776 lines
22 KiB
C#
776 lines
22 KiB
C#
using Assets.Scripts.Apis.Models;
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using GeoJSON.Net.Geometry;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Assets.Scenes.Ride.Scripts.Model
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{
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public class RoomModel
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{
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public int Id { get; set; }
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public int UserId { get; set; }//房主
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public int Status { get; set; }//房间状态 0 :准备状态 1:开始loading
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public DateTime? StartTime { get; set; }//开始时间
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public static RoomModel Parse(string msg)
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{
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var detail = new RoomModel();
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try
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{
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var arr = msg.Split(',');
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DateTime? startTime = null;
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if(!string.IsNullOrEmpty(arr[3]))
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startTime = Convert.ToDateTime(arr[3], CultureInfo.InvariantCulture);
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detail.Id = Convert.ToInt32(arr[0], CultureInfo.InvariantCulture);
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detail.UserId = Convert.ToInt32(arr[1], CultureInfo.InvariantCulture);
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detail.Status = Convert.ToInt32(arr[2], CultureInfo.InvariantCulture);
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detail.StartTime = startTime;
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}
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catch (Exception)
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{
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}
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return detail;
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}
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}
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public class ExtendInfo
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{
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public int TotalTicks { get; set; }
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public int RoomId { get; set; }
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public int FrameRate { get; set; }
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public int UserId { get; set; }
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public static ExtendInfo Parse(string s)
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{
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if (string.IsNullOrEmpty(s))
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return null;
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var info = s.Split(',');
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var ex = new ExtendInfo()
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{
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UserId = Convert.ToInt32(info[0]),
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RoomId = Convert.ToInt32(info[1]),
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FrameRate = Convert.ToInt32(info[2]),
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TotalTicks = Convert.ToInt32(info[3]),
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};
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return ex;
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}
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}
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public class RoomDetailModel
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{
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public int RoomId { get; set; }
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public int UserId { get; set; }
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public DateTime JoinAt { get; set; }
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public int Status { get; set; }
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public double Process { get; set; }
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public bool IsOwner { get; set; }
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public static RoomDetailModel Parse(string msg)
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{
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var detail = new RoomDetailModel();
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try
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{
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var arr = msg.Split(',');
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detail.RoomId = Convert.ToInt32(arr[0], CultureInfo.InvariantCulture);
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detail.UserId = Convert.ToInt32(arr[1], CultureInfo.InvariantCulture);
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detail.JoinAt = Convert.ToDateTime(arr[2], CultureInfo.InvariantCulture);
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detail.Status = Convert.ToInt32(arr[3], CultureInfo.InvariantCulture);
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detail.Process = Convert.ToDouble(arr[4], CultureInfo.InvariantCulture);
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detail.IsOwner = Convert.ToBoolean(arr[5], CultureInfo.InvariantCulture);
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}
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catch (Exception)
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{
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}
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return detail;
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}
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}
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public class QueryGameRoomListCommand
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{
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public byte CommandType { get; set; }
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public byte SubType { get; set; }
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public int V { get; set; }
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public int UserId { get; set; }
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public int PageIndex { get; set; }
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public int PageSize { get; set; }
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public string Name { get; set; }
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}
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public class QueryGameRoomDetailCommand
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{
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public byte CommandType { get; set; }
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public byte SubType { get; set; }
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public int V { get; set; }
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public int RoomId { get; set; }
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}
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public class CreateGameRoomCommand
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{
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public byte CommandType { get; set; }
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public byte SubType { get; set; }
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public int V { get; set; }
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public int Id { get; set; }
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public string Name { get; set; }
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public int RouteId { get; set; }
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public int UserId { get; set; }
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public int CloseTime { get; set; }
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public int MaxMembers { get; set; }
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public string Password { get; set; }
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public DateTime CreateTime { get; set; }
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public string MapRouteName { get; set; }
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public double Distance { get; set; }
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public double TotalClimb { get; set; }
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public double AverageGrade { get; set; }
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public bool Enable3D { get; set; }
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public bool EnableAR { get; set; }
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public bool IsLock { get; set; }
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public string FileName { get; set; }
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public string FileUrl { get; set; }
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public string AltitudeGraph { get; set; }
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}
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public class JoinGameRoomCommand
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{
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public byte CommandType { get; set; }
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public byte SubType { get; set; }
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public int V { get; set; }
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public int RoomId { get; set; }
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public int UserId { get; set; }
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public DateTime JoinAt { get; set; }
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}
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/// <summary>
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/// 排名
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/// </summary>
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public class CompetitionRankingSortModel
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{
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public int Index { get; set; }
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public string Name { get; set; }
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public string Headimage { get; set; }
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public double Near { get; set; }
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public string KGWeight { get; set; }
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public double Speed { get; set; }
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public string CountryImg { get; set; }
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public int UserId { get; set; }
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public bool IsSelf { get; set; }
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public DateTime CreateTime { get; set; }
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public bool IsCompleted { get; set; }
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public double EndDistance { get; set; }
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}
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/// <summary>
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/// 结果页模型
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/// </summary>
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public class CompetitionResultModel
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{
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public int Index { get; set; }
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public int UserId { get; set; }
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public string Name { get; set; }
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public string WxHeadImg { get; set; }
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//public string Time { get; set; }
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public double Power { get; set; }
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public double WeightKg { get; set; }
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public double Weight { get; set; }
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public double BicycleWeight { get; set; }
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public double? HeartRate { get; set; }
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public string DeviceType { get; set; }
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public string CreateTime { get; set; }
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/// <summary>
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/// 骑行时长
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/// </summary>
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public string TripTime { get; set; }
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public string CompleteTime { get; set; }
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/// <summary>
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/// 与冲线时间的差距
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/// </summary>
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public string Gap { get; set; }
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public string Country { get; set; }
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}
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public class RankingDataModel
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{
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public int UserId { get; set; }
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public TargetData data { get; set; }
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}
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public class CompetitionTopModel
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{
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public int UserId { get; set; }
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public int Index { get; set; }
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public string Name { get; set; }
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public string Country { get; set; }
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public string Head { get; set; }
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public string TripTime { get; set; }
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}
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public class RankingSortData
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{
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public int Index { get; set; }
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public int UserId { get; set; }
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public string WxHeadImg { get; set; }
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public string NickName { get; set; }
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/// <summary>
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/// 注意这里TotalTime不是时间是距离,为了重用前端组件,没改名称
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/// </summary>
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public double TotalTime { get; set; }
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public int Ticks { get; set; }
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/// <summary>
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/// 其他人和我的距离(m)
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/// </summary>
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public double Near { get; set; }
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}
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public class CyclingFrameRankingModel
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{
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public List<RankingDataModel> data { get; set; }
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public List<RankingSortData> sort { get; set; }
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public int myranking { get; set; }
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}
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/// <summary>
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/// 比赛的排名
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/// </summary>
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public class CompetitionRankingModel
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{
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public List<CompetitionRankingSortModel> Sorts { get; set; }
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public int Total { get; set; }
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public int MyRanking { get; set; }
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public List<CompetitionResultModel> Results { get; set; }
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public List<CompetitionTopModel> TopList { get; set; }
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}
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/// <summary>
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/// 骑行中 输出的数据模型
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/// </summary>
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public class OutModel
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{
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public double progress { get; set; }
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public double? Elevation { get; set; }
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public string Seconds { get; set; }
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public int? EleIndex { get; set; }
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//public long ExcuteTime { get; set; }
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//public double? Bearing { get; set; }
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/// <summary>
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/// 坡度
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/// </summary>
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public double SlopeGrade { get; set; }
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public TargetData targetData { get; set; }
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public List<OutUser> baseRiders { get; set; }
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public CyclingFrameRankingModel Ranking { get; set; }
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public CompetitionRankingModel CompetitionRanking { get; set; }
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public bool CanStart { get; set; } = true;
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/// <summary>
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/// 开始倒计时
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/// </summary>
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public int StartCountDown { get; set; }
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/// <summary>
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/// 结束倒计时
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/// </summary>
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public int EndCountDown { get; set; }
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/// <summary>
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/// 标识比赛的倒计时是关门时间
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/// </summary>
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public bool IsClosed { get; set; }
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///// <summary>
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///// 是否已保存
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///// </summary>
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//public bool Saved { get; set; }
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/// <summary>
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/// 比赛模式下,第一名的坐标
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/// </summary>
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public GeographicPosition FirstPoint { get; set; }
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public ChartSymbol ChartSymbol { get; set; }
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}
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public class OutUser
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{
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public int UserId { get; set; }
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public string InMapId { get; set; }
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public double NextDistance { get; set; }
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public double PreDistance { get; set; }
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//public TargetData targetData { get; set; }//暂时不需要此字段
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public List<double[]> NextFrameArray { get; set; }
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//private List<object> _nextFrameArray { get; set; }
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//public List<object> NextFrameArray
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//{
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// get
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// {
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// if (_nextFrameArray != null)
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// {
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// return _nextFrameArray;
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// }
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// _nextFrameArray = (List<object>)CefBrowserPool.GetFrame(BrowserWindow.Main).EvaluateScriptAsync($"getFrameArray({PreDistance},{NextDistance})").ConfigureAwait(false).GetAwaiter().GetResult().Result;
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// return _nextFrameArray;
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// }
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//}
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public string NickName { get; set; }
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public string WxHeadImg { get; set; }
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public bool IsSelf
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{
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get
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{
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return this.UserId == App.CurrentUser.Id;
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}
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}
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public GeographicPosition Point { get; set; }
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public double Bearing { get; set; }
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}
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public class ChartSymbol
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{
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private double _grade = 0;
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private double _nextGrade = 0;
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public string GradeSymbol
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{
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get
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{
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if (_grade > 0)
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{
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return "+";
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}
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if (_grade < 0)
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{
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return "-";
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}
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return "";
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}
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}
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public string GradeDisplay
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{
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get
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{
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if (_grade < 0)
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{
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return (_grade * -1).ToString("0.#");
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}
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if (_grade > 0)
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{
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return _grade.ToString("0.#");
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}
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return "0";
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}
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}
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public string NextGrade
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{
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get
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{
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if (_nextGrade > 0)
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{
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return "+" + _nextGrade.ToString("0.#");
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}
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return _nextGrade.ToString("0.#");
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}
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}
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/// <summary>
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/// 单位m
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/// </summary>
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public double Distance { get; set; }
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/// <summary>
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///
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/// </summary>
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/// <param name="grade"></param>
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/// <param name="nextGrade"></param>
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/// <param name="distance">单位m</param>
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public ChartSymbol(double grade, double nextGrade, double distance)
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{
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this._grade = grade;
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this._nextGrade = nextGrade;
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this.Distance = Math.Round(distance, 1);
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}
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}
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public class NearRiderModel
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{
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public int Id { get; set; }
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public string Name { get; set; }
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public string Headimage { get; set; }
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public double Near { get; set; }
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public string KGWeight { get; set; }
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public double Speed { get; set; }
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public string CountryImg { get; set; }
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public string Country { get; set; }
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public bool IsSelf { get; set; }
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}
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public class MsgModel
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{
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public int RouteId { get; set; }
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public int MemberId { get; set; }
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public double[] Point { get; set; }
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//public bool exit { get; set; }
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public double Speed { get; set; }
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public double Power { get; set; }
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public double? HeartRate { get; set; }
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public double? Cadence { get; set; }
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public int TotalTicks { get; set; }
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public bool IsCompleted { get; set; }
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/// <summary>
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/// 需要展示的属性
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/// </summary>
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//public string Prop { get; set; }
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public double EndDistance { get; set; }
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///// <summary>
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///// 是否展示在线的人
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///// </summary>
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//public bool ShowVirtual { get; set; }
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/// <summary>
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/// 命令类型,0命令,1消息
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/// </summary>
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public byte CommandType { get; set; }
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//public bool IsVirtual { get; set; }
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/// <summary>
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/// 功率体重比
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/// </summary>
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public double WeightKg { get; set; }
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public double PreDistance { get; set; }
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public int Competitionid { get; set; }
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/// <summary>
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/// 客户端通过是否有用户保存了数据,来拉取相应的已经被保存的数据。(主要用在比赛)
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/// </summary>
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public bool Saved { get; set; }
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//public int V { get; set; }
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public int FrameRate { get; set; }
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public int RoomId { get; set; }
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public string Model { get; set; }
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public DateTime? StartTime { get; set; }
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public string Request { get; set; }
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}
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public class GzipMsgModel
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{
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public int CommandType { get; set; }
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public int V { get; set; }
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public string Encoding { get; set; }
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public string Client { get; set; }
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public int MemberId { get; set; }
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public int Competitionid { get; set; }
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public bool IsWatch { get; set; }
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}
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public class ReceiveMsgModel
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{
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public int RouteId { get; set; }
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public int MemberId { get; set; }
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public double[] Point { get; set; }
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//public bool exit { get; set; }
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public double Speed { get; set; }
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public double Power { get; set; }
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public double HeartRate { get; set; }
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public double Cadence { get; set; }
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public int TotoalTicks { get; set; }
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public bool IsCompleted { get; set; }
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/// <summary>
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/// 需要展示的属性
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/// </summary>
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//public string Prop { get; set; }
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public double EndDistance { get; set; }
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/// <summary>
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/// 是否展示在线的人
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/// </summary>
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//public bool ShowVirtual { get; set; }
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/// <summary>
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/// 命令类型,0命令,1消息
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/// </summary>
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//public byte CommandType { get; set; }
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//public bool IsVirtual { get; set; }
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public double PreDistance { get; set; }
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/// <summary>
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/// 功率体重比
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/// </summary>
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public double WeightKg { get; set; }
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public int Competitionid { get; set; }
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public bool Saved { get; set; }
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public string WatchIdList { get; set; }
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public int FrameRate { get; set; }
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public int? RoomId { get; set; }
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public int GameRoomTotal { get; set; }
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public List<GameRoomModel> RoomList { get; set; }
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public GameRoomModel RoomDetail { get; set; }
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public static ReceiveMsgModel Parse(string str)
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{
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var list = str.Split(',');
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if (list.Length < 14)
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{
|
||
return null;
|
||
}
|
||
|
||
try
|
||
{
|
||
DateTime ? startTime = null;// string.IsNullOrEmpty(list[16]) ? null : Convert.ToDateTime(list[16], CultureInfo.InvariantCulture);
|
||
if (!string.IsNullOrEmpty(list[16]))
|
||
{
|
||
startTime = Convert.ToDateTime(list[16], CultureInfo.InvariantCulture);
|
||
}
|
||
return new ReceiveMsgModel
|
||
{
|
||
RouteId = Convert.ToInt32(list[0],CultureInfo.InvariantCulture),
|
||
MemberId = Convert.ToInt32(list[1], CultureInfo.InvariantCulture),
|
||
Point = new double[] { double.Parse(list[2].Split(':')[0], CultureInfo.InvariantCulture), double.Parse(list[2].Split(':')[1], CultureInfo.InvariantCulture) },
|
||
IsCompleted = ToBoolean(list[3]),
|
||
//exit = ToBoolean(list[4]),
|
||
Speed = Convert.ToDouble(list[4], CultureInfo.InvariantCulture),
|
||
PreDistance = Convert.ToDouble(list[5], CultureInfo.InvariantCulture),
|
||
EndDistance = Convert.ToDouble(list[6], CultureInfo.InvariantCulture),
|
||
WeightKg = Convert.ToDouble(list[7], CultureInfo.InvariantCulture),
|
||
Competitionid = Convert.ToInt32(list[8], CultureInfo.InvariantCulture),
|
||
Saved = ToBoolean(list[9]),
|
||
Power = Convert.ToDouble(list[10], CultureInfo.InvariantCulture),
|
||
HeartRate = Convert.ToDouble(list[11], CultureInfo.InvariantCulture),
|
||
Cadence = Convert.ToDouble(list[12], CultureInfo.InvariantCulture),
|
||
TotoalTicks = Convert.ToInt32(list[13], CultureInfo.InvariantCulture),
|
||
};
|
||
}
|
||
catch(Exception e)
|
||
{
|
||
return null;
|
||
}
|
||
}
|
||
|
||
private static bool ToBoolean(string str)
|
||
{
|
||
return Convert.ToBoolean(int.Parse(str));
|
||
}
|
||
}
|
||
|
||
public class OnlineUser
|
||
{
|
||
/// <summary>
|
||
/// 用户Id
|
||
/// </summary>
|
||
public int Id { get; set; }
|
||
/// <summary>
|
||
/// 在地图中的ID
|
||
/// </summary>
|
||
public string InMapId
|
||
{
|
||
get
|
||
{
|
||
//if (IsVirtual)
|
||
//{
|
||
// return "Online-Virtual-" + this.Id;
|
||
//}
|
||
return "Online-" + this.Id;
|
||
}
|
||
}
|
||
public int Sex { get; set; }
|
||
|
||
public bool IsVirtual { get; set; }
|
||
/// <summary>
|
||
/// 虚拟人物名称
|
||
/// </summary>
|
||
public string Name { get; set; }
|
||
|
||
public double Weight { get; set; }
|
||
/// <summary>
|
||
/// 头像地址
|
||
/// </summary>
|
||
public string HeadImage { get; set; }
|
||
/// <summary>
|
||
/// 路线Id
|
||
/// </summary>
|
||
public int RouteId { get; set; }
|
||
public string RouteName { get; set; }
|
||
/// <summary>
|
||
/// FTP
|
||
/// </summary>
|
||
public int FTP { get; set; }
|
||
/// <summary>
|
||
/// 点位
|
||
/// </summary>
|
||
public double[] Point { get; set; }
|
||
/// <summary>
|
||
/// 需要展示的属性
|
||
/// </summary>
|
||
//public List<KeyPaire> Show { get; set; }
|
||
/// <summary>
|
||
/// 需要隐藏的属性
|
||
/// </summary>
|
||
public List<KeyPaire> Hide { get; set; }
|
||
/// <summary>
|
||
/// 是否骑行完毕
|
||
/// </summary>
|
||
public bool IsCompleted { get; set; }
|
||
|
||
public bool IsWatcher { get; set; }
|
||
|
||
public List<int> WatcherList { get; set; }
|
||
|
||
public double PreDistance { get; set; }
|
||
/// <summary>
|
||
/// 最后距离
|
||
/// </summary>
|
||
public double EndDistance { get; set; }
|
||
///// <summary>
|
||
///// 是否退出
|
||
///// </summary>
|
||
//public bool exit { get; set; }
|
||
/// <summary>
|
||
/// 速度(km/h)
|
||
/// </summary>
|
||
public double Speed { get; set; }
|
||
public double Power { get; set; }
|
||
public double HeartRate { get; set; }
|
||
public double Cadence { get; set; }
|
||
public int TotalTicks { get; set; }
|
||
|
||
///// <summary>
|
||
///// 圆形头像
|
||
///// </summary>
|
||
//public string CircHeadImg
|
||
//{
|
||
// get; set;
|
||
//}
|
||
|
||
public bool IsSelf
|
||
{
|
||
get
|
||
{
|
||
return Id == App.CurrentUser.Id;
|
||
}
|
||
}
|
||
|
||
public double WeightKg { get; set; }
|
||
|
||
public int CompetitionId { get; set; }
|
||
/// <summary>
|
||
/// 已保存的
|
||
/// </summary>
|
||
public bool Saved { get; set; }
|
||
|
||
public DateTime LastActiveTime { get; set; }
|
||
|
||
public bool IsLost
|
||
{
|
||
get
|
||
{
|
||
return (DateTime.Now - LastActiveTime).TotalSeconds > 3;
|
||
}
|
||
}
|
||
|
||
public string Country { get; set; }
|
||
|
||
public DateTime CreateTime { get; set; }
|
||
|
||
public int FrameRate { get; set; }
|
||
|
||
public int RoomId { get; set; }
|
||
|
||
public RoomModel Room { get; set; }
|
||
|
||
public RoomDetailModel RoomDetail { get; set; }
|
||
}
|
||
|
||
public class KeyPaire
|
||
{
|
||
public object Key { get; set; }
|
||
|
||
public object Value { get; set; }
|
||
public KeyPaire(object key, object value)
|
||
{
|
||
this.Key = key;
|
||
this.Value = value;
|
||
}
|
||
}
|
||
}
|