195 lines
8.0 KiB
C#
195 lines
8.0 KiB
C#
using Assets.Scenes.Ride.Scripts.Model.CyclingModels;
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using Assets.Scripts;
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using Assets.Scripts.UI.UIEffect;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using Assets.Scenes.Ride.Scripts;
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using Assets.Scripts.Scenes.VideoRide;
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using System;
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public class GameRoomResult : MonoBehaviour
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{
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CyclingController manager;
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RawImage Head;
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Text Ranking;
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Text Timer;
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GameObject Mine { get; set; }
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GameObject TitleImage { get; set; }
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GameObject WatchTitle { get; set; }
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GameObject RankingPanel { get; set; }
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GameObject ShareButton { get; set; }
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GameObject ToolBarPanel { get; set; }
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GameObject WeChatButton { get; set; }
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GameObject WeChatGpButton { get; set; }
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RawImage TopHead { get; set; }
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RawImage SecondHead { get; set; }
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RawImage ThirdHead { get; set; }
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Image Top { get; set; }
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Sprite SpriteTop { get; set; }
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Sprite SpriteSecond { get; set; }
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Sprite SpriteThrid { get; set; }
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Text RankingTitle { get; set; }
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Text TimerTitle { get; set; }
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Text CloseTime { get; set; }
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Text CloseTitle { get; set; }
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private void Awake()
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{
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manager = FindObjectOfType<CyclingController>();
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var closeBtn = transform.Find("Close").gameObject;
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Head = transform.Find("Mine/Head").GetComponent<RawImage>();
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Ranking = transform.Find("Mine/Ranking").GetComponent<Text>();
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RankingTitle = transform.Find("Mine/RankingTitle").GetComponent<Text>();
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TimerTitle = transform.Find("Mine/TimerTitle").GetComponent<Text>();
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Timer = transform.Find("Mine/Timer").GetComponent<Text>();
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Top = transform.Find("Mine/TOP").GetComponent<Image>();
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Mine = transform.Find("Mine").gameObject;
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RankingPanel = transform.Find("Ranking").gameObject;
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TopHead = transform.Find("Ranking/TopHead").GetComponent<RawImage>();
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SecondHead = transform.Find("Ranking/SecondHead").GetComponent<RawImage>();
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ThirdHead = transform.Find("Ranking/ThirdHead").GetComponent<RawImage>();
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TitleImage = transform.Find("TitleImage").gameObject;
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WatchTitle = transform.Find("WatchTitle").gameObject;
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CloseTitle = transform.Find("CloseTitle").GetComponent<Text>();
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CloseTime = transform.Find("CloseTime").GetComponent<Text>();
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#if UNITY_IOS || UNITY_ANDROID
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ShareButton = transform.Find("ShareButton").gameObject;
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ToolBarPanel = transform.Find("ToolBarPanel").gameObject;
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WeChatButton = transform.Find("ToolBarPanel/WeChatButton").gameObject;
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WeChatGpButton = transform.Find("ToolBarPanel/GoogleButton").gameObject;
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UIManager.AddEvent(WeChatButton, UnityEngine.EventSystems.EventTriggerType.PointerClick, ShareWechat);
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UIManager.AddEvent(WeChatGpButton, UnityEngine.EventSystems.EventTriggerType.PointerClick, ShareWechatGp);
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var fbButton = transform.Find("ToolBarPanel/FaceBookButton").gameObject;
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UIManager.AddEvent(fbButton, EventTriggerType.PointerClick, shareFb);
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#endif
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SpriteTop = Resources.Load<Sprite>("Images/Ride/Match/top-1");
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SpriteSecond = Resources.Load<Sprite>("Images/Ride/Match/top-2");
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SpriteThrid = Resources.Load<Sprite>("Images/Ride/Match/top-3");
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UIManager.AddEvent(closeBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, Close);
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}
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float time = 1;
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private void Update()
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{
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time -= Time.deltaTime;
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while (time < 0)
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{
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Refresh();
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time += 1;
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}
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}
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private Color RED = new Color(0.9764706f, 0.1882353f, 0.5254902f);
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private Color SHALLOW_RED = new Color(1f, 0.454902f, 0.5215687f);
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private Color PURPLE = new Color(0.1568628f, 0.4431373f, 0.8745098f);
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private Color SHALLOW_PURPLE = new Color(0.3843137f, 0.7764706f, 1f);
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private Color BLUE = new Color(0.4352941f, 0.3333333f, 0.9372549f);
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private Color SHALLOW_BLUE = new Color(0.772549f, 0.5529412f, 1f);
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private Color WHITE = new Color(1f, 1f, 1f);
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public void Refresh()
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{
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if (manager.cyclingController is GameModel model)
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{
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if (model == null)
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return;
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var list = model.mapWorkoutRecordRankings;
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if (list == null) return;
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var parent = transform.Find("ScrollView/Viewport/Content");
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Mine.SetActive(true);
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RankingPanel.SetActive(false);
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TitleImage.SetActive(true);
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WatchTitle.SetActive(false);
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if (model.FirstEndTime.HasValue)
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{
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var gap = model.FirstEndTime.Value - UIManager.Now.GetDateTime();
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var seconds = (int)Math.Floor(gap.TotalSeconds);
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CloseTime.text = Helper.FormatTicks(seconds);
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CloseTitle.gameObject.SetActive(true);
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CloseTime.gameObject.SetActive(true);
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}
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//当前用户排名
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var currentRanking = list.Where(c => c.UserId == manager.currentPlayer.UserId).FirstOrDefault();
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if (currentRanking != null)
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{
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Utils.DisplayImage(Head, currentRanking.WxHeadImg, true);
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Ranking.text = currentRanking.Rank.ToString().PadLeft(3, '0');
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Timer.text = currentRanking.TotalTime;
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var uigradient = Mine.transform.GetComponent<UIGradient>();
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if (currentRanking.Rank <= 3)
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{
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TimerTitle.color = WHITE;
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RankingTitle.color = WHITE;
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}
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if (currentRanking.Rank == 1)
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{
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uigradient.color1 = RED;
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uigradient.color2 = SHALLOW_RED;
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Top.sprite = SpriteTop;
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Top.gameObject.SetActive(true);
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}
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if (currentRanking.Rank == 2)
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{
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uigradient.color1 = PURPLE;
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uigradient.color2 = SHALLOW_PURPLE;
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Top.sprite = SpriteSecond;
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Top.gameObject.SetActive(true);
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}
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if (currentRanking.Rank == 3)
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{
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uigradient.color1 = BLUE;
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uigradient.color2 = SHALLOW_BLUE;
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Top.sprite = SpriteThrid;
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Top.gameObject.SetActive(true);
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}
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}
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//排名列表
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var rankingList = FindObjectsOfType<FinalRankingItemScript>();
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foreach (var item in list)
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{
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var finalRankingItemScript = rankingList.Where(c => c.UserId == item.UserId).FirstOrDefault();
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//没有就创建
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if (finalRankingItemScript == null)
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{
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#if UNITY_IOS || UNITY_ANDROID
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var finalRankingItem = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/Mobile/FinalRankingItem"), parent);
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#else
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var finalRankingItem = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/FinalRankingItem"), parent);
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#endif
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finalRankingItemScript = finalRankingItem.GetComponent<FinalRankingItemScript>();
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}
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//有就更新
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finalRankingItemScript.setGap(item.Gap);
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finalRankingItemScript.setSource(item.Source);
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finalRankingItemScript.setUserId(item.UserId, item.WxHeadImg);
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finalRankingItemScript.setRanking(item.Rank);
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finalRankingItemScript.setHeartRate(item.HeartRate);
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finalRankingItemScript.setName(item.NickName);
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finalRankingItemScript.setPower(item.Power);
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finalRankingItemScript.setRatio(item.WeightKG);
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finalRankingItemScript.setTimer(item.TotalTime);
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finalRankingItemScript.transform.SetSiblingIndex(item.Rank);
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}
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}
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}
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private void Close(BaseEventData baseEventData)
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{
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this.gameObject.SetActive(false);
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this.Destroy();
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SceneManager.LoadScene("MainScene");
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}
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}
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