49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class CameraRectAutoFit : MonoBehaviour
|
|
{
|
|
float targetaspect = 16.0f / 9.0f;
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
#if UNITY_IOS || UNITY_ANDROID
|
|
|
|
#else
|
|
// determine the game window's current aspect ratio
|
|
float windowaspect = (float)Screen.width / (float)Screen.height;
|
|
// current viewport height should be scaled by this amount
|
|
float scaleheight = windowaspect / targetaspect;
|
|
// obtain camera component so we can modify its viewport
|
|
Camera camera = Camera.main;
|
|
// if scaled height is less than current height, add letterbox
|
|
if (scaleheight <= 1.0f)
|
|
{
|
|
Rect rect = camera.rect;
|
|
rect.width = 1.0f;
|
|
rect.height = scaleheight;
|
|
rect.x = 0;
|
|
rect.y = (1.0f - scaleheight) / 2.0f;
|
|
camera.rect = rect;
|
|
}
|
|
else // add pillarbox
|
|
{
|
|
float scalewidth = 1.0f / scaleheight;
|
|
Rect rect = camera.rect;
|
|
rect.width = scalewidth;
|
|
rect.height = 1.0f;
|
|
rect.x = (1.0f - scalewidth) / 2.0f;
|
|
rect.y = 0;
|
|
camera.rect = rect;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
}
|