47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using Assets.Scripts.Apis.Models;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RaceButtonGroupScript : MonoBehaviour
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{
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private Transform BtnEnter, BtnCancel, BtnWatch;
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public MapCompetition map { get; set; }
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// Start is called before the first frame update
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void Start()
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{
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BtnEnter = transform.Find("BtnEnter");
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BtnCancel = transform.Find("BtnCancel");
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BtnWatch = transform.Find("BtnWatch");
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if (BtnEnter != null)
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{
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UIManager.AddEvent(BtnEnter.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b => GoEnter());
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}
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if (BtnCancel != null)
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{
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UIManager.AddEvent(BtnCancel.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b => GoCancel());
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}
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if (BtnWatch != null)
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{
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UIManager.AddEvent(BtnWatch.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b => GoWatch());
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}
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}
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void GoEnter()
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{
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Debug.Log(map);
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}
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void GoCancel()
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{
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Debug.Log("Cancel");
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}
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void GoWatch()
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{
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Debug.Log("Watch");
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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