443 lines
14 KiB
C#
443 lines
14 KiB
C#
using Assets.Scripts.Apis;
|
||
using Assets.Scripts.Apis.Models;
|
||
using System;
|
||
using System.Linq;
|
||
using System.Collections;
|
||
using System.Collections.Generic;
|
||
using UnityEngine.Networking;
|
||
using Assets.Scenes.Ride.Scripts.Model;
|
||
using Assets.Scenes.Ride.Scripts.Model.CyclingModels;
|
||
using Assets.Scenes.Ride.Scripts;
|
||
using Mapbox.Unity.Map;
|
||
using UnityEngine;
|
||
using GeoJSON.Net.Geometry;
|
||
using TurfCS;
|
||
using Mapbox.Utils;
|
||
using Assets.Scripts;
|
||
using System.Threading.Tasks;
|
||
using UnityEngine.EventSystems;
|
||
using UnityEngine.Events;
|
||
|
||
public class CyclingController : DeviceServiceMonoBase
|
||
{
|
||
public AbstractMap map;
|
||
public GameObject player;
|
||
public GameObject UIObject;
|
||
public RouteResultParam selectParamModel;
|
||
public RouteResult routeResult;
|
||
|
||
public int preticks;
|
||
|
||
#region 参数
|
||
private MapRoute mapRoute;//当前路书数据
|
||
private MapDataModel mapData;//当前路书数据
|
||
private Route route;//当前路书综合数据
|
||
public List<MapRouteRanking> mapRouteRankingList;
|
||
private Vector2d coordiantes;//当前地图中心
|
||
|
||
public bool isStart;//当前游戏是否开始
|
||
public CyclingModel cyclingModel;//当前骑行模式
|
||
public BaseCycling cyclingController { get; set; }
|
||
private int routeId;
|
||
|
||
private MapApi mapApi;
|
||
public DateTime startTime;
|
||
public DateTime endTime;
|
||
public bool isQuit;
|
||
public bool isPause;
|
||
#endregion
|
||
GameObject loadingcanvas;
|
||
LoadingController loadingController;
|
||
private async Task Login()
|
||
{
|
||
var result = await new UserApi().Login("13115011550", "laozhong", "");
|
||
App.CurrentUser = result.data;
|
||
}
|
||
GameObject miniMap;
|
||
GameObject resultPanel;
|
||
void Awake()
|
||
{
|
||
#if UNITY_EDITOR
|
||
if (App.CurrentUser == null)
|
||
{
|
||
Login();
|
||
}
|
||
#endif
|
||
//获取路书信息
|
||
mapApi = ConfigHelper.mapApi;
|
||
routeId = App.RouteIdParam > 0? App.RouteIdParam : 2633;
|
||
//mapRoute = mapApi.GetById(routeId).data;
|
||
//miniMap = transform.Find("MiniMap").gameObject;//小地图
|
||
resultPanel = transform.Find("SingleUI/Panel/ResultPanel").gameObject;
|
||
}
|
||
|
||
private void Start()
|
||
{
|
||
UIManager.Instance.MainPanel = this.transform.Find("SingleUI/Panel").GetComponent<PFUIPanel>();
|
||
UIManager.Instance.ModalsPanel = this.transform.Find("SingleUI/ModalPanel").GetComponent<PFUIPanel>();
|
||
//进入倒计时
|
||
singleUIManager = UIObject.GetComponent<SingleUIManager>();
|
||
loadingController = FindObjectOfType<LoadingController>();
|
||
loadingController.InjectController(this);
|
||
//开始loading
|
||
StartCoroutine(Init());
|
||
}
|
||
public void SetUIManager(PFUIPanel mainPanel, PFUIPanel model)
|
||
{
|
||
UIManager.Instance.MainPanel = mainPanel;//this.transform.Find("SingleUI/Panel").GetComponent<PFUIPanel>();
|
||
UIManager.Instance.ModalsPanel = model;// this.transform.Find("SingleUI/ModalPanel").GetComponent<PFUIPanel>();
|
||
}
|
||
|
||
public void ReSetUIManager()
|
||
{
|
||
UIManager.Instance.MainPanel = this.transform.Find("SingleUI/Panel").GetComponent<PFUIPanel>();
|
||
UIManager.Instance.ModalsPanel = this.transform.Find("SingleUI/ModalPanel").GetComponent<PFUIPanel>();
|
||
}
|
||
|
||
public void AddEvent(GameObject sender, EventTriggerType eventType,UnityAction<BaseEventData> unityAction)
|
||
{
|
||
UIManager.AddEvent(sender, eventType, unityAction);
|
||
}
|
||
public void ShowDevice(PFUIPanel pFUIPanel)
|
||
{
|
||
UIManager.Show(UIManager.Instance.DevicePanel, pFUIPanel);
|
||
}
|
||
|
||
public Texture GetCountryImageByCode(string code)
|
||
{
|
||
return UIManager.Instance.loginRegOptions.GetCountryImage(code);
|
||
}
|
||
|
||
public Texture GetCountryImageByName(string name)
|
||
{
|
||
return UIManager.Instance.loginRegOptions.GetCountryImageByName(name);
|
||
}
|
||
private IEnumerator Init()
|
||
{
|
||
yield return new WaitForSeconds(1);
|
||
mapRoute = mapApi.GetById(routeId).data;
|
||
miniMap = transform.Find("MiniMap").gameObject;//小地图
|
||
loadingController.Init(mapRoute);//初始化loading页面
|
||
loadingController.AddProcess(10);
|
||
InitData();//初始化数据
|
||
InitGameObject();//初始化场景
|
||
MapUDPService.Init();//初始化TCP
|
||
loadingController.AddProcess(10);
|
||
}
|
||
//初始化数据
|
||
private void InitData()
|
||
{
|
||
mapData = mapApi.GetData(routeId);//获取路书地理数据
|
||
route = new Route(mapData, mapRoute);
|
||
loadingController.AddProcess(10);
|
||
#region 其他场景传参处理
|
||
//骑行结果
|
||
if (App.routeResult != null )
|
||
{
|
||
routeResult = App.routeResult;
|
||
selectParamModel = App.routeResult.ContinueCyclingParam;//继续骑行
|
||
preticks = App.routeResult.Ticks;
|
||
}
|
||
|
||
if (selectParamModel == null)
|
||
{
|
||
selectParamModel = new RouteResultParam
|
||
{
|
||
CompetitionId = 0,
|
||
ContinueIndex = 0,
|
||
ContinueMark = "",
|
||
GlobalContinue = false,
|
||
EndDistance = 0,
|
||
RankingsId = new List<string>(),
|
||
OnlineUserId = 0,
|
||
RouteId = App.RouteIdParam
|
||
};
|
||
}
|
||
|
||
App.routeResult = null;
|
||
|
||
#endregion
|
||
//异步请求mapbox画出当前路书路线图
|
||
loadingController.DrawMapRoute(mapData);
|
||
//计算上次骑行距离调整地图中心点
|
||
double endDistance = selectParamModel.EndDistance;
|
||
coordiantes = Along(endDistance);
|
||
loadingController.AddProcess(10);
|
||
//查询排行榜
|
||
var list = mapApi.GetRouteRanking(App.RouteIdParam, "1", 0, 10, "");
|
||
if (list.result)
|
||
{
|
||
mapRouteRankingList = list.data.list;
|
||
loadingController.CreateRankingList(mapRouteRankingList);
|
||
loadingController.AddProcess(10);
|
||
}
|
||
}
|
||
//加载人物和地图以及UI界面
|
||
private void InitGameObject()
|
||
{
|
||
map.gameObject.SetActive(true);
|
||
player.SetActive(true);
|
||
UIObject.SetActive(true);
|
||
miniMap.SetActive(true);
|
||
map.OnTileFinished += Map_OnTileFinished;
|
||
}
|
||
|
||
//private void Map_OnTileFinished(Mapbox.Unity.MeshGeneration.Data.UnityTile obj)
|
||
//{
|
||
// var playerController = player.GetComponent<PlayerController>();
|
||
// player.transform.position = map.GeoToWorldPosition(playerController.Currentlatlong);
|
||
//}
|
||
|
||
//设置骑行模式
|
||
public void SetCyclingModel(CyclingModel mode)
|
||
{
|
||
this.cyclingModel = mode;
|
||
|
||
switch (cyclingModel)
|
||
{
|
||
case CyclingModel.Single:
|
||
cyclingController = new SingleModel(route, selectParamModel);
|
||
break;
|
||
case CyclingModel.Review:
|
||
cyclingController = new ReviewModel(route, selectParamModel);
|
||
break;
|
||
}
|
||
AutoStart();
|
||
|
||
lockView = true;
|
||
if (recorderData != null)
|
||
{
|
||
var lastLatLon = Along(recorderData.EndDistance);
|
||
player.transform.position = map.GeoToWorldPosition(lastLatLon);
|
||
}
|
||
else
|
||
{
|
||
var lastLatLon = Along(0);
|
||
player.transform.position = map.GeoToWorldPosition(lastLatLon);
|
||
}
|
||
}
|
||
SingleUIManager singleUIManager;
|
||
public void AutoStart()
|
||
{
|
||
singleUIManager.StartRide(null);
|
||
}
|
||
|
||
public void GoContinueRide()
|
||
{
|
||
singleUIManager.ContinueRide();
|
||
}
|
||
|
||
#region
|
||
public bool Is3dView;
|
||
public void ChangeMapImageStyle(GameObject arrowGameObj)
|
||
{
|
||
|
||
if (!Is3dView)
|
||
{
|
||
map.Terrain.ExaggerationFactor = 1.5f;
|
||
map.Terrain.SetElevationType(ElevationLayerType.TerrainWithElevation);
|
||
map.ImageLayer.SetLayerSource(ImagerySourceType.Custom);
|
||
//map.SetTileMaterial(new Material());
|
||
Is3dView = true;
|
||
arrowGameObj.SetActive(false);
|
||
}
|
||
//else
|
||
//{
|
||
// map.Terrain.ExaggerationFactor = 0f;
|
||
// map.Terrain.SetElevationType(ElevationLayerType.FlatTerrain);
|
||
// map.ImageLayer.SetLayerSource(ImagerySourceType.None);
|
||
// player.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
|
||
|
||
// var playerController = player.GetComponent<PlayerController>();
|
||
// player.transform.position = map.GeoToWorldPosition(playerController.Currentlatlong);
|
||
|
||
// var trailRenderer = player.GetComponent<TrailRenderer>();
|
||
// trailRenderer.time = 0;
|
||
// StartCoroutine(EnableTrailRenderer(trailRenderer));
|
||
// Is3dView = false;
|
||
// arrowGameObj.SetActive(true);
|
||
//}
|
||
}
|
||
private bool lockView = false;
|
||
private void Map_OnTileFinished(Mapbox.Unity.MeshGeneration.Data.UnityTile obj)
|
||
{
|
||
if (!lockView) {
|
||
|
||
var playerController = player.GetComponent<PlayerController>();
|
||
player.transform.localScale = new Vector3(3f, 3f, 3f);
|
||
var locations = playerController.Currentlatlong == null ? playerController.Currentlatlong : new Vector2d(mapData.List[0].Point[0], mapData.List[0].Point[1]);
|
||
player.transform.position = map.GeoToWorldPosition(locations);
|
||
if (recorderData != null)
|
||
{
|
||
var lastLatLon = Along(recorderData.EndDistance);
|
||
player.transform.position = map.GeoToWorldPosition(lastLatLon);
|
||
}
|
||
}
|
||
}
|
||
|
||
IEnumerator EnableTrailRenderer(TrailRenderer trailRenderer)
|
||
{
|
||
yield return new WaitForSeconds(1f);
|
||
trailRenderer.time = 10;
|
||
}
|
||
|
||
#endregion
|
||
|
||
#region 游戏状态控制
|
||
//开始骑行
|
||
public void SetStart()
|
||
{
|
||
if (!isPause)
|
||
{
|
||
isStart = true;
|
||
startTime = DateTime.Now;
|
||
}
|
||
else
|
||
{
|
||
SetContinue();
|
||
}
|
||
}
|
||
//继续骑行
|
||
public void SetContinue()
|
||
{
|
||
isStart = true;
|
||
isPause = false;
|
||
}
|
||
//暂停骑行
|
||
public void SetPause()
|
||
{
|
||
isStart = false;
|
||
isPause = true;
|
||
}
|
||
//退出或者完成骑行
|
||
public void SetQuit()
|
||
{
|
||
isStart = false;
|
||
isQuit = true;
|
||
}
|
||
#endregion
|
||
|
||
#region 数据处理
|
||
/// <summary>
|
||
/// 当前骑行数据的记录器
|
||
/// </summary>
|
||
private RecorderDataModel recorderData
|
||
{
|
||
get
|
||
{
|
||
return cyclingController?.recorderData;
|
||
}
|
||
}
|
||
public Route GetRoute()
|
||
{
|
||
return route;
|
||
}
|
||
|
||
public MapDataModel GetMapData()
|
||
{
|
||
return mapData;
|
||
}
|
||
|
||
public void Save(double totalDistance)
|
||
{
|
||
isQuit = true;
|
||
isStart = false;
|
||
|
||
string recordId = Guid.NewGuid().ToString();
|
||
var path = Helper.GetDataDir("MapWorkoutRecords/"+ recordId);
|
||
string imageFileName = path +"/"+ Guid.NewGuid().ToString() + ".png";
|
||
CaptureCamera(Camera.main, new Rect(Screen.width * 0f, Screen.height * 0f, Screen.width * 0.5f, Screen.height * 0.5f), imageFileName);
|
||
|
||
cyclingController.recorderData.StartTime = startTime;
|
||
cyclingController.recorderData.IsCompleted = totalDistance == mapData.TotalDistance;
|
||
cyclingController.recorderData.EndDistance = totalDistance;
|
||
cyclingController.recorderData.AntModelId = AntModelId;
|
||
cyclingController.recorderData.ManufacturerId = ManufacturerId;
|
||
cyclingController.recorderData.DeviceNumber = DeviceNumber;
|
||
//显示骑行结果
|
||
resultPanel.SetActive(true);
|
||
var rs = resultPanel.GetComponent<ResultPanelScript>();
|
||
rs.InjectController(this);
|
||
rs.SetDataSource(cyclingController.recorderData);
|
||
cyclingController.recorderData.SaveLocal(cyclingModel, selectParamModel, imageFileName, recordId);
|
||
}
|
||
|
||
protected void CaptureCamera(Camera camera, Rect rect,string fileName)
|
||
{
|
||
// 创建一个RenderTexture对象
|
||
RenderTexture rt = new RenderTexture((int)rect.width, (int)rect.height, 0);
|
||
// 临时设置相关相机的targetTexture为rt, 并手动渲染相关相机
|
||
camera.targetTexture = rt;
|
||
camera.Render();
|
||
//ps: --- 如果这样加上第二个相机,可以实现只截图某几个指定的相机一起看到的图像。
|
||
//ps: camera2.targetTexture = rt;
|
||
//ps: camera2.Render();
|
||
//ps: -------------------------------------------------------------------
|
||
|
||
// 激活这个rt, 并从中中读取像素。
|
||
RenderTexture.active = rt;
|
||
Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
|
||
screenShot.ReadPixels(rect, 0, 0);// 注:这个时候,它是从RenderTexture.active中读取像素
|
||
screenShot.Apply();
|
||
|
||
// 重置相关参数,以使用camera继续在屏幕上显示
|
||
camera.targetTexture = null;
|
||
//ps: camera2.targetTexture = null;
|
||
RenderTexture.active = null; // JC: added to avoid errors
|
||
GameObject.Destroy(rt);
|
||
// 最后将这些纹理数据,成一个图片文件
|
||
byte[] bytes = screenShot.EncodeToPNG();
|
||
|
||
//var path = Helper.GetDataDir("MapWorkoutRecords/images");
|
||
//string filename = path + "/" + Guid.NewGuid().ToString() + ".png";
|
||
System.IO.File.WriteAllBytes(fileName, bytes);
|
||
//Debug.Log(string.Format("截屏了一张照片: {0}", filename));
|
||
}
|
||
|
||
public Vector2d GetCenterCoordinate()
|
||
{
|
||
return coordiantes;
|
||
}
|
||
public Vector2d Along(double endDistance)
|
||
{
|
||
if (mapData != null)
|
||
{
|
||
var list = mapData.List.Select(p => new GeoJSON.Net.Geometry.GeographicPosition(p.Point[0], p.Point[1]));
|
||
LineString lineString = new LineString(list);
|
||
var pt1 = Turf.Along(lineString, endDistance);
|
||
var ll = ((GeographicPosition)((GeoJSON.Net.Geometry.Point)pt1.Geometry).Coordinates);
|
||
return new Vector2d(ll.Latitude, ll.Longitude);
|
||
}
|
||
else
|
||
{
|
||
return new Vector2d(0,0);
|
||
}
|
||
}
|
||
/// <summary>
|
||
/// 海拔图数据
|
||
/// </summary>
|
||
public float[] GetRealTimeLineChartData(int index)
|
||
{
|
||
List<float> dist = new List<float>();
|
||
var list = mapData.List.Select(c => (float) c.Elevation ).ToArray();
|
||
var count = list.Count();
|
||
for (int i = 0; i < count; i++)
|
||
{
|
||
if (i > index)
|
||
{
|
||
dist.Add(list[i]);
|
||
}
|
||
}
|
||
return dist.ToArray();
|
||
}
|
||
|
||
public float[] GetLineChartData()
|
||
{
|
||
var list = mapData.List.Select(c => (float)c.Elevation).ToArray();
|
||
return list;
|
||
}
|
||
#endregion
|
||
|
||
|
||
}
|