73 lines
1.9 KiB
C#
73 lines
1.9 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace Assets.Scenes.Ride.Scripts
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{
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public class UIManager : MonoBehaviour
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{
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[SerializeField]
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Button startBtn;
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[SerializeField]
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Text speedTxt;
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[SerializeField]
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Text powerTxt;
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[SerializeField]
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Text timerTxt;
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[SerializeField]
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Text countDownTxt;
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PlayerController playerController;
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private float timeRemaining = 1f;
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private int count = 0;
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// Start is called before the first frame update
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void Start()
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{
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startBtn.onClick.AddListener(StartRide);
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}
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private void StartRide()
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{
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playerController = transform.parent.Find("Player").GetComponent<PlayerController>();
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//加个5秒钟倒计时
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count = 5;
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startBtn.gameObject.SetActive(false);
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countDownTxt.gameObject.SetActive(true);
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countDownTxt.text = count.ToString();
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}
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// Update is called once per frame
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void Update()
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{
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if (playerController != null)
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{
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speedTxt.text = $"{playerController.Speed}";
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powerTxt.text = $"{playerController.Power}";
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timerTxt.text = Helper.FormatTicks(playerController.TotalTicks);
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if (count > 0)
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{
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timeRemaining -= Time.deltaTime;
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if (timeRemaining <= 0)//定时器
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{
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count--;
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if (count == 0)
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{
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playerController.SetStart(true);
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countDownTxt.gameObject.SetActive(false);
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}
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timeRemaining = 1.0f;
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}
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}
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countDownTxt.text = count.ToString();
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}
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}
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}
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}
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