269 lines
9.4 KiB
C#
269 lines
9.4 KiB
C#
using System;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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using Assets.Core;
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using Assets.Scripts.Apis.Models;
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using DG.Tweening;
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using Mapbox.Utils;
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using Assets.Scenes.Ride.Scripts;
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namespace Assets.Scripts.Scenes.VideoRide
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{
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public abstract class AbstractVideoPlayer : MonoBehaviour, IRider
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{
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public double Diff { get;set; }
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protected int currentFrame { get; set; }
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protected Animator animator { get; set; }
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public GameObject head { get; set; }
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protected Image ftpImage { get; set; }
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protected Text headName { get; set; }
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protected Text headWkg { get; set; }
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public int userId { get; set; }
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public string userName { get; set; }
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public double weight;//体重
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protected double bicycleWeight;//车重
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protected double preSpeed;
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public double speed;
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public double distance;
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public double power;
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public double elevation { get; set; }
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public double cadance { get; set; }
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public double wkg { get; set; }
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public int? heartRate { get; set; }
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public double totalDistance { get; set; }
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public double currentSlope { get; set; }
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protected double nextSlope { get; set; }
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protected double nextSlopeDistance { get; set; }
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protected double currentSlopeDistance { get; set; }
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public double totalClimb { get; set; }
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public Vector2d currentlatLon { get; set; }
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public int currentIndex { get; set; }
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public int ticks { get; set; }
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protected MapDataModel mapData;
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protected bool start = true;
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protected VideoGameManager manager { get; set; }
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Transform bone_bottle_2 { get; set; }
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public double Speed { get; set; }
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public double StartDistance { get; set; }
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public double PreDistance { get; set; }
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public double EndDistance { get; set; }
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public double OnlineSpeed { get; set; }
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public int UserId => this.userId;
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public string UserName => this.userName;
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public double mockpower { get; set; }
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protected float ratio = 1;
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protected virtual void Start()
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{
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animator = GetComponent<Animator>();
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manager = FindObjectOfType<VideoGameManager>();
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mapData = manager.GetMapData();
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ComputeNextSlope();//初始化坡度等
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bone_bottle_2 = transform.Find("bone_cable_20");
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}
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protected virtual void Update()
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{
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CreateHeadImage();
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ComputeAnimator();//控制动画
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ComputeAnimatorSpeed();//控制动画速度
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}
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public void StartAction()
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{
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try
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{
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if (manager.IsStart())
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{
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ComputeTimerTick();
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ComputeNextSlope();//计算下一个坡度
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ComputePlayer();//计算人物属性
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Forward();
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ComputeRecord();
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}
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else
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{
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power = 0;
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OnlineSpeed = 0;
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PreDistance = EndDistance;
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speed = 0;
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distance = 0;
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}
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}
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catch (Exception e)
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{
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power = 0;
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speed = 0;
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Debug.LogError(e.Message);
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}
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}
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private void ComputeTimerTick()
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{
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ticks++;
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}
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public virtual void ComputeAnimator()
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{
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if (animator != null)
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{
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animator.SetFloat("preSpeed", (float)preSpeed);
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animator.SetFloat("speed", (float)speed);
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animator.SetFloat("grade", (float)currentSlope);
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animator.SetFloat("power", (float)power);
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}
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}
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//计算人物当前属性
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public virtual void ComputePlayer()
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{
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if (power > 0)
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{
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preSpeed = speed;
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speed = Helper.CalculateSpeed(elevation, currentSlope, power, weight, bicycleWeight);
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}
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else
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{
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speed = 0;
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distance = 0;
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}
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}
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//计算当前人物的经纬度
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public virtual void Forward()
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{
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try
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{
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if (mapData == null)
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mapData = manager.GetMapData();
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currentlatLon = manager.Along(totalDistance % mapData.TotalDistance);
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}
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catch (Exception e)
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{
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Debug.LogError(e);
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}
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}
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public virtual void ComputeAnimatorSpeed()
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{
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if (manager == null)
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return;
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mapData = manager.GetMapData();
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int safeIndex = currentIndex + 1 < mapData.List.Count ? currentIndex + 1 : currentIndex;
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float num = speed == 0 ? 1f : (float)(speed / mapData.List[safeIndex].Distance);
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ratio = Mathf.Clamp(num, 0.3f, 1.2f);
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var info = animator.GetCurrentAnimatorClipInfo(0);
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if (info != null)
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{
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var currentClip = info.FirstOrDefault();
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if (currentClip.clip != null)
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{
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animator.speed = ratio;
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}
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}
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}
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public virtual void ComputeRecord() { }
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//计算当前区段属性下一个区段属性
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public void ComputeNextSlope()
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{
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double sumDistance = 0;
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mapData = manager.GetMapData();
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if (mapData == null)
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return;
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var pointList = mapData.List;
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int preIndex = 0;
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for (int i = 0; i < pointList.Count; i++)
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{
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sumDistance += pointList[i].Distance;
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//decimal left = (decimal)totalDistance * 1000;
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decimal left = (decimal)totalDistance % (decimal)mapData.TotalDistance;//处理多圈的情况
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left *= 1000;
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decimal right = (decimal)sumDistance;
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if (left <= right)
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{
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currentIndex = i;
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break;
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}
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}
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var DOUBLE_DELTA = 1E-6;
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if (Math.Abs(totalDistance - mapData.TotalDistance) < DOUBLE_DELTA)
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{
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currentIndex = pointList.Count - 1;
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}
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preIndex = currentIndex > 0 ? currentIndex - 1 : 0;//前一个索引
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int nextIndex = currentIndex == pointList.Count - 1 ? currentIndex : currentIndex + 1; //计算下一个点的坡度和距离
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elevation = pointList[currentIndex].Elevation;
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currentSlope = pointList[currentIndex].Grade;
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//CurrentDistance = pointList[currentIndex].Distance;
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//计算下一个海拔和坡度&当前区间距离
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nextSlope = pointList[nextIndex].Grade;
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nextSlopeDistance = sumDistance - totalDistance * 1000;
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//NextSlopeTotalDistance = pointList[nextIndex].Distance;
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currentSlopeDistance = (totalDistance * 1000 - (sumDistance - pointList[currentIndex].Distance));
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//计算累计爬升
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totalClimb = 0;
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for (int i = 1; i <= currentIndex; i++)
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{
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var diff = mapData.List[i].Elevation - mapData.List[i - 1].Elevation;
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if (diff > 0)
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{
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totalClimb += diff;
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}
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}
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}
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private void OnDisable()
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{
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head?.SetActive(false);
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}
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private void OnEnable()
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{
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head?.SetActive(true);
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}
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//显示人物头顶的名字
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public virtual void CreateHeadImage()
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{
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if (head == null)
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{
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if (manager.GetHeadInfo() != null)
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{
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head = Instantiate(manager.GetHeadInfo(), manager.GetCanvasTransform());
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ftpImage = head.transform.Find("ftp").GetComponent<Image>();
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headName = head.transform.Find("name").GetComponent<Text>();
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headWkg = head.transform.Find("wkg").GetComponent<Text>();
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}
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}
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if (head != null)
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{
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//它们的乘积就是高度
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Vector3 worldPosition = new Vector3(bone_bottle_2.position.x, bone_bottle_2.position.y+1.0f, bone_bottle_2.position.z);
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var playerScreenPos = Camera.main.WorldToScreenPoint(worldPosition);
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head.transform.position = playerScreenPos;
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ftpImage.fillAmount = (float)(wkg / 6);
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headName.text = UserName;
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headWkg.text = $"{wkg}W/KG";
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head.SetActive(bone_bottle_2.position.z > 0);
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}
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}
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public void SetStartDistance(double distance)
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{
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this.StartDistance = distance *1000;
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}
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public void Destroy()
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{
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if (manager.CurrentPlayer != null && manager.CurrentPlayer.UserId == UserId)
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{
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manager.Pause();
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}
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head?.Destroy();
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gameObject.Destroy();
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}
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//设置当前玩家属性
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public abstract void SetPlayer(string name, double speed, double preDistance, double endDistance, double cadance, double heartRate, double wkg, int userId, double power, double currentPlayerDistance, int frame);
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}
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}
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