58 lines
1.2 KiB
C#

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT license.
#if UNITY_WSA_10_0 && !UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Microsoft.AppCenter.Unity.Distribute.Internal
{
class DistributeInternal
{
public static void PrepareEventHandlers()
{
}
public static void AddNativeType(List<Type> nativeTypes)
{
}
public static AppCenterTask SetEnabledAsync(bool isEnabled)
{
return AppCenterTask.FromCompleted();
}
public static AppCenterTask<bool> IsEnabledAsync()
{
return AppCenterTask<bool>.FromCompleted(false);
}
public static void SetInstallUrl(string installUrl)
{
}
public static void SetApiUrl(string apiUrl)
{
}
public static void NotifyUpdateAction(int updateAction)
{
}
public static void StartDistribute()
{
}
public static void CheckForUpdate()
{
}
private class Distribute
{
}
}
}
#endif