powerfun-unity/Assets/Scenes/Ride/Scripts/OtherPlayerController.cs
2021-04-27 15:15:51 +08:00

60 lines
1.9 KiB
C#

using Assets.Scenes.Ride.Scripts.Model;
using Assets.Scripts;
using DG.Tweening;
using System;
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scenes.Ride.Scripts
{
public class OtherPlayerController : AbstractPlayer
{
public string[] record;
public ReviewItemScript _reviewItemScript;
public PlayerController _playerController;
RawImage head;
public int tickOffset = 0;
protected override void Init()
{
base.Init();
_playerController = FindObjectOfType<PlayerController>();
tickOffset = mainController.preticks;
}
protected override void Compute()
{
if (tickOffset + ticks < record.Length)
{
var data = TargetData.Read(record[tickOffset + ticks - 1]);
distance = data._Speed/3600;
totalDistance = data._Distance;
}
else
{
var data = TargetData.Read(record[record.Length - 1]);
distance = data._Speed / 3600;
totalDistance = data._Distance;
}
var diff = Math.Round(totalDistance - _playerController.TotalDistance, 3) * 1000;
_reviewItemScript.SetDistance(diff);
}
public void SetController(ReviewItemScript reviewItemScript)
{
_reviewItemScript = reviewItemScript;
}
public void MoveHead(Transform parent,Vector3 nextPosition)
{
if (head == null)
{
head = Instantiate(Resources.Load<RawImage>("UI/Prefab/Ride/Head"));
head.texture = _reviewItemScript.GetHead();
head.transform.parent = parent;
head.transform.localScale = new Vector3(0.8f, 0.8f, 0.8f);
}
head.transform.DOMove(new Vector3(nextPosition.x, nextPosition.y, 0), 1);
}
}
}