powerfun-unity/Assets/AR/ARTrainingController.cs
2023-02-07 18:35:16 +08:00

781 lines
37 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using RenderHeads.Media.AVProVideo;
using Assets.Scripts.Scenes.VideoRide;
using Assets.Scenes.Ride.Scripts.Model.RiderModels;
namespace Assets.AR
{
public class ARTrainingController : ARLaneGameObjectsController
{
public MediaPlayer mediaPlayer;
private ARData aRData;
private RouteDetailData detail;
private VideoPointsSync videoPointsSync;
private readonly List<ARLaneGameObject> collisionList = new List<ARLaneGameObject>();
ARVideoPlayerControl VideoPlayerControl;
ARLaneGameObject[] rides { get; set; }
public ARLaneGameObject mainRiderObject { get; set; }
private Light arLight;
private Light arBackLight;
public CameraDistance RiderCameraDistance { get; set; }
public VideoPlayMode VideoControlMode { get; private set; }
private float autoCameraSwitchTimeCounter = 80f;
float timers = 0f;
private VideoGameManager manager;
public int VisibleModels { get; private set; }
private int visibleModelsLimit = 20;
public int VisibleModelsLimit
{
get => this.visibleModelsLimit;
set => this.visibleModelsLimit = Mathf.Clamp(value, 20, 100);
}
private Dictionary<int, VisibleRiderItem> visibleRiders = new Dictionary<int, VisibleRiderItem>();
private Dictionary<int, OnlineRiderModel> riders = new Dictionary<int, OnlineRiderModel>();
//private Dictionary<int, UIRect> riderNameViews { get; set; } //= new Dictionary<int, UIRect>();
//private Dictionary<int, RiderValueView> riderValueViews = new Dictionary<int, RiderValueView>();
public GameObject BikerFemalePrefab => Resources.Load<GameObject>("UI/Prefab/AR/VidePlayer");
public GameObject BikerMalePrefab => Resources.Load<GameObject>("UI/Prefab/AR/VidePlayer_NV");
private bool paused { get; set; }
protected override void Start()
{
base.Start();
this.arObjects.Clear();
manager = GetComponent<VideoGameManager>();
}
public void Initialize(ARData arData, RouteDetailData routeDetailData)
{
//ar数据加载本地本地没有就下载
this.aRData = arData;
this.detail = routeDetailData;
this.RiderCameraDistance = AR.CameraDistance.Middle;
videoPointsSync = new VideoPointsSync(detail.VideoPoints.Select(c => new VideoPoint()
{
Distance = (float)c.Distance,
Time = (float)c.VideoTime
}));
videoSync = videoPointsSync;
this.VideoPlayerControl = new ARVideoPlayerControl();
this.VideoPlayerControl.VideoSyncSource = videoSync;
this.videoPlayer = mediaPlayer.gameObject.AddComponent<AVProVideoPlayer>();
this.videoPlayer.videoPlayer = mediaPlayer;
SetArRoute(new ARRoute(aRData.Route), videoSync, videoPlayer);
this.VideoPlayerControl.VideoFrameOffset = this.Route.VideoFrameOffset;
this.VideoPlayerControl.Route = Route;
this.VideoPlayerControl.SetVideoPlayer(videoPlayer);
rides = FindObjectsOfType<ARLaneGameObject>();
SetUpLight();
}
protected override void Update()
{
if (this.videoPlayer == null)
return;
timers -= Time.deltaTime;
while (timers <= 0)
{
foreach (var dic in manager.rideObjs)
{
var item = dic.Value;
if (!this.arObjects.Contains(item))
this.arObjects.Add(item);
if (!this.riderObjects.ContainsKey(item.UserId))
this.riderObjects.Add(item.UserId, item);
item.PreSpeed = item.Speed;
item.Speed = (float)dic.Key.OnlineSpeed;
item.DeltaDistance = (float)(dic.Key.EndDistance - dic.Key.PreDistance);
item.Route = Route;
item.VideoSync = videoPointsSync;
item.IsAtFinish = dic.Key.EndDistance >= manager.GetMapRoute().Distance*1000f;
if (dic.Key.UserId == manager.CurrentUserId)
{
mainRiderObject = item;
//如果速度为0就停止播放视频
if (item.DeltaDistance == 0 || item.Speed == 0)
{
item.DeltaDistance = 0;
videoPlayer.Pause();
}
else
{
videoPlayer.Resume();
}
}
}
this.arObjects.RemoveAll(c => !manager.rideObjs.Select(m => m.Key.UserId.ToString()).Contains(c.UserId.ToString()));
var keys = riderObjects.Keys.ToList();
foreach (var item in keys)
{
if (!manager.rideObjs.Keys.Where(c => c.UserId == item).Any())
{
riderObjects.Remove(item);
}
}
timers += 1f;
}
if (mainRiderObject == null || Route == null)
{
videoPlayer?.Pause();
return;
}
var delta = Time.deltaTime;
foreach (var obj in this.riderObjects.Values)
{
var offset = obj.DeltaDistance * delta;
//Debug.Log($"offset:{offset}:{DateTime.Now}");
obj.Distance += offset;
obj.RouteDistance += offset;
}
this.FrameIndexDistanceCorrection = this.VideoPlayerControl.FrameIndexDistanceCorrection;
//this.FollowedRiderId = mainObject.Id;
this.UpdateCameraFollowDistance();
VideoPlayerControl.UpdateVideoPlaybackSpeed(mainRiderObject.PreSpeed, mainRiderObject.Distance);
base.Update();
this.UpdateRidersVisibility();
this.UpdateRidersLean();
this.UpdateBackLight();
if (Input.GetKeyDown(KeyCode.F))
this.SetVideoControlMode(VideoPlayMode.Front);
if (Input.GetKeyDown(KeyCode.P))
this.SetVideoControlMode(VideoPlayMode.AutoPanorama);
if (!Input.GetKeyDown(KeyCode.B))
return;
this.SetVideoControlMode(VideoPlayMode.Rear);
}
//创建
private void SetUpLight()
{
GameObject gameObject1 = new GameObject("ARLight");
gameObject1.layer = this.gameObject.layer;
gameObject1.transform.SetParent(this.transform);
this.arLight = gameObject1.AddComponent<Light>();
this.arLight.type = LightType.Directional;
this.arLight.transform.rotation = Quaternion.Euler(90f, 0.0f, 0.0f);
//if (this.BuildConfig.IsIOs || this.BuildConfig.IsTvOs)
//{
// this.arLight.shadows = LightShadows.Hard;
// this.arLight.shadowStrength = 0.5f;
//}
//else
{
this.arLight.shadows = LightShadows.Soft;
this.arLight.shadowStrength = 1f;
}
this.arLight.cullingMask = 512;
GameObject gameObject2 = new GameObject("ARBackLight");
gameObject2.layer = this.gameObject.layer;
gameObject2.transform.SetParent(this.transform);
this.arBackLight = gameObject2.AddComponent<Light>();
this.arBackLight.type = LightType.Directional;
this.arBackLight.transform.rotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
this.arBackLight.shadows = LightShadows.None;
this.arBackLight.intensity = 0.5f;
this.arBackLight.cullingMask = 512;
}
//设置video显示模式
public void SetVideoControlMode(VideoPlayMode mode)
{
if (mode == this.VideoControlMode)
return;
if (!this.AR360Version)
mode = VideoPlayMode.Front;
this.VideoControlMode = mode;
this.autoCameraSwitchTimeCounter = 80f;
if (mode == VideoPlayMode.AutoPanorama)
return;
this.videoPlayer.IntendedRear = mode == VideoPlayMode.Rear;
}
//更新摄像机的位置
private void UpdateCameraFollowDistance()
{
this.NearViewMode = this.RiderCameraDistance == AR.CameraDistance.Near;
float cameraFollowDistance = GetCameraFollowDistance(this.RiderCameraDistance);
this.VideoPlayerControl.CameraFollowDistance = cameraFollowDistance;
}
//人物是否显示
protected override bool IsArObjectActive(ARGameObject arObject)
{
bool flag = base.IsArObjectActive(arObject);
if ((UnityEngine.Object)arObject != (UnityEngine.Object)this.mainRiderObject)
return flag;
if ((double)this.VideoPlayerControl.CameraFollowDistance > 0.0 || this.AR360Version)
return flag;
return flag && (double)this.VideoPlayerControl.CameraDistanceError > 5.0;
}
//获取摄像机的位置
public static float GetCameraFollowDistance(CameraDistance distance)
{
switch (distance)
{
case AR.CameraDistance.FirstPerson:
return 0.0f;
case AR.CameraDistance.Near:
return 1.5f;
case AR.CameraDistance.Middle:
return 5f;
case AR.CameraDistance.Far:
return 10f;
default:
throw new ArgumentException("Unknown rider's camera distance.");
}
}
//添加骑手
public void AddRider(OnlineRiderModel rider)
{
if (this.riders.ContainsKey(rider.UserId))
return;
this.riders.Add(rider.UserId, rider);
}
//移除骑手
public void RemoveRider(int riderId)
{
if (!this.riders.ContainsKey(riderId))
return;
this.riders.Remove(riderId);
this.DestroyRider(riderId);
this.DestroyRiderTitle(riderId);
}
//创建人物
private AbstractRenderer CreateRiderModel(OnlineRiderModel rider, float lane)
{
GameObject gameObject;
PlayerRenderer riderModel;
if (rider.Sex == 1)
{
gameObject = UnityEngine.Object.Instantiate<GameObject>(this.BikerMalePrefab);
gameObject.name = "RiderMale " + rider.UserId.ToString();
riderModel = gameObject.AddComponent<PlayerRenderer>();
riderModel.Initialize(true, false);
}
else
{
gameObject = UnityEngine.Object.Instantiate<GameObject>(this.BikerFemalePrefab);
gameObject.name = "RiderFemale " + rider.UserId.ToString();
riderModel = gameObject.AddComponent<PlayerRenderer>();
riderModel.Initialize(false, false);
}
gameObject.transform.parent = this.transform;
gameObject.transform.position = ARGameObjectsController.DefaultObjectPosition;
gameObject.layer = 9;
riderModel.Route = this.Route;
riderModel.VideoSync = this.videoSync;
//riderModel.VideoPlayer = this.videoPlayer;
//riderModel.ColorUser = rider.UserColor;
//riderModel.ColorSkin = rider.SkinColor;
// ModelTexturesList modelTextures = this.GetModelTextures(rider.JerseyId);
//riderModel.JerseyTexture = modelTextures.JerseyTexture;
//riderModel.HelmTexture = modelTextures.HelmTexture;
//riderModel.BikeTexture = modelTextures.BikeTexture;
if ((double)lane != -1.0)
riderModel.Lane = lane;
this.riderObjects.Add(rider.UserId, (ARLaneGameObject)riderModel);
this.arObjects.Add((ARGameObject)riderModel);
//是否
if (this.IsMainRider(rider))
this.mainRiderObject = (ARLaneGameObject)riderModel;
return (AbstractRenderer)riderModel;
}
private ARLaneGameObject CreateRiderObject(OnlineRiderModel rider, float lane)
{
ARLaneGameObject riderObject = new GameObject("RiderObject " + rider.UserId.ToString())
{
transform = {
parent = this.transform
},
layer = 9
}.AddComponent<ARLaneGameObject>();
riderObject.Route = this.Route;
riderObject.VideoSync = this.videoSync;
//riderObject.VideoPlayer = this.videoPlayer;
if ((double)lane != -1.0)
riderObject.Lane = lane;
this.riderObjects.Add(rider.UserId, riderObject);
this.arObjects.Add((ARGameObject)riderObject);
if (this.IsMainRider(rider))
this.mainRiderObject = riderObject;
return riderObject;
}
//销毁骑手
private void DestroyRider(int riderId)
{
ARLaneGameObject arLaneObject;
if (!this.riderObjects.TryGetValue(riderId, out arLaneObject))
return;
this.arObjects.Remove((ARGameObject)arLaneObject);
this.riderObjects.Remove(riderId);
if ((UnityEngine.Object)arLaneObject == (UnityEngine.Object)this.mainRiderObject)
this.mainRiderObject = (ARLaneGameObject)null;
UnityEngine.Object.Destroy((UnityEngine.Object)arLaneObject.gameObject);
}
//创建骑行人员头顶的名字
private void CreateRiderTitle(OnlineRiderModel rider)
{
//RiderNameView riderNameView = UIRect.Create<RiderNameView>(this.transform, "Name " + rider.Id.ToString());
//riderNameView.RectTransform.pivot = new Vector2(0.5f, 0.5f);
//riderNameView.gameObject.layer = 9;
//riderNameView.NameLabel.Font = Fonts.WorkSansBlack;
//riderNameView.SetName(rider.NameShort);
//switch (rider)
//{
// case GhostRider _:
// riderNameView.SetAvatarResourceIcon(AvatarView.IconType.Ghost);
// riderNameView.SetAvatarBorderColor(rider.UserColor);
// riderNameView.SetAvatarBorderWidth(2f);
// break;
// case StravaRider stravaRider:
// switch (stravaRider.EffortType)
// {
// case EffortType.Kom:
// riderNameView.SetAvatarResourceIcon(AvatarView.IconType.StravaKom);
// break;
// case EffortType.Qom:
// riderNameView.SetAvatarResourceIcon(AvatarView.IconType.StravaQom);
// break;
// case EffortType.Pr:
// riderNameView.SetAvatarResourceIcon(AvatarView.IconType.StravaPr);
// break;
// }
// riderNameView.SetAvatarBorderColor(Color.clear);
// riderNameView.SetAvatarBorderWidth(0.0f);
// break;
// default:
// riderNameView.SetAvatarUrl(rider.AvatarUrl);
// riderNameView.SetAvatarBorderColor(rider.UserColor);
// riderNameView.SetAvatarBorderWidth(2f);
// break;
//}
//riderNameView.BackgroundColor = this.GetRiderTitleBackgroundColor(rider);
//riderNameView.SetCornerRadius(float.MaxValue);
//riderNameView.TrimSize();
//this.riderNameViews.Add(rider.Id, (UIRect)riderNameView);
//if (rider is StravaRider)
// return;
//RiderValueView riderValueView = UIRect.Create<RiderValueView>(this.transform, "Value " + rider.Id.ToString());
//riderValueView.RectTransform.pivot = new Vector2(0.5f, 0.5f);
//riderValueView.gameObject.layer = 9;
//this.riderValueViews.Add(rider.Id, riderValueView);
}
private void CreateRiderTitleObject(OnlineRiderModel rider)
{
//UIRect uiRect = UIRect.Create<UIRect>(this.transform, "TitleObject " + rider.Id.ToString());
//uiRect.Size = new Vector2(150f, 26f);
//uiRect.RectTransform.pivot = new Vector2(0.5f, 0.5f);
//uiRect.gameObject.layer = 9;
//uiRect.AddComponent<Canvas>().renderMode = RenderMode.WorldSpace;
//uiRect.AddComponent<BoxCollider>().size = (Vector3)uiRect.Size;
//this.riderNameViews.Add(rider.Id, uiRect);
}
private void DestroyRiderTitle(int riderId)
{
//UIRect uiRect;
//if (this.riderNameViews.TryGetValue(riderId, out uiRect))
//{
// this.riderNameViews.Remove(riderId);
// UnityEngine.Object.Destroy((UnityEngine.Object)uiRect.gameObject);
//}
//RiderValueView riderValueView;
//if (!this.riderValueViews.TryGetValue(riderId, out riderValueView))
// return;
//this.riderValueViews.Remove(riderId);
//UnityEngine.Object.Destroy((UnityEngine.Object)riderValueView.gameObject);
}
private void UpdateRidersVisibility()
{
if (!this.videoPlayer.Initialized)
return;
this.UpdateVisibleRiders();
return;
//删除当前道路上应该消失的骑手
foreach (int num in this.riderObjects.Keys.ToArray<int>())
{
if (!this.visibleRiders.ContainsKey(num))
{
ARLaneGameObject riderObject = this.riderObjects[num];
if (!riderObject.IsAtFinish || (double)riderObject.VisibilityLevel <= 0.0)
{
this.DestroyRider(num);
this.DestroyRiderTitle(num);
}
}
}
//新增应该显示的骑手
foreach (VisibleRiderItem visibleRiderItem in this.visibleRiders.Values)
{
var rider = visibleRiderItem.Rider;
bool showModel = visibleRiderItem.ShowModel;
ARLaneGameObject arLaneObject;
//二次检查
if (this.riderObjects.TryGetValue(rider.UserId, out arLaneObject))
{
if (arLaneObject is AbstractRenderer)
{
if (!showModel)
{
float lane = arLaneObject.Lane;
this.DestroyRider(rider.UserId);
this.CreateRiderObject(rider, lane);
}
}
else if (showModel)
{
float lane = arLaneObject.Lane;
this.DestroyRider(rider.UserId);
this.CreateRiderModel(rider, lane);
}
}
else
{
if (showModel)
this.CreateRiderModel(rider, visibleRiderItem.Lane);
else
this.CreateRiderObject(rider, visibleRiderItem.Lane);
this.CreateRiderTitleObject(rider);
}
}
}
public int VisibleRiderTitlesLimit => this.VisibleModelsLimit + 10;
private void UpdateVisibleRiders()
{
float visibilityModels = ARGameObject.MaxDistanceVisibilityModels;
float visibilityDistance = this.MaximumVisibilityDistance;
float routeDistance = this.CameraDistance;
bool flag = this.AllowStartOrder && (double)routeDistance < 200.0;
float num1 = flag ? visibilityModels : visibilityDistance;
float a1 = this.videoPlayer.IsRear ? visibilityDistance : 1f;
int riderTitlesLimit = this.VisibleRiderTitlesLimit;
int a2 = 5;
//if (this.SelectedPanorama != null && this.RouteVideo.Rider != null)
//{
// routeDistance = this.GetModelRouteDistance(this.RouteVideo.Rider.Id, (float)this.RouteVideo.Rider.LapDistance);
// a1 = flag ? visibilityModels : visibilityDistance;
// a2 = riderTitlesLimit / 2;
//}
float num2 = Mathf.Max(a1, this.GetOvertakingThreshold(routeDistance) + 1f);
float distance1 = routeDistance - num2;
float distance2 = routeDistance + num1;
float num3;
if (flag)
{
num3 = this.StartRegionRouteWidth;
}
else
{
float videoFrameAtDistance1 = this.videoSync.GetVideoFrameAtDistance(distance1);
float videoFrameAtDistance2 = this.videoSync.GetVideoFrameAtDistance(distance2);
num3 = (float)(0.5 * ((double)(this.Route.GetLeftSideOffset(videoFrameAtDistance1) + this.Route.GetRightSideOffset(videoFrameAtDistance1)) + (double)(this.Route.GetLeftSideOffset(videoFrameAtDistance2) + this.Route.GetRightSideOffset(videoFrameAtDistance2))));
}
float num4 = num3 / 0.7f;
float num5 = this.paused ? 0.0f : 0.5f;
float maxLane = Math.Max(0.0f, num4 - num5);
List<VisibleRiderItem> visibleRiderItemList1 = new List<VisibleRiderItem>();
List<VisibleRiderItem> visibleRiderItemList2 = new List<VisibleRiderItem>();
//if (this.SelectedPanorama == null || this.RouteVideo.Rider == null || this.RouteVideo.Rider.Id != this.panoramaRidersPivotId)
//{
// this.panoramaRiders = (List<IRouteRider>)null;
// this.panoramaRidersPivotId = -1;
//}
//if (this.panoramaRidersPivotId != -1 && this.riderObjects.ContainsKey(this.panoramaRidersPivotId) && ((!(this.riderObjects[this.panoramaRidersPivotId] is BaseRenderer riderObject) ? 0 : (riderObject.Paused ? 1 : 0)) != 0 || this.riders[this.panoramaRidersPivotId].Speed == 0.0))
//{
// this.panoramaRiders = (List<IRouteRider>)null;
// this.panoramaRidersPivotId = -1;
//}
var routeRiders = this.riders.Values;
//if (this.SelectedPanorama != null && this.panoramaRiders != null)
// routeRiders = (IEnumerable<IRouteRider>)this.panoramaRiders;
foreach (var rider in routeRiders)
{
if (!rider.IsFinished)
{
float modelRouteDistance = this.GetModelRouteDistance(0, (float)rider.RouteDistance);
float num6 = modelRouteDistance - routeDistance;
if (this.IsMultilap)
{
if ((double)modelRouteDistance + this.lapLength >= (double)distance1 && (double)modelRouteDistance + this.lapLength <= (double)distance2)
num6 = modelRouteDistance + (float)this.lapLength - routeDistance;
else if ((double)modelRouteDistance - this.lapLength >= (double)distance1 && (double)modelRouteDistance - this.lapLength <= (double)distance2)
num6 = modelRouteDistance - (float)this.lapLength - routeDistance;
}
if ((double)num6 > -(double)num2 && (double)num6 < (double)num1)
{
float num7 = -1f;
ARLaneGameObject laneObject;
if (this.riderObjects.TryGetValue(rider.UserId, out laneObject))
{
if ((double)laneObject.Lane > (double)num4)
{
if (this.IsMainRider(rider))
{
laneObject.Lane = num4;
laneObject.DeltaLane = 0.0f;
this.UpdateRiderCurvature(laneObject, 0.0f, Time.deltaTime);
this.UpdateLaneChangingDirection(laneObject, 0.0f, Time.deltaTime);
}
else
continue;
}
}
else
{
num7 = this.GetLane((float)rider.RouteDistance, modelRouteDistance);
if ((double)num7 > (double)maxLane)
{
if (this.IsMainRider(rider))
num7 = num4;
else
continue;
}
}
VisibleRiderItem visibleRiderItem = new VisibleRiderItem()
{
Rider = rider,
DeltaDistance = num6,
ModelDistance = modelRouteDistance,
Lane = num7
};
if ((double)num6 < 0.0)
visibleRiderItemList1.Add(visibleRiderItem);
else
visibleRiderItemList2.Add(visibleRiderItem);
}
}
}
visibleRiderItemList1.Sort((Comparison<VisibleRiderItem>)((p1, p2) => p2.DeltaDistance.CompareTo(p1.DeltaDistance)));
visibleRiderItemList2.Sort((Comparison<VisibleRiderItem>)((p1, p2) => p1.DeltaDistance.CompareTo(p2.DeltaDistance)));
this.RemoveRidersOutside(visibleRiderItemList1, maxLane);
this.RemoveRidersOutside(visibleRiderItemList2, maxLane);
//if (this.GroupLeaderUserId > 0)
//{
// this.PrioritizeRider(visibleRiderItemList1, (Predicate<VisibleRiderItem>)(i => this.IsGroupLeader(i.Rider)));
// this.PrioritizeRider(visibleRiderItemList2, (Predicate<VisibleRiderItem>)(i => this.IsGroupLeader(i.Rider)));
//}
this.PrioritizeRider(visibleRiderItemList1, (Predicate<VisibleRiderItem>)(i => this.IsMainRider(i.Rider)));
this.PrioritizeRider(visibleRiderItemList2, (Predicate<VisibleRiderItem>)(i => this.IsMainRider(i.Rider)));
List<VisibleRiderItem> visibleRiderItemList3 = new List<VisibleRiderItem>();
if (!this.videoPlayer.IsRear)
{
int num8 = Mathf.Min(a2, visibleRiderItemList1.Count);
for (int index = 0; index < num8; ++index)
visibleRiderItemList3.Add(visibleRiderItemList1[index]);
int num9 = Mathf.Min(riderTitlesLimit - num8, visibleRiderItemList2.Count);
for (int index = 0; index < num9; ++index)
visibleRiderItemList3.Add(visibleRiderItemList2[index]);
}
else
{
int num10 = Mathf.Min(a2, visibleRiderItemList2.Count);
for (int index = 0; index < num10; ++index)
visibleRiderItemList3.Add(visibleRiderItemList2[index]);
int num11 = Mathf.Min(riderTitlesLimit - num10, visibleRiderItemList1.Count);
for (int index = 0; index < num11; ++index)
visibleRiderItemList3.Add(visibleRiderItemList1[index]);
}
int num12 = 0;
this.visibleRiders.Clear();
foreach (VisibleRiderItem visibleRiderItem in visibleRiderItemList3)
{
var rider = visibleRiderItem.Rider;
float num13 = Mathf.Abs(visibleRiderItem.DeltaDistance);
if ((double)num13 < (double)visibilityModels - 5.0)
{
if (num12 < this.VisibleModelsLimit)
{
visibleRiderItem.ShowModel = true;
this.visibleRiders.Add(rider.UserId, visibleRiderItem);
++num12;
}
}
else if ((double)num13 < (double)visibilityDistance - 5.0 && this.visibleRiders.Count < this.VisibleRiderTitlesLimit)
{
visibleRiderItem.ShowModel = false;
this.visibleRiders.Add(rider.UserId, visibleRiderItem);
}
}
this.VisibleModels = num12;
//if (this.SelectedPanorama == null || this.RouteVideo.Rider == null || this.panoramaRiders != null)
// return;
//this.panoramaRiders = new List<IRouteRider>();
//foreach (VisibleRiderItem visibleRiderItem in this.visibleRiders.Values)
// this.panoramaRiders.Add(visibleRiderItem.Rider);
//this.panoramaRidersPivotId = this.RouteVideo.Rider.Id;
}
private void PrioritizeRider(
List<VisibleRiderItem> list,
Predicate<VisibleRiderItem> predicate)
{
int index = list.FindIndex(predicate);
if (index == -1)
return;
VisibleRiderItem visibleRiderItem = list[index];
list.RemoveAt(index);
list.Insert(0, visibleRiderItem);
}
private void RemoveRidersOutside(
List<VisibleRiderItem> sortedList,
float maxLane)
{
VisibleRiderItem visibleRiderItem = (VisibleRiderItem)null;
foreach (VisibleRiderItem sorted in sortedList)
{
//排除当前骑行的主人公和分区组长
if ((double)sorted.Lane != -1.0 && !this.IsMainRider(sorted.Rider))
{
if (visibleRiderItem == null)
{
visibleRiderItem = sorted;
}
else
{
float routeDistance1 = (float)visibleRiderItem.Rider.RouteDistance;
float routeDistance2 = (float)sorted.Rider.RouteDistance;
float collisionParameter = ARLaneGameObjectsController.GetCollisionParameter(routeDistance1, routeDistance2, this.GetOvertakingThreshold(routeDistance1));
sorted.Lane += collisionParameter;
if ((double)sorted.Lane > (double)maxLane)
sorted.Lane = float.MaxValue;
else
visibleRiderItem = sorted;
}
}
}
sortedList.RemoveAll((Predicate<VisibleRiderItem>)(i => (double)i.Lane == 3.4028234663852886E+38));
}
private bool IsMainRider(OnlineRiderModel rider) => rider.IsSelf;
//更新骑手的偏移角度
private void UpdateRidersLean()
{
foreach (ARLaneGameObject riderObject in this.riderObjects.Values)
{
float num1 = this.Route.GetTrajectoryCurvature(riderObject.Frame) + riderObject.Curvature;
float z1;
if ((double)num1 == 0.0)
{
z1 = 0.0f;
}
else
{
double speed = riderObject.Speed;
float f = 57.29578f * Mathf.Atan((float)(speed * speed * (double)num1 / 9.81));
float num2 = (double)f >= 0.0 ? 1f : -1f;
float num3 = Mathf.Abs(f);
if ((double)num3 > 20.0)
f = (float)((double)Mathf.Atan((float)(((double)num3 - 20.0) / 10.5)) * 10.5 + 20.0) * num2;
float num4 = Mathf.Clamp(f, -35f, 35f);
float z2 = riderObject.Lean.z;
z1 = Mathf.Clamp(num4, z2 - 60f * Time.deltaTime, z2 + 60f * Time.deltaTime);
}
float y = Mathf.Clamp(riderObject.LaneChangingDirection, -6f, 6f);
riderObject.Lean = new Vector3(0.0f, y, z1);
}
}
//更新后背的光线
private void UpdateBackLight()
{
//if (this.SelectedPanorama != null)
//{
// this.arBackLight.transform.position = this.PanoramaCamera.transform.position;
// this.arBackLight.transform.rotation = this.PanoramaCamera.transform.rotation;
//}
//else
{
this.arBackLight.transform.position = this.UnityCamera.transform.position;
this.arBackLight.transform.rotation = this.UnityCamera.transform.rotation;
}
this.arLight.transform.rotation = this.Route.GetLightDirection(this.videoPlayer.CurrentFrame);
this.arLight.shadowStrength = this.Route.GetShadowIntensity(this.videoPlayer.CurrentFrame);
}
protected void LateUpdate() => this.UpdateRiderTitles();
private void UpdateRiderTitles()
{
//foreach (int key in this.riderNameViews.Keys)
//{
// ARLaneObject riderObject = this.riderObjects[key];
// UIRect riderNameView = this.riderNameViews[key];
// RiderValueView riderValueView;
// this.riderValueViews.TryGetValue(key, out riderValueView);
// float num1 = Vector3.Distance(riderObject.transform.position, this.UnityCamera.transform.position);
// if (!riderObject.gameObject.activeSelf || (double)num1 > (double)this.MaximumVisibilityDistance || this.SelectedPanorama == null && (double)num1 < 3.0)
// {
// riderNameView.Active = false;
// if ((UnityEngine.Object)riderValueView != (UnityEngine.Object)null)
// riderValueView.Active = false;
// }
// else
// {
// riderNameView.Active = true;
// if ((UnityEngine.Object)riderValueView != (UnityEngine.Object)null)
// riderValueView.Active = (double)num1 < 30.0;
// float nameViewAlpha = this.GetNameViewAlpha(num1);
// if ((double)nameViewAlpha < 1.0)
// riderNameView.Alpha = nameViewAlpha;
// float t = this.GetValueViewAlpha(num1);
// if ((double)t < 1.0 && (UnityEngine.Object)riderValueView != (UnityEngine.Object)null)
// riderValueView.Alpha = t;
// //if (this.sportProfile == SportProfile.Running)
// //{
// // if ((UnityEngine.Object)riderValueView != (UnityEngine.Object)null)
// // riderValueView.Active = false;
// // t = 0.0f;
// //}
// Vector3 vector3 = 5f * this.uiScale * Mathf.Max(0.1f, this.SelectedPanorama != null ? 1f : this.GetDistanceScale(num1));
// Quaternion rotation = this.UnityCamera.transform.rotation;
// //if (this.SelectedPanorama != null)
// //{
// // rotation = this.PanoramaCamera.transform.rotation;
// //}
// //else
// {
// if ((double)riderObject.Distance < (double)this.CameraDistance)
// rotation *= Quaternion.Euler(0.0f, 180f, 0.0f);
// if (this.videoPlayer.IsRear)
// rotation *= Quaternion.Euler(0.0f, 180f, 0.0f);
// }
// float num2 = Mathf.Lerp(-0.5f * this.Route.RiderScale, 0.6f * this.Route.RiderScale, Mathf.Clamp01(VTMath.Lerp(ARObject.MaxDistanceVisibilityModels - 5f, 1f, ARObject.MaxDistanceVisibilityModels, 0.0f, num1)));
// float num3 = 14f;
// float num4 = Mathf.Lerp(num2 + vector3.y * (0.5f * riderNameView.Height), num2 + vector3.y * (float)((double)num3 + 0.5 * (double)riderNameView.Height + 5.0), t);
// float num5 = -this.Route.RiderScale * riderObject.PositionOffset.y;
// riderNameView.transform.localScale = vector3;
// riderNameView.transform.position = riderObject.transform.position + rotation * new Vector3(0.0f, num4 + num5, 0.0f);
// riderNameView.transform.rotation = rotation;
// if ((UnityEngine.Object)riderValueView != (UnityEngine.Object)null)
// {
// float num6 = num2 + vector3.y * (0.5f * num3);
// riderValueView.transform.localScale = vector3;
// riderValueView.transform.position = riderObject.transform.position + rotation * new Vector3(0.0f, num6 + num5, 0.0f);
// riderValueView.transform.rotation = rotation;
// }
// }
//}
}
public void Pause() => this.paused = true;
public void Resume() => this.paused = false;
private class VisibleRiderItem
{
public OnlineRiderModel Rider;
public float ModelDistance;
public float DeltaDistance;
public bool ShowModel;
public float Lane;
}
}
}