47 lines
1.5 KiB
C#

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT license.
#if UNITY_ANDROID
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
namespace Microsoft.AppCenter.Unity.Internal.Utility
{
public class JavaStringMapHelper
{
public static Dictionary<string, string> ConvertFromJava(AndroidJavaObject map)
{
var keySet = map.Call<AndroidJavaObject>("keySet");
var keyArray = keySet.Call<AndroidJavaObject>("toArray");
string[] keys = AndroidJNIHelper.ConvertFromJNIArray<string[]>(keyArray.GetRawObject());
var dictionary = new Dictionary<string, string>();
foreach (var key in keys)
{
var val = map.Call<string>("get", key);
dictionary[key] = val;
}
return dictionary;
}
public static AndroidJavaObject ConvertToJava(IDictionary<string, string> properties)
{
if (properties == null)
{
return null;
}
string[] keys = properties.Keys.ToArray();
string[] values = properties.Values.ToArray();
int count = properties.Count;
var javaMap = new AndroidJavaObject("java.util.HashMap");
for (int i = 0; i < count; ++i)
{
javaMap.Call<AndroidJavaObject>("put", keys[i], values[i]);
}
return javaMap;
}
}
}
#endif