using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class ExportAssets : MonoBehaviour { [@MenuItem("Juze/Build Asset Bundles")] static void BuildAssetBundles() { BuildPipeline.BuildAssetBundles(Application.streamingAssetsPath, BuildAssetBundleOptions.UncompressedAssetBundle, BuildTarget.StandaloneWindows); } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }