using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class SettingContoller : PFUIPanel { // Start is called before the first frame update Transform exit; protected override void Awake() { exit = transform.Find("Main").Find("Exit"); if (exit != null) { //exit.GetComponent