powerfun-unity/Assets/AppCenter/Editor/MaxStorageSizePropertyDrawer.cs

36 lines
1.4 KiB
C#

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT license.
using UnityEngine;
using UnityEditor;
[CustomPropertyDrawer(typeof(MaxStorageSizeProperty))]
public class MaxStorageSizePropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
var useLabel = new GUIContent("Use Custom Max Storage Size");
var urlLabel = new GUIContent("Max Storage Size Bytes");
position.height = EditorGUIUtility.singleLineHeight; // Though the property may have double height, each child should have half that height.
property.Next(true);
EditorGUI.PropertyField(position, property, useLabel);
if (property.boolValue)
{
property.Next(false);
position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(position, property, urlLabel);
}
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
property.Next(true); // If "Use Custom Max Storage Size" is true, need to make room for the text field.
var height = base.GetPropertyHeight(property, label);
if (property.boolValue)
{
height += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
}
return height;
}
}