2021-03-30 17:27:50 +08:00

22 lines
644 B
C#

namespace Mapbox.Editor
{
using UnityEditor;
using UnityEngine;
using Mapbox.Unity.MeshGeneration.Modifiers;
[CustomPropertyDrawer(typeof(MaterialList))]
public class MaterialListDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
var matArray = property.FindPropertyRelative("Materials");
if (matArray.arraySize == 0)
{
matArray.arraySize = 1;
}
EditorGUILayout.PropertyField(property.FindPropertyRelative("Materials").GetArrayElementAtIndex(0), label);
EditorGUI.EndProperty();
}
}
}