344 lines
12 KiB
C#
344 lines
12 KiB
C#
using Assets.Scripts.Devices.Ant;
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using Assets.Scripts.Devices.Ant.Interfaces;
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using Assets.Scripts.UI.Control;
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using Assets.Scripts;
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using Assets.Scripts.UI.Prefab.Device;
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using Assets.Scripts.Devices;
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public class ConnectDeviceModal : PFUIPanel
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{
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private float timer = 0f;
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private SensorType mSensorType = SensorType.None;
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public SensorType SensorType {
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get {
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return mSensorType;
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}
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set
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{
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mSensorType = value;
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var deviceInfoStr = Utils.deviceDict[value.ToString()];
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if (deviceInfoStr != null)
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{
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var deviceInfo = deviceInfoStr.Split('|');
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if (deviceInfo.Length == 2)
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{
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Title.text = App.GetLocalString(deviceInfo[0]);
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Logo.sprite = Resources.Load<Sprite>(deviceInfo[1]);
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}
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}
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}
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}
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private Image Logo;
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private UnityEngine.Object deviceItem;
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private VerticalLayoutGroup content;
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private PfUIButton connectBtn;
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private Text connectBtnText;
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private Dictionary<string, DeviceItem> deviceList;
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private Text noDevice,Title;
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private RectTransform searchIconRect;
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private GameObject deviceNotFound;
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protected override void Awake()
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{
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base.Awake();
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deviceList = new Dictionary<string, DeviceItem>();
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var container = this.transform.Find("GameObject");
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deviceNotFound = container.Find("Panel/Error").gameObject;
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var closeBtn = container.Find("CloseBtn");
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Logo = container.Find("Logo").GetComponent<Image>();
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Title = container.Find("Title").GetComponent<Text>();
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var panel = container.Find("Panel");
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content = panel.Find("Scroll View").Find("Viewport").Find("Content").GetComponent<VerticalLayoutGroup>();
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noDevice = container.Find("NoDevice").GetComponent<Text>();
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noDevice.text = App.GetLocalString("NO DEVICE");
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searchIconRect = container.Find("SearchIcon").GetComponent<RectTransform>();
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_x = searchIconRect.localPosition.x;
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_y = searchIconRect.localPosition.y;
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base.SetRounded(panel.GetComponent<Image>().transform, 20f);
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UIManager.AddEvent(closeBtn.gameObject, EventTriggerType.PointerClick, new UnityEngine.Events.UnityAction<BaseEventData>(e =>
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{
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this.Close();
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//DestroyImmediate(this.gameObject);
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}));
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#if UNITY_IOS || UNITY_ANDROID
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deviceItem = Resources.Load("UI/Prefab/Device/Mobile/DeviceItem");
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#else
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deviceItem = Resources.Load("UI/Prefab/Device/DeviceItem");
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#endif
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connectBtn = container.Find("ConnectBtn").GetComponent<PfUIButton>();
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connectBtnText = connectBtn.transform.Find("Text").GetComponent<Text>();
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UIManager.AddEvent(connectBtn.gameObject, EventTriggerType.PointerClick, new UnityEngine.Events.UnityAction<BaseEventData>(e =>
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{
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if (!connectBtnText.text.Equals(App.GetLocalString("DISCONNECT")))
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{
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foreach (var item in deviceList)
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{
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if (item.Value.GetStatus() == false)
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{
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if (SensorType == SensorType.SpeedCadence)
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{
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if (item.Value.DeviceInfo.Sensor == SensorType.SpeedCadence || item.Value.DeviceInfo.Sensor == SensorType.Cadence)
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{
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Debug.Log("断开设备" + item.Value.DeviceInfo.Name);
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item.Value.DeviceInfo.Disconnect();
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DeviceCache.Remove(item.Value.DeviceInfo);
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}
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}
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else if (item.Value.DeviceInfo.Sensor == SensorType)
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{
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item.Value.DeviceInfo.Disconnect();
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DeviceCache.Remove(item.Value.DeviceInfo);
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}
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}
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}
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var dd = deviceList.Select(d => d.Value).Where(d => d.GetStatus()).FirstOrDefault();
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if (dd != null)
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{
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var modal = this.gameObject;
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dd.DeviceInfo.Connect((error)=> {
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Utils.showToast(modal, error);
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});
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DeviceCache.Add(dd.DeviceInfo);
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}
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}
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else
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{
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foreach (var item in deviceList)
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{
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Debug.Log("116" + item.Value.DeviceInfo.Name+ item.Value.GetStatus().ToString());
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if (item.Value.GetStatus())
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{
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if (item.Value.DeviceInfo.Sensor == SensorType)
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{
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item.Value.DeviceInfo.Disconnect();
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Debug.Log("121" + item.Value.DeviceInfo.Name + "断开");
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DeviceCache.Remove(item.Value.DeviceInfo);
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}
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}
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}
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}
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this.Close();
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}));
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}
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// Start is called before the first frame update
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protected override void Start()
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{
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SearchDevice();
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}
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// Update is called once per frame
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void Update()
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{
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timer -= Time.deltaTime;
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if(timer <= 0)
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{
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SearchDevice();
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timer += 1.0f;
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}
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Move();
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}
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private void SearchDevice()
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{
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if (SensorType != SensorType.None)
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{
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//Debug.Log(AntConnector.Instance().discoveredDevices.Count(d => d.Sensor == SensorType));
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var devices = new List<AbstractDevice>();
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//var a = AntConnector.Instance().discoveredDevices;
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switch (SensorType)
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{
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case SensorType.SpeedCadence:
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case SensorType.Cadence:
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devices = App.MainDeviceAdapter.GetDevices().Where(d => (d.Sensor == SensorType.Cadence || d.Sensor == SensorType.SpeedCadence) || (d is ICadenceDevice && d.State == DeviceState.Connected)).OrderBy(d=>d.Priority).ToList();
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break;
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case SensorType.HeartRate:
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devices = App.MainDeviceAdapter.GetDevices().Where(d => d.Sensor == SensorType || (d is IHeartRateDevice && d.State == DeviceState.Connected)).OrderBy(d => d.Priority).ToList();
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break;
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case SensorType.Power:
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devices = App.MainDeviceAdapter.GetDevices().Where(d => d.Sensor == SensorType || (d is IPowerDevice && d.State == DeviceState.Connected)).OrderBy(d=>d.Priority).ToList();
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break;
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case SensorType.Speed:
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devices = App.MainDeviceAdapter.GetDevices().Where(d => d.Sensor == SensorType || (d is ISpeedDevice && d.State == DeviceState.Connected)).OrderBy(d => d.Priority).ToList();
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break;
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case SensorType.Trainer:
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devices = App.MainDeviceAdapter.GetDevices().Where(d => d.Sensor == SensorType && d is ITrainerDevice).ToList();
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break;
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case SensorType.VirtualPower:
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break;
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}
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foreach (var device in devices)
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{
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if (deviceList.ContainsKey(device.Id))
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{
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continue;
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}
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var gameObject = (GameObject)Instantiate(deviceItem);
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gameObject.transform.SetParent(content.transform);
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gameObject.transform.localScale = new Vector3(1, 1, 1);
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var deviceItemObj = gameObject.GetComponent<DeviceItem>();
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deviceItemObj.DeviceInfo = device;
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UIManager.AddEvent(deviceItemObj.gameObject, EventTriggerType.PointerClick, new UnityEngine.Events.UnityAction<BaseEventData>(e =>
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{
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deviceItemObj.Set(true);
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}));
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//UIManager.AddEvent(deviceItemObj.gameObject, EventTriggerType.Deselect, new UnityEngine.Events.UnityAction<BaseEventData>(e =>
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//{
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// //Debug.Log("de select");
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// if(deviceItemObj.DeviceInfo.Sensor == SensorType)
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// {
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// deviceItemObj.DeviceInfo.Disconnect();
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// }
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//}));
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deviceList.Add(device.Id, deviceItemObj);
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}
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//删除扫描不到的设备
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var needRemove = deviceList.Where(q => !devices.Select(n => n.Id).Contains(q.Key)).ToList();
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if (needRemove.Count > 0)
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{
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var currentlist = FindObjectsOfType<DeviceItem>();
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foreach (var item in needRemove)
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{
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deviceList.Remove(item.Key);
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var current = currentlist.Where(e => e.Id == item.Key).FirstOrDefault();
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if (current != null)
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{
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current.gameObject.Destroy(true);
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}
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}
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}
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if(deviceList.All(d=>d.Value.GetStatus() == false))
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{
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var firstDevice = deviceList.Select(d => d.Value).Where(d => d.DeviceInfo.State == DeviceState.Connected).OrderByDescending(d => d.DeviceInfo.Priority).FirstOrDefault();
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if (firstDevice != null)
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{
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firstDevice.Set(true);
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}
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else
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{
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var defaultDevice = deviceList.FirstOrDefault();
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if (defaultDevice.Value != null)
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{
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defaultDevice.Value.Set(true);
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}
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}
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//DeviceItem firstDevice;
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//var devicesTemp = deviceList.Select(d => d.Value).Where(d => d.DeviceInfo.State == DeviceState.Connected);
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//if(SensorType == SensorType.Cadence || SensorType == SensorType.SpeedCadence)
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//{
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// firstDevice = devicesTemp.FirstOrDefault(d=>d)
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//}
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}
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//如果没有可连接的设备按钮只读
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connectBtn.mButton.enabled = deviceList.Count > 0;
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connectBtn.mButton.interactable = deviceList.Count > 0;
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deviceNotFound.SetActive(deviceList.Count <= 0);
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}
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}
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//选中需要连接的设备
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public void SelectDevice(DeviceItem deviceItemObj)
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{
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var trainer = SensorType == SensorType.Trainer && deviceItemObj.DeviceInfo.State == DeviceState.Connected;
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var nontrainer = deviceItemObj.DeviceInfo.Sensor != SensorType.Trainer && SensorType != SensorType.Trainer && deviceItemObj.DeviceInfo.State == DeviceState.Connected;
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if (trainer || nontrainer)
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{
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connectBtnText.text = App.GetLocalString("DISCONNECT");
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connectBtnText.GetComponent<PFUIText>().key = "DISCONNECT";
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}
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else
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{
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connectBtnText.text = App.GetLocalString("CONNECT");
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connectBtnText.GetComponent<PFUIText>().key = "CONNECT";
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}
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foreach (var item in deviceList)
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{
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if (item.Key != deviceItemObj.DeviceInfo.Id)
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{
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item.Value.Set(false);
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}
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}
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noDevice.text = deviceItemObj.DeviceInfo.Name;
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if (deviceItemObj.DeviceInfo.State == DeviceState.Connected)
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{
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noDevice.color = Color.white;
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}
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else
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{
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noDevice.color = Utils.HexToColor("5C5C6E");
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}
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}
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public override void Show()
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{
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base.Show();
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}
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public override void Close()
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{
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base.Close();
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//DestroyImmediate(this.gameObject);
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Destroy(this.gameObject);
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}
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float time = 0;
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float _x = 0;
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float _y = 0;
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/// <summary>
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/// 做search动画
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/// </summary>
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void Move()
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{
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var hudu = (2 * Mathf.PI / 360) * 1 * time;
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var x = _x + Mathf.Sin(hudu) * 8f;
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var y = _y + Mathf.Cos(hudu) * 8f;
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var rect = searchIconRect.localPosition;
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//rect.x = x;
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//rect.y = y;
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rect.x = x;
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rect.y = y;
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searchIconRect.localPosition = rect;
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time += 1.8f;
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//Debug.Log(x + ", " + y);
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//yield return null;
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}
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}
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