powerfun-unity/Assets/Scripts/UI/Prefab/Panel/GameRoomListController.cs

891 lines
34 KiB
C#

using Assets.Scenes.Ride.Scripts;
using Assets.Scenes.Ride.Scripts.Model;
using Assets.Scripts;
using Assets.Scripts.Apis.Models;
using Assets.Scripts.UI.Control;
using Assets.Scripts.UI.Prefab.MapList;
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class GameRoomListController : PFUIPanel
{
[SerializeField] GameObject map;
private RawImage Avatar;
private GameObject CreateRoomBtn;
private GameObject MapList;
private Transform sorts;
private Transform sortDir;
private Transform topContainer;
private Transform content;
private GameObject scroll;
private Transform distanceOptions;
private Transform searchInput;
private string sort = "", sortDire = "";
private bool isEnableAR { get; set; }
private int pageSize = 10;
private string ftname = "";
private string distance = "";
private bool is3d = false;
public Dictionary<string, Texture> caches = new Dictionary<string, Texture>();
private bool startMouse;
List<string> hands = new List<string>();
private int selectedRouteId;
private MapRoute Map;
private int pageIndex = 0;
private bool isEnd = false;
private GameObject step1Btn;
private GameObject step2Btn;
private GameObject next;
private GameObject previous;
private GameObject create;
private GameObject cancel;
private GameObject right;
private GameObject right2;
private GameObject btn30;
private GameObject btn40;
private GameObject btn50;
private GameObject btn60;
private GameObject btn2;
private GameObject btn3;
private GameObject btn4;
private GameObject btn5;
private GameObject btn6;
private Transform enterRoomModal;
private Transform cycingRoomModal;
private Transform resultRoomModal;
private GameObject RoomRankItem;
private string RoomName;
private string Roompwd;
private int hours;
private int mins;
private int CloseTime;
private int Members;
private GameRoomModel GameRoom;
[SerializeField]
RectTransform _rectTransform;
[SerializeField]
InputField _searchInputField;
[SerializeField]
GameObject _searchBtn;
[SerializeField]
GameObject _noDataFound;
[SerializeField]
GameObject _downLoadTask;
private GameObject RoomCell { get; set; }
//Dummy data List
private List<GameRoomModel> _list = new List<GameRoomModel>();
private string seachName = "";
private bool ListChanged = false;
private bool CreateRoomSuccessed = false;
PFUIPageHelper pageHelper;
protected override void Awake()
{
base.Awake();
RoomRankItem = Resources.Load<GameObject>("UI/Prefab/GameRoom/RoomRankItem");
RoomCell = Resources.Load<GameObject>("UI/Prefab/GameRoom/Room");
//分页
pageHelper = FindObjectOfType<PFUIPageHelper>();
pageHelper.PageIndex = 0;
pageHelper.PageSize = 6;
pageHelper.Register((e) =>
{
Query();
});
_searchInputField.onValueChanged.AddListener((e) => { seachName = e; });
_searchInputField.onEndEdit.AddListener((e) => {
seachName = e;
Query();
});
UIManager.AddEvent(_searchBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, SearchBtn_Click);
}
private void SearchBtn_Click(BaseEventData data)
{
pageHelper.PageIndex = 0;
Query();
}
private void Query()
{
MapUDPService.SendQueryGameRoomList(App.CurrentUser.Id, pageHelper.PageIndex, pageHelper.PageSize, seachName);
}
private void Refreash()
{
Utils.DestroyChildren(_rectTransform);
pageHelper.Total = Total;
pageHelper.Build();
if (list == null)
{
_noDataFound.SetActive(true);
return;
}
_noDataFound.SetActive(false);
int index = 0;
foreach (var item in list)
{
index++;
var g = Instantiate(RoomCell, _rectTransform);
g.GetComponent<GameRoomCell>().ConfigureCell(item, index);
}
}
List<GameRoomModel> list;
private int Total { get; set; }
private bool CreateClicked { get; set; }
private void ListenerHandler(List<ReceiveMsgModel> message)
{
try
{
if (message.Count > 1)
return;
//查询列表
var roomList = message.Where(c => c.RoomList != null).FirstOrDefault();
if (roomList != null)
{
list = roomList.RoomList;
Total = roomList.GameRoomTotal;
ListChanged = true;
}
else
{
list = null;
Total = 0;
ListChanged = true;
}
//查询自己当前创建的房间信息并进入
var info = message.Where(c => c.RoomList != null && c.RoomList.Where(o => o.UserId == App.CurrentUser.Id && o.Status == 0).Any()).FirstOrDefault();
if (info != null)
{
GameRoom = info.RoomList[0];
App.gameRoomDetail = GameRoom;
CreateRoomSuccessed = true;
}
}
catch (Exception e)
{
}
}
protected override void Start()
{
base.Start();
Avatar = transform.Find("Avatar").GetComponent<RawImage>();
CreateRoomBtn = transform.Find("SwitchMode/GoList").gameObject;
Utils.DisplayImage(Avatar, App.CurrentUser.WxHeadImg);
UIManager.AddEvent(CreateRoomBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, CreateGameRoom);
MapList = transform.Find("MapList").gameObject;
enterRoomModal = transform.Find("EnterRoomModal");
cycingRoomModal = transform.Find("GameRoomInProgress");
resultRoomModal = transform.Find("GameRoomDone");
}
public override void Show()
{
base.Show();
//LOOM中取数据渲染下载当前下载进度
var downLoadList = transform.Find("DownLoadList").gameObject;
var downloadPanel = transform.Find("DownloadPanel").gameObject;
if (!downLoadList.activeSelf && !downloadPanel.activeSelf)
{
var content = downLoadList.transform.Find("Viewport/Content");
foreach (var item in Loom.DownLoadTaskList)
{
var newtask = Instantiate(_downLoadTask, content);
newtask.GetComponent<GameRoomDownloadTask>().Init(0, item.Key, downloadPanel);
downLoadList.SetActive(true);
}
}
App.Model = "GameRoom";
MapUDPService.MessageListener = ListenerHandler;
MapUDPService.SendQueryGameRoomList(App.CurrentUser.Id, pageHelper.PageIndex, pageHelper.PageSize, seachName);
}
private void Update()
{
//房间已经进行骑行时间
if (cycingRoomModal.gameObject.activeSelf)
{
var s = UIManager.Now.GetDateTime() - modelGameRoom.StartTime.Value.ToLocalTime();
CyclingTimer.text = Helper.FormatTicks((int)s.TotalSeconds);
}
#region
if (scroll != null)
{
if (Input.GetAxis("Mouse ScrollWheel") != 0)
{
if (scroll.GetComponent<ScrollRect>().verticalNormalizedPosition <= 0 ||
scroll.GetComponent<ScrollRect>().verticalNormalizedPosition >= (pageIndex == 0 ? 1.2 : 1))
{
startMouse = true;
}
}
else
{
if (startMouse)
{
startMouse = false;
OnEndDrag(null);
}
}
if (Input.GetKeyDown(KeyCode.KeypadEnter) || Input.GetKeyDown(KeyCode.Return))
{
onEndEdit();
}
}
#endregion
if (ListChanged)
{
Refreash();
ListChanged = false;
}
//对战房间创建事件监听
if (CreateRoomSuccessed & CreateClicked)
{
CreateRoomSuccessed = false;
CreateClicked = false;
UIManager.ShowGameRoomDetailPanel();
}
}
private void InitStep1()
{
sort = "Near";
sortDire = "asc";
var mapList = transform.Find("MapList");
topContainer = transform.Find("MapList/Modal/Right/Top/Container");
content = transform.Find("MapList/Modal/Right/Scroll View/Viewport/Content");
scroll = transform.Find("MapList/Modal/Right/Scroll View").gameObject;
if (scroll != null)
{
UIManager.RemoveEvent(scroll, UnityEngine.EventSystems.EventTriggerType.EndDrag);
UIManager.AddEvent(scroll, UnityEngine.EventSystems.EventTriggerType.EndDrag, OnEndDrag);
}
distanceOptions = topContainer.Find("distanceOptions");
if (distanceOptions != null)
{
distance = "";
distanceOptions.GetComponent<Dropdown>().value = 0;
var dDropdown = distanceOptions.GetComponent<Dropdown>();
dDropdown.options = MapFilterOptions.distances;
dDropdown.onValueChanged.RemoveAllListeners();
dDropdown.onValueChanged.AddListener(ChangeDistance);
}
var tdContainer = topContainer.Find("3dContainer");
var favContainer = topContainer.Find("FavContainer");
//是否是3d
if (tdContainer != null)
{
var g = tdContainer.Find("Gou").gameObject;
g.SetActive(false);
is3d = false;
UIManager.RemoveEvent(tdContainer.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick);
UIManager.AddEvent(tdContainer.gameObject, EventTriggerType.PointerClick, (b) =>
{
var gou = tdContainer.Find("Gou").gameObject;
bool v = !gou.activeSelf;
gou.SetActive(v);
is3d = v;
Refresh();
});
}
//是否收藏
if (favContainer != null)
{
var g = favContainer.Find("Gou").gameObject;
g.SetActive(false);
isEnableAR = false;
UIManager.RemoveEvent(favContainer.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick);
UIManager.AddEvent(favContainer.gameObject, EventTriggerType.PointerClick, (e)=> {
var gou = e.selectedObject.transform.Find("Gou").gameObject;
bool v = !gou.activeSelf;
gou.SetActive(v);
isEnableAR = v;
Refresh();
});
}
//搜索框
searchInput = topContainer.Find("SearchInput");
if (searchInput != null)
{
searchInput.GetComponent<InputField>().text = "";
ftname = "";
searchInput.GetComponent<InputField>().onEndEdit.RemoveAllListeners();
searchInput.GetComponent<InputField>().onEndEdit.AddListener((s) =>
{
var t = searchInput.GetComponent<InputField>().text;
ftname = t;
});
UIManager.RemoveEvent(searchInput.Find("Button").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick);
UIManager.AddEvent(searchInput.Find("Button").gameObject, EventTriggerType.PointerClick, (b) =>
{
onEndEdit();
});
}
//难度
var diffOptions = topContainer.Find("DifficultyContainer");
if (diffOptions != null)
{
hands = new List<string>();
foreach (Transform t in diffOptions)
{
var button = t.GetComponent<Button>();
var image = t.GetComponent<Image>();
var text = t.Find("Text").GetComponent<Text>();
ColorUtility.TryParseHtmlString("#23232D", out Color cc);
image.color = cc;
text.color = new Color(1, 1, 1, 1);
UIManager.RemoveEvent(button.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick);
UIManager.AddEvent(button.gameObject, EventTriggerType.PointerClick, (b) =>
{
ColorUtility.TryParseHtmlString("#23232D", out Color c1);
if (image.color.r == c1.r && image.color.g == c1.g && image.color.b == c1.b)
{
ColorUtility.TryParseHtmlString("#F93086", out Color c);
image.color = c;
text.color = new Color(1, 1, 1, 1);
hands.Add(MapFilterOptions.diffDict[text.text]);
}
else
{
ColorUtility.TryParseHtmlString("#6E6E7D", out Color c);
image.color = c1;
text.color = new Color(1, 1, 1, 1);
hands.Remove(MapFilterOptions.diffDict[text.text]);
}
scroll.GetComponent<ScrollRect>().verticalNormalizedPosition = 1;
Refresh();
});
}
}
//排序条件
var sorts = topContainer.Find("FilterOptions");
if (sorts != null)
{
var drop = sorts.GetComponent<Dropdown>();
drop.options = MapFilterOptions.sorts;
drop.value = 0;
drop.onValueChanged.RemoveAllListeners();
drop.onValueChanged.AddListener((int index) =>
{
var text = drop.options[index].text;
sort = MapFilterOptions.sortsDict[text];
if (sort == "Trend")
{
sort = "Hot";
}
var image = sortDir.Find("Image").GetComponent<Image>();
if (sort == "Near")
{
image.sprite = Resources.Load<Sprite>("Images/UP");
sortDire = "asc";
}
else
{
image.sprite = Resources.Load<Sprite>("Images/DOWN");
sortDire = "desc";
}
Refresh();
});
}
//排序
sortDir = topContainer.Find("Dir");
if (sortDir)
{
var image = sortDir.Find("Image").GetComponent<Image>();
UIManager.RemoveEvent(sortDir.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick);
UIManager.AddEvent(sortDir.gameObject, EventTriggerType.PointerClick, (b) =>
{
if (image.sprite.name == "DOWN")
{
image.sprite = Resources.Load<Sprite>("Images/UP");
sortDire = "asc";
}
else
{
image.sprite = Resources.Load<Sprite>("Images/DOWN");
sortDire = "desc";
}
Refresh();
});
}
Refresh();
step1Btn = transform.Find("MapList/Modal/Left/Step1Btn").gameObject;
step2Btn = transform.Find("MapList/Modal/Left/Step2Btn").gameObject;
next = transform.Find("MapList/Modal/Left/Next").gameObject;
next.GetComponent<Button>().interactable = false;
next.GetComponent<Button>().enabled = false;
previous = transform.Find("MapList/Modal/Left/Previous").gameObject;
create = transform.Find("MapList/Modal/Left/Create").gameObject;
create.GetComponent<Button>().interactable = false;
create.GetComponent<Button>().enabled = false;
cancel = transform.Find("MapList/Modal/Left/Cancel").gameObject;
right = transform.Find("MapList/Modal/Right").gameObject;
right2 = transform.Find("MapList/Modal/Right2").gameObject;
UIManager.RemoveEvent(cancel, UnityEngine.EventSystems.EventTriggerType.PointerClick);
UIManager.AddEvent(cancel, EventTriggerType.PointerClick, (e) =>
{
MapList.SetActive(false);
});
UIManager.RemoveEvent(next, UnityEngine.EventSystems.EventTriggerType.PointerClick);
UIManager.AddEvent(next, EventTriggerType.PointerClick, (e) =>
{
HandleStepBtn(next.name);
});
UIManager.RemoveEvent(previous, UnityEngine.EventSystems.EventTriggerType.PointerClick);
UIManager.AddEvent(previous, EventTriggerType.PointerClick, (e) =>
{
HandleStepBtn(previous.name);
});
UIManager.RemoveEvent(create, UnityEngine.EventSystems.EventTriggerType.PointerClick);
UIManager.AddEvent(create, EventTriggerType.PointerClick, (e) =>
{
MapUDPService.SendCreateGameRoom(RoomName, selectedRouteId, Roompwd, UIManager.Now.GetDateTime(), CloseTime, Members, Map.AverageGrade, (Map.TotalClimb ?? 0), Map.Distance, Map.Enable3D, Map.EnableAR, Map.Name, Map.FileName, Map.Url, Map.AltitudeGraph);
MapList.SetActive(false);
CreateClicked = true;
});
}
private void InitStep2()
{
//关门时间
btn30 = right2.transform.Find("btn30").gameObject;
btn40 = right2.transform.Find("btn40").gameObject;
btn50 = right2.transform.Find("btn50").gameObject;
btn60 = right2.transform.Find("btn60").gameObject;
//房间人数
btn2 = right2.transform.Find("btn2").gameObject;
btn3 = right2.transform.Find("btn3").gameObject;
btn4 = right2.transform.Find("btn4").gameObject;
btn5 = right2.transform.Find("btn5").gameObject;
btn6 = right2.transform.Find("btn6").gameObject;
//房间名和密码
var hourInputField = right2.transform.Find("HourInputField").GetComponent<InputField>();
var minInputField = right2.transform.Find("MinInputField").GetComponent<InputField>();
var roomNameInputField = right2.transform.Find("RoomNameInputField").GetComponent<InputField>();
var passwordInputField = right2.transform.Find("PasswordInputField").GetComponent<InputField>();
hourInputField.text = "0";
minInputField.text = "0";
roomNameInputField.text = "";
passwordInputField.text = "";
RoomName = "";
Roompwd = "";
hourInputField.GetComponent<Outline>().enabled = false;
HandleFormInput();
HandleCloseTimeBtnClick(0, "");
HandleMembersBtnClick(0, "");
roomNameInputField.onValueChanged.RemoveAllListeners();
//房间名
roomNameInputField.onValueChanged.AddListener((e) => {
RoomName = e;
HandleFormInput();
});
//房间密码
passwordInputField.onValueChanged.RemoveAllListeners();
passwordInputField.onValueChanged.AddListener((e) => {
Roompwd = e;
HandleFormInput();
});
UIManager.AddEvent(minInputField.gameObject, EventTriggerType.Select, (e) => {
hourInputField.GetComponent<Outline>().enabled = true;
HandleFormInput();
});
UIManager.AddEvent(btn30, EventTriggerType.PointerClick, (e) =>
{
HandleCloseTimeBtnClick(30, btn30.name);
});
UIManager.AddEvent(btn40, EventTriggerType.PointerClick, (e) =>
{
HandleCloseTimeBtnClick(40, btn40.name);
});
UIManager.AddEvent(btn50, EventTriggerType.PointerClick, (e) =>
{
HandleCloseTimeBtnClick(50, btn50.name);
});
UIManager.AddEvent(btn60, EventTriggerType.PointerClick, (e) =>
{
HandleCloseTimeBtnClick(60, btn60.name);
});
//小时
hourInputField.onValueChanged.RemoveAllListeners();
hourInputField.onValueChanged.AddListener((e) => {
hours = Convert.ToInt32(e);
CloseTime = hours * 60 + mins;
HandleCloseTimeBtnClick(CloseTime, hourInputField.name);
});
//分钟
minInputField.onValueChanged.RemoveAllListeners();
minInputField.onValueChanged.AddListener((e) => {
mins = Convert.ToInt32(e);
CloseTime = hours * 60 + mins;
HandleCloseTimeBtnClick(CloseTime, minInputField.name);
});
//房间人数
UIManager.AddEvent(btn2, EventTriggerType.PointerClick, (e) =>
{
HandleMembersBtnClick(2, btn2.name);
});
UIManager.AddEvent(btn3, EventTriggerType.PointerClick, (e) =>
{
HandleMembersBtnClick(3, btn3.name);
});
UIManager.AddEvent(btn4, EventTriggerType.PointerClick, (e) =>
{
HandleMembersBtnClick(4, btn4.name);
});
UIManager.AddEvent(btn5, EventTriggerType.PointerClick, (e) =>
{
HandleMembersBtnClick(5, btn5.name);
});
UIManager.AddEvent(btn6, EventTriggerType.PointerClick, (e) =>
{
HandleMembersBtnClick(6, btn6.name);
});
}
private void HandleStepBtn(string btnName)
{
next.SetActive(btnName == previous.name);
previous.SetActive(btnName != previous.name);
cancel.SetActive(btnName == previous.name);
create.SetActive(btnName != previous.name);
right2.SetActive(btnName != previous.name);
right.SetActive(btnName == previous.name);
step1Btn.transform.Find("Title").GetComponent<Text>().color = btnName == previous.name ? Color.white : PFConstants.grey;
step2Btn.transform.Find("Title").GetComponent<Text>().color = btnName != previous.name ? Color.white : PFConstants.grey;
previous.transform.Find("Text").GetComponent<Text>().color = btnName == previous.name ? PFConstants.grey : Color.white;
step1Btn.transform.Find("Bg").gameObject.SetActive(btnName == previous.name);
step2Btn.transform.Find("Bg").gameObject.SetActive(btnName != previous.name);
}
private void HandleFormInput()
{
if (Members >= 2 && !string.IsNullOrEmpty(RoomName) && CloseTime > 0)
{
create.GetComponent<Image>().color = PFConstants.Pink;
create.transform.Find("Text").GetComponent<Text>().color = Color.white;
create.GetComponent<Button>().interactable = true;
create.GetComponent<Button>().enabled = true;
}
else
{
ColorUtility.TryParseHtmlString("#5C5C6E", out Color grey);
ColorUtility.TryParseHtmlString("#23232D", out Color dark);
create.GetComponent<Image>().color = dark;
create.transform.Find("Text").GetComponent<Text>().color = grey;
create.GetComponent<Button>().interactable = false;
create.GetComponent<Button>().enabled = false;
}
}
private void HandleCloseTimeBtnClick(int closeTime, string btnName)
{
ColorUtility.TryParseHtmlString("#3D3E4D", out Color grey);
ColorUtility.TryParseHtmlString("#F93086", out Color pink);
CloseTime = closeTime;
btn30.GetComponent<Image>().color = btn30.name == btnName ? pink : grey;
btn40.GetComponent<Image>().color = btn40.name == btnName ? pink : grey;
btn50.GetComponent<Image>().color = btn50.name == btnName ? pink : grey;
btn60.GetComponent<Image>().color = btn60.name == btnName ? pink : grey;
HandleFormInput();
}
private void HandleMembersBtnClick(int members, string btnName)
{
ColorUtility.TryParseHtmlString("#3D3E4D", out Color grey);
ColorUtility.TryParseHtmlString("#F93086", out Color pink);
Members = members;
btn2.GetComponent<Image>().color = btn2.name == btnName ? pink : grey;
btn3.GetComponent<Image>().color = btn3.name == btnName ? pink : grey;
btn4.GetComponent<Image>().color = btn4.name == btnName ? pink : grey;
btn5.GetComponent<Image>().color = btn5.name == btnName ? pink : grey;
btn6.GetComponent<Image>().color = btn6.name == btnName ? pink : grey;
HandleFormInput();
}
private void ChangeDistance(int index)
{
var text = distanceOptions.GetComponent<Dropdown>().options[index].text;
distance = MapFilterOptions.distanceDict[text];
scroll.GetComponent<ScrollRect>().verticalNormalizedPosition = 1;
Refresh();
}
private void OnEndDrag(BaseEventData arg0)
{
var scrollrect = scroll.GetComponent<ScrollRect>();
if (scrollrect.verticalNormalizedPosition < 0)
{
pageIndex++;
GetList();
}
if (scrollrect.verticalNormalizedPosition >= (pageIndex == 0 ? 1.2 : 1))
{
Refresh();
}
}
public void ShowPwdConfirm()
{
enterRoomModal.gameObject.SetActive(true);
}
//如果本地没有视频文件则弹窗下载否则直接进入房间
public void ShowDownLoadConfirm()
{
var fileName = GameRoom.FileName;
var path = PFConstants.VideoFolder;
var filepath = path + "/" + fileName;
var download = transform.Find("DownloadPanel").gameObject;
if (GameRoom.EnableAR && !File.Exists(filepath))
{
//查询fileUrl
GameRoom.FileUrl = ConfigHelper.GameRoomApi.GetMapVideoURL(GameRoom.MapRouteId).data;
download.SetActive(true);
download.GetComponent<GameRoomDownLoad>().Init(RoomId, GameRoom.FileName, GameRoom.FileUrl, this);
}
else
{
GetInRoom();
}
}
private GameRoomModel modelGameRoom { get; set; }
//private GameRoomModel modelGameRoom { get; set; }
private Text CyclingTimer { get; set; }
public void ShowCycingPanel(GameRoomModel gameRoomModel)
{
ShowStatusModal(cycingRoomModal, gameRoomModel);
modelGameRoom = gameRoomModel; //倒计时
CyclingTimer = cycingRoomModal.Find("Modal/Timer").GetComponent<Text>();
}
public void ShowDonePanel(int roomId)
{
var result = ConfigHelper.GameRoomApi.GetDetail(roomId);
if (result.result)
{
ShowStatusModal(resultRoomModal, result.data);
resultRoomModal.Find("Modal/EndTime").GetComponent<Text>().text = result.data.EndTime.HasValue?result.data.EndTime.Value.ToLocalTime().ToString(): "--:--:--";
//排行榜
var list = result.data.RoomRankingList;
var content = resultRoomModal.Find("Modal/Scroll View/Viewport/Content");
Utils.DestroyChildren(content);
foreach (var item in list)
{
var t = Instantiate(RoomRankItem, content);
t.transform.Find("Bg").gameObject.SetActive(App.CurrentUser.Id == item.UserId);
t.transform.Find("Rank").GetComponent<Text>().text = item.Rank.ToString().PadLeft(2,'0');
Utils.DisplayImage(t.transform.Find("Head").GetComponent<RawImage>(), item.WxHeadImg);
t.transform.Find("Country").GetComponent<RawImage>().texture = UIManager.Instance.loginRegOptions.GetCountryImageByName(item.Country);
t.transform.Find("Name").GetComponent<Text>().text = item.NickName;
t.transform.Find("Timer").GetComponent<Text>().text = item.TotalTime;
}
}
}
private void ShowStatusModal(Transform tr,GameRoomModel data)
{
tr.Find("Modal/Id").GetComponent<Text>().text = data.RoomId.ToString().PadLeft(7, '0');
tr.Find("Modal/RoomName").GetComponent<Text>().text = data.Name;
tr.Find("Modal/RouteName").GetComponent<Text>().text = data.MapRouteName;
var graph = tr.Find("Modal/AltitudeGraph").GetComponent<RawImage>();
var bestHead = tr.Find("Modal/BestTab/Head").GetComponent<RawImage>();
var bestName = tr.Find("Modal/BestTab/NickName").GetComponent<Text>();
var bestTimer = tr.Find("Modal/BestTab/Timer").GetComponent<Text>();
//查询某线路最佳
var result = ConfigHelper.mapApi.GetMapBestInfo(data.MapRouteId);
if (result.result && !string.IsNullOrEmpty(result.data.BestNickName))
{
bestName.text = result.data.BestNickName;
bestTimer.text = result.data.BestTotalTime;
Utils.DisplayImage(bestHead, result.data.BestWxHeadImg);
}
Utils.DisplayImage(graph, data.AltitudeGraph);
tr.Find("Modal/Props/DistanceText").GetComponent<Text>().text = data.Distance.ToString("f1") + "KM";
tr.Find("Modal/Props/EleText").GetComponent<Text>().text = data.TotalClimb.ToString("f0") + "M";
tr.Find("Modal/Props/SlopeText").GetComponent<Text>().text = data.AverageGrade.ToString("f1") + "%";
tr.Find("Modal/StartTime").GetComponent<Text>().text = data.StartTime.Value.ToLocalTime().ToString();
var close = tr.Find("Modal/Close").gameObject;
var quit = tr.Find("Modal/Quit").gameObject;
UIManager.AddEvent(close, EventTriggerType.PointerClick, (e) => { tr.gameObject.SetActive(false); });
UIManager.AddEvent(quit, EventTriggerType.PointerClick, (e) => { tr.gameObject.SetActive(false); });
tr.gameObject.SetActive(true);
}
private int RoomId;
public void GetInRoom()
{
//1.房间人数已经满了
var max = GameRoom.MaxMembers;
var count = GameRoom.RoomPlayerList.Count;
if (count + 1 > max)
{
Utils.showToast(gameObject, App.GetLocalString("exceeded the maximum number!"));
return;
}
//2.房间状态不对
if (GameRoom.Status > 0)
{
Utils.showToast(gameObject, App.GetLocalString("Game has already been processing!"));
return;
}
App.gameRoomDetail = GameRoom;
//发送TCP信息
MapUDPService.SendJoinGameRoom(App.gameRoomDetail.RoomId,App.CurrentUser.Id,UIManager.Now.GetDateTime().ToUniversalTime());
UIManager.ShowGameRoomDetailPanel();
}
public void SelectRoom(GameRoomModel room)
{
GameRoom = room;
RoomId = GameRoom.RoomId;
}
public int GetRoomId()
{
return RoomId;
}
public GameRoomModel GetCurrentRoom()
{
return GameRoom;
}
public void Select(MapRoute map)
{
Map = map;
selectedRouteId = map.Id;
next.GetComponent<Image>().color = PFConstants.Pink;
next.transform.Find("Text").GetComponent<Text>().color = Color.white;
next.GetComponent<Button>().interactable = true;
next.GetComponent<Button>().enabled = true;
//Right2绑定值
var rawImage = right2.transform.Find("RawImage").GetComponent<RawImage>();
var MapHBImg = right2.transform.Find("MapHBImg").GetComponent<RawImage>();
var Country = right2.transform.Find("TabContainer/Country").GetComponent<RawImage>();
var routeName = right2.transform.Find("Name").GetComponent<Text>();
right2.transform.Find("Id").GetComponent<Text>().text = map.Id.ToString().PadLeft(7,'0');
Utils.DisplayImageTempDict(rawImage, map.CoverImage, this.caches);
Utils.DisplayImageTempDict(MapHBImg.GetComponent<RawImage>(), map.AltitudeGraph, this.caches);
right2.transform.Find("Name").GetComponent<Text>().text = map.Name;
var props = right2.transform.Find("Props");
props.Find("DistanceText").GetComponent<Text>().text = $"{map.Distance.ToString(map.Distance > 1000 ? "#0" : "#0.00")}KM";
props.Find("EleText").GetComponent<Text>().text = $"{(map.TotalClimb ?? 0.0).ToString(map.TotalClimb > 1000 ? "#0" : "#0.00")}M";
props.Find("SlopeText").GetComponent<Text>().text = $"{map.AverageGrade.ToString("#0.00")}%";
props.Find("rideText").GetComponent<Text>().text = map.TheHeat.ToString();
var tabContainer = right2.transform.Find("TabContainer");
var diff = tabContainer.Find("Diff");
diff.Find("Text").GetComponent<Text>().text = map.Hard;
tabContainer.Find("3d").gameObject.SetActive(map.Enable3D);
tabContainer.Find("Country").GetComponent<RawImage>().texture = UIManager.Instance.loginRegOptions.GetCountryImage(map.CountryCode);
}
public void Refresh()
{
content.transform.DestroyChildren();
pageIndex = 0;
isEnd = false;
GetList();
}
private void onEndEdit()
{
var t = searchInput.GetComponent<InputField>().text;
ftname = t;
Refresh();
}
private void DisplayMaps(List<MapRoute> list)
{
if (map != null)
{
foreach (var item in list)
{
var obj = Instantiate(map);
obj.GetComponent<GameRoomMapItem>().Initial(item, caches);
//obj.SendMessage("Initial", );
obj.transform.SetParent(content.transform);
obj.transform.localScale = new Vector3(1, 1, 1);
}
}
}
private async void GetList()
{
if (isEnd) return;
var res = await ConfigHelper.mapApi.GetList(pageIndex, pageSize, ftname, distance, string.Join(",", hands), is3d, sort, sortDire, isEnableAR:isEnableAR);
if (res.result)
{
if (res.data.Count == 0)
{
if (pageIndex != 0)
{
isEnd = true;
scroll.transform.Find("Error").gameObject.SetActive(false);
}
else
{
Debug.Log("当前没查到内容");
scroll.transform.Find("Error").gameObject.SetActive(true);
}
}
else
{
isEnd = false;
DisplayMaps(res.data);
scroll.transform.Find("Error").gameObject.SetActive(false);
}
}
}
//创建房间
private void CreateGameRoom(BaseEventData data)
{
InitStep1();
InitStep2();
next.GetComponent<Image>().color = PFConstants.Dark;
next.transform.Find("Text").GetComponent<Text>().color = PFConstants.LightGrey;
next.GetComponent<Button>().interactable = false;
next.GetComponent<Button>().enabled = false;
HandleStepBtn(previous.name);
HandleCloseTimeBtnClick(0, "");
MapList.SetActive(true);
}
protected override void OnDisable()
{
base.OnDisable();
MapUDPService.MessageListener = null;
}
}