using Assets.Scripts; using Assets.Scripts.Apis.Models; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class MapDetailController : PFUIPanel { // Start is called before the first frame update [HideInInspector] public int id = 0; [HideInInspector] public MapRoute map; void Start() { if (id != 0) { var r = ConfigHelper.mapApi.GetById(id); if (r.result) { map = r.data; } else { Utils.showToast(gameObject, r.errMsg); } } if (transform.Find("BtnGoRide") != null) { transform.Find("BtnGoRide").GetComponent