2023-04-28 20:23:37 +08:00

154 lines
5.2 KiB
C#

using Assets.Scenes.Ride.Scripts.Model;
using Assets.Scenes.Ride.Scripts.Model.CyclingModels;
using System;
using System.Collections;
using UnityEngine;
namespace Assets.Scripts.Scenes.VideoRide
{
public class VideoPlayer : AbstractVideoPlayer
{
private bool isSingle = true;
VideoUIManager _uimanager;
protected override void Start()
{
base.Start();
animator.Play("idle");
userId = App.CurrentUser.Id;
userName = App.CurrentUser.Nickname;
_uimanager= FindObjectOfType<VideoUIManager>();
}
public void SetEndDistance(double distance)
{
this.totalDistance = distance;
this.PreDistance = distance * 1000;
this.EndDistance = PreDistance;
}
public void Complete()
{
start = false;
StartCoroutine(ShowResult());
}
private IEnumerator ShowResult()
{
yield return new WaitForSeconds(2f);
UIManager.CloseGameRoomCountDownPanel();
_uimanager?.SaveAndShowResult();
}
public override void ComputePlayer()
{
heartRate = manager.UpDateHeart();
power = manager.UpdatePower();
cadance = manager.UpdateCadence();
//#if UNITY_EDITOR
if (mockpower > 0)
{
power = mockpower;
// cadance = 50;
// heartRate = 160;
}
//#endif
weight = App.CurrentUser.Weight;
bicycleWeight = App.CurrentUser.BicycleWeight;
wkg = Math.Round(power / weight, 2);
//发送阻力
manager.TrackResistance(currentSlope * App.RideSetting.Sensitivity / 100);
base.ComputePlayer();
//比人先完成触发关门时间
HandleForGameRoom();
}
private bool gameRoomHandled { get; set; }
//房间倒计时保存
private void HandleForGameRoom()
{
var model = manager.cyclingController as GameModel;
if (model != null && model.FirstEndTime.HasValue && !gameRoomHandled && App.CurrentUser.Id != model.FirstUserId)
{
gameRoomHandled = true;
var gap = model.FirstEndTime.Value - UIManager.Now.GetDateTime();
var seconds = Math.Floor(gap.TotalSeconds);
UIManager.ShowGameRoomCountDownPanel((int)seconds, () =>
{
Upload();
var uiManager = FindObjectOfType<VideoUIManager>();
uiManager.ShowResultPanel();
},true);
}
}
public override void ComputeRecord()
{
var mapData = manager.GetMapData();
//记录骑行数据
var recorderData = manager.cyclingController.recorderData;
var targetData = new TargetData
{
Ticks = ticks,
_Power = power,
_Speed = speed,
_Distance = totalDistance > mapData.TotalDistance ? mapData.TotalDistance : totalDistance,
_Cadence = cadance,
_HeartRate = heartRate,
_Lat = currentlatLon.x,
_Lon = currentlatLon.y,
_TotalClimb = totalClimb,
_FrameRate = manager.GetCurrentFrame()
};
var preDistance = totalDistance >= mapData.TotalDistance ? targetData._Distance : targetData._Distance - distance;
if (!isSingle)
{
preDistance = targetData._Distance - distance;
}
recorderData.PreDistance = Math.Round(preDistance, 6, MidpointRounding.AwayFromZero);
recorderData.EndDistance = Math.Round(targetData._Distance, 6, MidpointRounding.AwayFromZero);
recorderData.RiderDatas.Add(targetData);
//默认启用多圈
if (isSingle && totalDistance >= mapData.TotalDistance)
{
Complete();
}
}
private double RemainingDistance => Math.Round((mapData.TotalDistance - totalDistance) * 1000);
public override void Forward()
{
base.Forward();
distance = Math.Round(speed / 3600, 5, MidpointRounding.AwayFromZero);
totalDistance += distance;
}
//保存骑行记录
public void Upload()
{
manager.SaveData(totalDistance);
}
public override void SetPlayer(string name, double speed, double preDistance, double endDistance, double cadance, double heartRate, double wkg, int userId, double power, double currentPlayerDistance, int frame)
{
if (manager == null)
{
manager = FindObjectOfType<VideoGameManager>();
}
this.PreDistance = preDistance * 1000;
this.EndDistance = endDistance * 1000;
this.Speed = speed;
if (manager.IsQuit())
{
this.OnlineSpeed = 0;
}
else
{
this.OnlineSpeed = speed / 3.6;
}
}
}
}