64 lines
2.0 KiB
C#
64 lines
2.0 KiB
C#
using Assets.Scripts;
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using DG.Tweening;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class LoginControllerMobile : MonoBehaviour
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{
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// Start is called before the first frame update
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ScrollRect loginScrollView;
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Transform thirdLoginPage;
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void Awake()
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{
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loginScrollView = transform.Find("Panel/LoginContainer/LoginScrollView").GetComponent<ScrollRect>();
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thirdLoginPage = loginScrollView.content.Find("FormContainer-Login/Mask/FormContainer-third");
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UIManager.AddEvent(loginScrollView.content.Find("FormContainer-Login/Mask/FormContainer/BtnThirdLogin").gameObject,
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UnityEngine.EventSystems.EventTriggerType.PointerClick,
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(b)=> ShowThirdLoginPage());
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UIManager.AddEvent(loginScrollView.content.Find("FormContainer-Login/Mask/FormContainer-third/BtnReturn").gameObject,
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UnityEngine.EventSystems.EventTriggerType.PointerClick,
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(b) => HideThirdLoginPage());
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UIManager.AddEvent(loginScrollView.content.Find("FormContainer-Login/Mask/FormContainer-third/otherContainer/Wechat").gameObject,
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UnityEngine.EventSystems.EventTriggerType.PointerClick,
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(b) => goWxLogin());
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void ShowThirdLoginPage()
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{
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thirdLoginPage.DOLocalMoveY(0, 0.3f);
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}
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public void HideThirdLoginPage()
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{
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thirdLoginPage.DOLocalMoveY(-301, 0.3f);
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}
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private void goWxLogin()
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{
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#if !UNITY_EDITOR && (UNITY_ANDROID || UNITY_IOS)
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var weChat = App.weChatController;
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weChat.Init(App.WxAppId);
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if (weChat.IsWeChatAppInstalled())
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{
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weChat.WxLogin("snsapi_userinfo", "");
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}
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#endif
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}
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/// <summary>
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/// 从ios或者安卓接收code,在c#里不建议调用
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/// </summary>
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/// <param name="res"></param>
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public void OnMobileWxLoginResp(string res)
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{
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Utils.showToast(gameObject, res, type: 1);
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}
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}
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