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using Assets.Scripts.Apis.Models;
using Assets.Scripts.UI.Prefab.Login;
using Assets.Scenes.Ride.Scripts.Model;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class App
{
public static string Host = "http://192.168.0.101:5082/";
public static string AppVersion = "1.0.0";
public static int RouteIdParam = 0;
public static UserResultModel CurrentUser { get; set; }
public static string WxAppId = "wx9e8ca734e024f084";
public static string WxAppSecret = "906abafb2a18bc7a66ccfa5550f859b6";
public static string MapBoxAccessToken => "pk.eyJ1IjoiYW5keXNqdCIsImEiOiJja2ZhajE5OGwwamRiMnltcW96bHk0ZWFuIn0.GvKanc6UveWSvIjS9HfBPA";
public static double latitude { get; internal set; }
public static double longitude { get; internal set; }
public static bool FromLogin = false;
/// <summary>
/// 场景跳转传值
/// Name,MapListPanel
/// xxx,bbb
/// </summary>
public static System.Collections.Generic.Dictionary<string, string> MainSceneParam = new Dictionary<string, string>();
public static IDictionary<string,Texture> TextureCache = new Dictionary<string, Texture>();
public static Texture CurrentUserHeadTexture;
public static RouteResult routeResult;//骑行记录向骑行场景传值
public static Texture DefaultRotateTexture;
}