56 lines
1.4 KiB
C#

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT license.
using Microsoft.AppCenter.Unity.Crashes.Internal;
using System;
namespace Microsoft.AppCenter.Unity.Crashes
{
#if UNITY_IOS
using RawType = System.IntPtr;
#elif UNITY_ANDROID
using RawType = UnityEngine.AndroidJavaObject;
#else
using RawType = System.Object;
#endif
public class WrapperException
{
private readonly RawType _rawObject;
internal RawType GetRawObject()
{
return _rawObject;
}
public WrapperException()
{
_rawObject = WrapperExceptionInternal.Create();
}
public void SetType(string type)
{
WrapperExceptionInternal.SetType(_rawObject, type);
}
public void SetMessage(string message)
{
WrapperExceptionInternal.SetMessage(_rawObject, message);
}
public void SetStacktrace(string stacktrace)
{
WrapperExceptionInternal.SetStacktrace(_rawObject, stacktrace);
}
public void SetInnerException(RawType innerException)
{
WrapperExceptionInternal.SetInnerException(_rawObject, innerException);
}
public void SetWrapperSdkName(string sdkName)
{
WrapperExceptionInternal.SetWrapperSdkName(_rawObject, sdkName);
}
}
}