powerfun-unity/Assets/Scripts/UI/Prefab/Panel/GameRoomDetailController.cs
2022-05-10 19:24:07 +08:00

256 lines
8.4 KiB
C#

using Assets.Scenes.Ride.Scripts;
using Assets.Scripts;
using Assets.Scripts.Apis.Models;
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using Assets.Scenes.Ride.Scripts.Model;
public class GameRoomDetailController : PFUIPanel
{
public RawImage Avatar;
public Text idText;
public Text roomName;
public Text routeName;
public Text distanceText;
public Text eleText;
public Text slopeText;
public Text rideText;
public RawImage altitudeGraph;
public GameObject bestTab;
public Text bestTabName;
public Text bestTabTimer;
public RawImage bestTabHead;
public GameObject readyBtn;
public GameObject startBtn;
public GameObject quitBtn;
public GameObject cancelBtn;
public GameObject d2;
public GameObject d3;
public GameObject ar;
public GameRoomModel GameRoom { get; set; }
public DateTime? StartTime { get; set; }
public int Status { get; set; }
protected override void Start()
{
base.Start();
UIManager.AddBackHandler((e) =>
{
MapUDPService.SendGameRoomKick(GameRoom.RoomId,App.CurrentUser.Id,App.CurrentUser.Id);
App.gameRoomDetail = null;
});
transform.Find("MainNav").GetComponent<MainNav>().ShowBack();
Utils.DisplayHead(Avatar, App.CurrentUser.WxHeadImg);
UIManager.AddEvent(startBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, (e) =>
{
var list = GameRoom.RoomPlayerList;
var notReady = list.Where(c => c.Status == 0 && c.IsOwner == false).Any();
if (notReady)
{
Utils.showToast(gameObject, App.GetLocalString("have to wait for all ready!"));
}
else
{
MapUDPService.SendGameRoomStartTime(App.gameRoomDetail.RoomId, App.CurrentUser.Id);
}
});
//准备
UIManager.AddEvent(readyBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, (e) =>
{
Status = 1;
readyBtn.SetActive(false);
cancelBtn.SetActive(true);
MapUDPService.SendGameRoomReadyStatus(App.gameRoomDetail.RoomId, App.CurrentUser.Id, Status);
});
//取消准备
UIManager.AddEvent(cancelBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, (e) =>
{
Status = 0;
readyBtn.SetActive(true);
cancelBtn.SetActive(false);
MapUDPService.SendGameRoomReadyStatus(App.gameRoomDetail.RoomId, App.CurrentUser.Id, Status);
});
//退出
UIManager.AddEvent(quitBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, (e) =>
{
App.gameRoomDetail = null;
MapUDPService.SendGameRoomKick(GameRoom.RoomId, App.CurrentUser.Id, App.CurrentUser.Id);
UIManager.ShowGameRoomListPanel();
});
}
public override void Show()
{
base.Show();
Init();
}
private bool DataSourceChanged { get; set; }
private void ListenerHandler(List<ReceiveMsgModel> message)
{
try
{
var detail = message.FirstOrDefault();
if (detail != null)
{
if (detail.RoomList != null)
{
GameRoom = detail.RoomList.Where(c => c.RoomId == GameRoom.RoomId).FirstOrDefault();
DataSourceChanged = true;
}
}
}
catch (Exception e)
{
}
}
float timer = 0f;
private void Update()
{
TcpHandler();
timer -= Time.deltaTime;
while (timer < 0)
{
timer += 1f;
}
}
private void Init()
{
App.Model = "GameRoom";
MapUDPService.MessageListener = ListenerHandler;
GameRoom = App.gameRoomDetail;
var enable2d = !GameRoom.Enable3D && !GameRoom.EnableAR;
var enable3d = GameRoom.Enable3D && !GameRoom.EnableAR;
d2.SetActive(enable2d);
d3.SetActive(enable3d);
ar.SetActive(GameRoom.EnableAR);
DataSourceChanged = true;
MapUDPService.SendQueryGameRoomList(App.CurrentUser.Id, 0, 1, GameRoom.RoomId.ToString());
readyBtn.SetActive(true);
cancelBtn.SetActive(false);
startBtn.SetActive(false);
idText.text = GameRoom.RoomId.ToString().PadLeft(7, '0');
roomName.text = GameRoom.Name;
routeName.text = GameRoom.MapRouteName;
distanceText.text = $"{Math.Round(GameRoom.Distance, 1)}KM";
eleText.text = $"{Math.Round(GameRoom.TotalClimb, 0)}M";
slopeText.text = $"{Math.Round(GameRoom.AverageGrade, 1)}%";
//查询某线路最佳
var result = ConfigHelper.mapApi.GetMapBestInfo(GameRoom.MapRouteId);
if (result.result && !string.IsNullOrEmpty(result.data.BestNickName))
{
bestTab.SetActive(true);
bestTabName.text = result.data.BestNickName;
bestTabTimer.text = result.data.BestTotalTime;
Utils.DisplayHead(bestTabHead, result.data.BestWxHeadImg);
}
Utils.DisplayHead(altitudeGraph, GameRoom.AltitudeGraph);
var playerList = FindObjectsOfType<GameRoomPlayerPanel>();
foreach (var item in playerList)
{
if (GameRoom.MaxMembers - item.sort < 0)
{
item.NotInUse();
}
else
{
item.ShowInviteModal();
}
}
}
private void TcpHandler()
{
if (DataSourceChanged)
{
var playerList = FindObjectsOfType<GameRoomPlayerPanel>();
var list = GameRoom.RoomPlayerList;
//自己
var mine = list.Where(c => c.UserId == App.CurrentUser.Id).FirstOrDefault();
if (mine != null)
{
//是否是房主
var owner = mine.IsOwner;
readyBtn.SetActive(!owner);
startBtn.SetActive(owner);
}
//新增/更新
foreach (var item in list)
{
var userName =item.Name;
var headurl = item.WxHeadImage;
var ftp = item.FTP;
var weight = item.Weight;
var sex = item.Sex;
var current = playerList.Where(c => c.UserId == item.UserId).FirstOrDefault();
if (current == null)
{
var s = playerList.Where(c => c.UserId == 0 && c.NotUse == false).OrderBy(c => c.sort).FirstOrDefault();
if (s != null)
{
s.Init(item.UserId, userName, headurl, weight, ftp, item.IsOwner, item.Status,sex);
}
}
else
{
current.UpdatePlayer(item.UserId, userName, headurl, weight, ftp, item.IsOwner, item.Status,sex);
}
}
//删除
foreach (var item in playerList)
{
if (item.UserId != 0)
{
var current = list.Where(c => c.UserId == item.UserId).FirstOrDefault();
if (current == null)
{
item.ShowInviteModal();
}
var myself = list.Where(c => c.UserId == App.CurrentUser.Id).FirstOrDefault();
//被移除房间 or 掉线 or
if (myself == null)
{
//Utils.showToast(gameObject, App.GetLocalString("you've been kicked out of the room"));
UIManager.ShowGameRoomListPanel();
}
}
}
//收到服务器开始命令进入 loading页面
if (GameRoom.Status == 1)
{
//路线
App.RouteIdParam = GameRoom.MapRouteId;
if (GameRoom.EnableAR)
{
SceneManager.LoadScene("VideoPlay");
}
else
{
SceneManager.LoadScene("Ride");
}
}
DataSourceChanged = false;
}
}
protected override void OnDisable()
{
}
protected override void OnDestroy()
{
}
}