92 lines
4.0 KiB
C#
92 lines
4.0 KiB
C#
using Assets.Scenes.Ride.Scripts.Model;
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using Assets.Scenes.Ride.Scripts.Model.CyclingModels;
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using Assets.Scripts;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Assets.Scenes.Ride.Scripts
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{
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public class TopRankingFactory : BaseListFactory
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{
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private List<CompetitionTopModel> rankingList {get;set;}
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private AbstractPlayer currentPlayer { get; set; }
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private int topSize = 6;//取前6名
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protected override void Awake()
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{
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//base.Awake();
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scroll = transform.Find("List").gameObject;
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if (scroll != null)
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{
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UIManager.AddEvent(scroll, UnityEngine.EventSystems.EventTriggerType.EndDrag, OnEndDrag);
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}
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parent = scroll.transform.Find("Viewport/Content");
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cyclingController = FindObjectOfType<CyclingController>();
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playerController = FindObjectOfType<PlayerController>();
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currentPlayer = cyclingController.currentPlayer;
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nearByItem = Resources.Load<GameObject>("UI/Prefab/Match/TopRankingItem");
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nearByMajorItem = Resources.Load<GameObject>("UI/Prefab/Match/CompetitionRankingMajorItem");
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}
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protected override void CreateList()
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{
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CompetitionModel s = cyclingController.cyclingController as CompetitionModel;
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var ss = s?.competitionRankingModel;
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rankingList = ss?.TopList;
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if (rankingList == null) return;
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////删除
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//var currentTopRankingList = FindObjectsOfType<TopRankingItem>();
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//foreach (var o in currentTopRankingList)
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//{
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// var e = rankingList.Where(c => c.UserId == o.UserId).FirstOrDefault();
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// if (e == null)
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// {
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// o.transform.gameObject.SetActive(false);//TODO:这里暂时不删除,删除对应的图片和脚本依赖这个对象;脚本提供一个dispose
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// bufferSize--;
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// }
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//}
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Utils.DestroyChildren(parent);
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for (int i = 0; i < rankingList.Count(); i++)
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{
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Create(rankingList[i]);
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}
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}
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private void Create(CompetitionTopModel item)
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{
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//var rankingList = FindObjectsOfType<TopRankingItem>();
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//var competitionRankingItem = rankingList.Where(c => c.rank == item.Index).FirstOrDefault();
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////如果当前有这个用户则更新没有则创建并setslibingindex
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//if (competitionRankingItem == null)
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//{
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// //创建
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// if (bufferSize < pageSize)
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// {
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// //情况一:还有足够的buffer,直接创建
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// GameObject prefabItem = nearByItem;
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// GameObject newObj = (GameObject)Instantiate(prefabItem, parent);
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// competitionRankingItem = newObj.GetComponent<TopRankingItem>();
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// bufferSize++;
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// }
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// else
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// {
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// //情况二:没有足够的buffer,找到要被淘汰的buffer()最后一名
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// competitionRankingItem = rankingList.OrderByDescending(c => c.rank).FirstOrDefault();
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// }
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//}
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GameObject newObj = (GameObject)Instantiate(nearByItem, parent);
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var competitionRankingItem = newObj.GetComponent<TopRankingItem>();
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competitionRankingItem.setHead(item.Head);
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competitionRankingItem.setTimer(item.TripTime);
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competitionRankingItem.SetRank(item.Index);
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competitionRankingItem.setName(item.Name);
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competitionRankingItem.setUserId(item.UserId);
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var countryTexture = cyclingController.GetCountryImageByName(item.Country);
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competitionRankingItem.setCountry(countryTexture);
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competitionRankingItem.transform.SetSiblingIndex(item.Index);
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}
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}
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}
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