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using Assets.Scripts.Apis.Models;
using Assets.Scripts.UI.Prefab.Login;
using Assets.Scenes.Ride.Scripts.Model;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Net;
using System.Globalization;
using System.Threading;
using Assets.Scripts.Devices;
public static class App
{
public static string Host = "http://192.168.0.101:5084/";
public static string AppVersion = Application.version;
public static int RouteIdParam = 0;
public static UserResultModel CurrentUser { get; set; }
#if !(UNITY_ANDROID || UNITY_IOS)
//pc版微信id
public static string WxAppId => "wx9e8ca734e024f084";
#else
//移动版微信id
public static string WxAppId => "wx9146e6697a6aef2d";
#endif
public static string MapBoxAccessToken => "pk.eyJ1IjoiYW5keXNqdCIsImEiOiJja2ZhajE5OGwwamRiMnltcW96bHk0ZWFuIn0.GvKanc6UveWSvIjS9HfBPA";
public static double latitude { get; internal set; }
public static double longitude { get; internal set; }
public static bool FromLogin = false;
/// <summary>
/// 场景跳转传值
/// Name,MapListPanel
/// xxx,bbb
/// </summary>
public static System.Collections.Generic.Dictionary<string, string> MainSceneParam = new Dictionary<string, string>();
public static IDictionary<string,Texture> TextureCache = new Dictionary<string, Texture>();
public static Texture CurrentUserHeadTexture;
public static RouteResult routeResult;//骑行记录向骑行场景传值
public static Texture DefaultRotateTexture;
//全局用 输入框或者下拉框修改标志位
public static bool isChanged { get; set; }
public static string notifyContent { get; internal set; }
public static RideSetting RideSetting = new RideSetting();
public static string pageName { get; set; }
public static int firstEnter { get; set; }
public static IPEndPoint UdpAddress { get; private set; } = new IPEndPoint(IPAddress.Parse("192.168.0.97"), 11000);
public static IPEndPoint TcpAddress { get; private set; } = new IPEndPoint(IPAddress.Parse("192.168.0.102"), 21001);
public static UpdateModel UpdateObject { get; set; }
public static int CompetionId { get; set; }//比赛id
//public static string AppDownloadUrl { get; internal set; }
//public static string AppVersionCode { get; internal set; }
public static List<JoinedCompetitionModel> JoinedCompetitionList { get; set; }//我参加的比赛
public static List<int> CompetitionIdList = new List<int>();
private static MainDeviceAdapter mainDeviceAdapter;
public static MainDeviceAdapter MainDeviceAdapter
{
get
{
if(mainDeviceAdapter == null)
{
mainDeviceAdapter = new MainDeviceAdapter();
}
return mainDeviceAdapter;
}
}
public static string CurrentScene { get; set; }//当前场景
public static WeChatController weChatController = new WeChatController();
static App()
{
#if !UNITY_EDITOR
//Host = "http://pf.juze.pro/";
//UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21000);
//TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21001);
Host = "https://wx.powerfun.com.cn/";
UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11000);
TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11001);
#endif
}
}