using DG.Tweening;
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
namespace Assets.Scripts
{
public static class Utils
{
/*获取ip*/
public enum ADDRESSFAM
{
IPv4, IPv6
}
///
/// 获取本机IP
///
/// 要获取的IP类型
///
public static string GetIP(ADDRESSFAM Addfam)
{
if (Addfam == ADDRESSFAM.IPv6 && !Socket.OSSupportsIPv6)
{
return null;
}
string output = "";
foreach (NetworkInterface item in NetworkInterface.GetAllNetworkInterfaces())
{
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
NetworkInterfaceType _type1 = NetworkInterfaceType.Wireless80211;
NetworkInterfaceType _type2 = NetworkInterfaceType.Ethernet;
if ((item.NetworkInterfaceType == _type1 || item.NetworkInterfaceType == _type2) && item.OperationalStatus == OperationalStatus.Up)
#endif
{
foreach (UnicastIPAddressInformation ip in item.GetIPProperties().UnicastAddresses)
{
//IPv4
if (Addfam == ADDRESSFAM.IPv4)
{
if (ip.Address.AddressFamily == AddressFamily.InterNetwork)
{
output = ip.Address.ToString();
//Debug.Log("IP:" + output);
}
}
//IPv6
else if (Addfam == ADDRESSFAM.IPv6)
{
if (ip.Address.AddressFamily == AddressFamily.InterNetworkV6)
{
output = ip.Address.ToString();
}
}
}
}
}
return output;
}
/*获取ip*/
/*显示简略提示,需要拖Toast的预制件,且保证其他组件名字不是Toast,ToastContainer*/
public static void showToast(GameObject game,string text,int duration = 1)
{
var parent = Utils.FindUpParent(game.transform);
var toast = parent.Find("ToastContainer");
if (toast == null)
{
var newToast = MonoBehaviour.Instantiate(Resources.Load("UI/Prefab/ToastContainer"));
newToast.name = "ToastContainer";
newToast.GetComponent().position = new Vector3(Screen.width / 2, Screen.height / 2, 0);
newToast.transform.parent = parent;
toast = newToast.transform;
}
toast.GetComponent().showToast(JsonConvert.SerializeObject(new
{
text,
duration
}));
}
/*显示简略提示,需要拖Toast的预制件,且保证其他组件名字不是Toast,ToastContainer*/
/*删除父亲节点下的所有孩子*/
static public void DestroyChildren(this Transform t)
{
bool isPlaying = Application.isPlaying;
while (t.childCount != 0)
{
Transform child = t.GetChild(0);
if (isPlaying)
{
child.SetParent(null);
UnityEngine.Object.Destroy(child.gameObject);
}
else UnityEngine.Object.DestroyImmediate(child.gameObject);
}
}
/*删除父亲节点下的所有孩子*/
/*显示网络图片*/
public delegate Coroutine StartCoroutine(IEnumerator routine);
public static void DisplayImage(StartCoroutine startCoroutine,RawImage img, string url)
{
startCoroutine(DownloadImage(img, url));
}
static IEnumerator DownloadImage(RawImage img,string MediaUrl)
{
UnityWebRequest request = UnityWebRequestTexture.GetTexture(MediaUrl);
yield return request.SendWebRequest();
if (request.isNetworkError || request.isHttpError)
Debug.Log(request.error);
else
img.texture = ((DownloadHandlerTexture)request.downloadHandler).texture;
}
/*显示网络图片*/
/*获取最顶层对象*/
public static Transform FindUpParent(Transform zi)
{
if (zi.parent == null)
return zi;
else
return FindUpParent(zi.parent);
}
/*获取最顶层对象*/
public static Color HexToColor(string hex)
{
byte r = byte.Parse(hex.Substring(0, 2), NumberStyles.HexNumber);
byte g = byte.Parse(hex.Substring(2, 2), NumberStyles.HexNumber);
byte b = byte.Parse(hex.Substring(4, 2), NumberStyles.HexNumber);
return new Color32(r, g, b, byte.MaxValue);
}
public static Color HexToColorHtml(string hex)
{
ColorUtility.TryParseHtmlString(hex, out Color c);
return c;
}
///
/// Generate random digit code
///
/// Length
/// Result string
public static string GenerateRandomDigitCode(int length)
{
var random = new System.Random();
string str = string.Empty;
for (int i = 0; i < length; i++)
str = String.Concat(str, random.Next(10).ToString());
return str;
}
}
}