236 lines
9.4 KiB
C#
236 lines
9.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Assets.Scenes.Ride.Scripts;
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using DG.Tweening;
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using FluffyUnderware.Curvy.Controllers;
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using UnityEngine;
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namespace Assets.Scripts.Scenes.VideoRide
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{
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public class OnlineVideoPlayer : AbstractVideoPlayer
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{
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public Transform target;
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public double diff;
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public int frames;
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public float xOffset;
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private void Start()
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{
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base.Start();
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ydic.Add(0, -1);
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ydic.Add(1555, 0);
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}
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protected override void Update()
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{
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base.Update();
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////如果当前用户是被观察则控制视频播放
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//if (manager.CurrentPlayer.UserId == UserId)
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//{
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// manager.Play(manager.CurrentPlayer.totalDistance);
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//}
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}
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//计算
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protected override void ComputePlayer()
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{
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var current = manager.CurrentPlayer;
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if (current != null && current.UserId != UserId)
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{
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//var left = totalDistance % mapData.TotalDistance;
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//var right = current.totalDistance % mapData.TotalDistance;
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//diff = (left - right) * 1000;
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//if (Math.Abs(diff*1000) > 150)
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//{
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// //销毁父容器
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// transform.parent.Destroy();
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// Destroy();
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//}
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}
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}
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private const int zrate = 20;// z轴与帧数的比例 1 :20 与真实距离 1:2
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private const int yrate = 3;// y轴与帧数的比例 1 :3
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private const int xrate = 20;// x轴与帧数的比例 1 :20
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private Dictionary<int, float> ydic = new Dictionary<int, float>();
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//人物向前超车 右边超车
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protected override void Turn()
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{
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base.Turn();
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//if (splineController != null && manager != null && manager.splineController != null)
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//{
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// var ratio = this.diff / manager.GetMapData().TotalDistance;
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// splineController.Position = (float)(ratio + manager.splineController.Position);
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//}
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//if (manager.CurrentPlayer.UserId == UserId)
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// return;
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////计算前后位移
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//var current = manager.CurrentPlayer;
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//var interval = this.currentFrame - manager.GetCurrentFrame();
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//var z = current.transform.position.z + interval / zrate;//diff * 500;//
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//transform.DOMoveZ((float)z,1f);
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////计算上下位移
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//var targetIndex = manager.CurrentPlayer.currentIndex;
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//var pointList = mapData.List;
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//var currentHeight = pointList[currentIndex].Elevation;//当前海拔,
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//var targetHeight = pointList[targetIndex].Elevation;//目标海拔
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//var heightOffset = (currentHeight - targetHeight);
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//var maxEl = pointList.Max(c => c.Elevation);
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//var minEl = pointList.Min(c => c.Elevation);
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//var y = diff != 0 ? heightOffset / (diff * 1000) * z-1 : 0;
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//var target = manager.CurrentPlayer.transform;
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//if (diff > 0)
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//{
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// var h = heightOffset / (diff*1000);
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// var height = h * (z - target.position.z) - 1;
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// //if (heightOffset < 0)
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// //{
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// // heightOffset *= 2;
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// //}
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// //else
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// //{
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// // heightOffset /= 100;
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// //}
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// if (height != 0)
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// {
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// transform.DOMoveY((float)height, 1f);
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// }
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// else
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// {
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// transform.DOMoveY(-1, 1f);
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// }
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//}
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////计算左右倾斜角度
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//var targetLatlon = manager.CurrentPlayer.currentlatLon; //目标gps
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//var bearing = TurfHelper.Bearing(targetLatlon.ToArray(), currentlatLon.ToArray());
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//currentRotation.y += (float)bearing;
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//transform.DORotate(currentRotation, 1, RotateMode.Fast);
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//计算左右位移
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//x =(z - z1)/tanp + x1;
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//bearing = (next.RotationY + manager.CurrentPlayer.next.RotationY) * Math.PI / 180;//转化为弧度值
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//var x =(z - target.position.z) * Math.Tan(bearing) + target.position.x;
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//Debug.Log($"当前海拔差{heightOffset} 当前角度{bearing} 距离{(z - target.position.z)}*Tan(bearing){Math.Tanh(bearing)}+目标x{target.position.x}=当前x{x}");
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//transform.DOMoveX((float)x, 1f);
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//x轴位移
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//var x = bearing + current.bearing;
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//transform.DOMove(new Vector3(x, transform.position.y, (float)z), 1); // ((float)z, 1f);
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//人物转向
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//transform.Rotate(new Vector3(0,1,0), bearing);
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//z轴位移
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//try
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//{
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// var offsetX = 1f;
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// var current = manager.CurrentPlayer;
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// var z = current.transform.position.z + diff * 0.5f;
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// //前方有人
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// if (isHit)
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// {
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// var onlinePlayer = hit.collider.transform.GetComponent<AbstractVideoPlayer>();
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// if (distance - onlinePlayer.distance > 20)
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// {
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// var prePos = onlinePlayer.transform.position;
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// var disx = prePos.x + offsetX;
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// var disz = prePos.z + diff;
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// var disy = prePos.y;
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// var end = new Vector3(disx, (float)disz, disy);
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// animator.Play("turnRight");
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// transform.DOMove(end, 1f);
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// }
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// }
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// else
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// {
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// transform.DOMoveZ((float)z, 1f);
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// }
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//}
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//catch (Exception e) {
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// print(e.Message);
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//}
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}
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private int currentFrame { get; set; }
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protected override void ComputeAnimator()
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{
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base.ComputeAnimator();
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if (manager.CurrentPlayer == null || manager.CurrentPlayer.UserId != UserId)
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{
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var result = manager.mockDirection.Where(c => c.Start < currentFrame && c.End > currentFrame).FirstOrDefault();
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bearing = result?.RotationY ?? 0;
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//animator.SetFloat("bearing", bearing);
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}
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}
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protected override int GetCurrentFrame()
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{
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return this.currentFrame;//(int)(diff * 10) + manager.GetCurrentFrame();
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}
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protected override void ComputeVideo()
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{
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base.ComputeVideo();
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}
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protected override void CreateHeadImage()
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{
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base.CreateHeadImage();
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if (diff < 0)
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((RectTransform)head.transform).anchoredPosition = new Vector2(((RectTransform)head.transform).anchoredPosition.x, -800f);
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}
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//人物碰撞
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void OnCollisionEnter(Collision collision)
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{
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transform.DOMoveX(transform.position.x - 1,1);
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}
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private SplineController splineController;
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private double preTime;
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//设置当前玩家属性
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public void SetPlayer(string name, double distance, double totalDistance, double cadance,double heartRate, double wkg, int userId,double power,double currentPlayerDistance,int frame)
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{
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if (manager == null)
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{
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manager = FindObjectOfType<VideoGameManager>();
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}
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var f = totalDistance;
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StartCoroutine(DoAnimation(this.preTime, f - this.preTime));
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preTime = f;
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this.wkg = wkg;
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this.UserName = name;
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this.cadance = cadance;
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this.totalDistance = totalDistance;
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this.heartRate = (int?)heartRate;
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this.UserId = userId;
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this.power = power;
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this.speed = distance * 3600;
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this.diff = totalDistance - currentPlayerDistance;
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this.currentFrame = frame;
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splineController = transform.parent.GetComponent<SplineController>();
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}
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private IEnumerator DoAnimation(double preFrame,double offset)
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{
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float t = 0;
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while (t < 1)
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{
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t += Time.deltaTime;
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double result = preFrame + offset * t;
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//var s1 = manager.frameList.OrderBy(c => c.Second).Where(c => c.Second > result).FirstOrDefault();
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//var s2 = manager.frameList.OrderByDescending(c => c.Second).Where(c => c.Second < result).FirstOrDefault();
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if (splineController != null)
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{
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splineController.Position = manager.startOffset + (float)(result * manager.ratio);//(float)(s2.Distance + (result - s2.Second) / (s1.Second - s2.Second) * (s1.Distance - s2.Distance)); //(float)(result / (double)s1.Key * s1.Value);
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}
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//if (splineController != null)
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// splineController.Position = (float)(result / manager.GetMapData().TotalDistance * splineController.Length);
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yield return null;
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}
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}
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}
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}
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