using Mapbox.Unity.Map; using UnityEngine; namespace Assets.Scenes.Ride.Scripts { public class MiniMapPlayerController: MonoBehaviour { private AbstractPlayer _player; private AbstractMap _map; private void Awake() { _map = transform.parent.Find("MiniMap").GetComponent(); } public void SetController(AbstractPlayer player) { _player = player; } float t = 1f; private void Update() { t -= Time.deltaTime; while (t < 0) { if (_player != null) { transform.localPosition = _map.GeoToWorldPosition(_player.Currentlatlong); } t = 1; } } } }