])); LineString lineString = new LineString(list); var pt1 = Turf.Along(lineString, endDistance); var ll = ((GeographicPosition)((GeoJSON.Net.Geometry.Point)pt1.Geometry).Coordinates); return new Vector2d(ll.Latitude, ll.Longitude); } else { return new Vector2d(0, 0); } } private void OnDestroy() { App.gameRoomDetail = null; } } public class FrameNode { public int Second; public float Distance; public float CameraRotation; public FrameNode(int second, float distance,float cameraRotation) { this.Second = second; this.Distance = distance; this.CameraRotation = cameraRotation; } } public class CameraNode { public float Frame; public float X; public float Y; public CameraNode(float frame, float x, float y) { this.Frame = frame; this.X = x; this.Y = y; } } }