54 lines
1.5 KiB
C#

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT license.
using System;
namespace Microsoft.AppCenter.Unity.Distribute
{
/// <summary>
/// Release details.
/// </summary>
public class ReleaseDetails
{
internal ReleaseDetails()
{
}
/// <summary>
/// Release identifier.
/// </summary>
/// <value>Release identifier.</value>
public int Id { get; internal set; }
/// <summary>
/// Build number or version code.
/// </summary>
/// <value>The version.</value>
public string Version { get; internal set; }
/// <summary>
/// Human readable version.
/// </summary>
/// <value>The version.</value>
public string ShortVersion { get; internal set; }
/// <summary>
/// Release notes.
/// </summary>
/// <value>The release notes.</value>
public string ReleaseNotes { get; internal set; }
/// <summary>
/// Release notes URL.
/// </summary>
/// <value>The release notes URL.</value>
public Uri ReleaseNotesUrl { get; internal set; }
/// <summary>
/// Returns <c>true</c> if this release update is mandatory, otherwise <c>false</c>.
/// </summary>
/// <value><c>true</c> if mandatory update; otherwise, <c>false</c>.</value>
public bool MandatoryUpdate { get; internal set; }
}
}