43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class MainNav : MonoBehaviour
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{
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private void Awake()
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{
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var material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
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var rect = ((RectTransform)this.transform).rect;
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material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, rect.height, 0));
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this.GetComponent<Image>().material = material;
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var wifi = this.transform.Find("Wifi");
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UIManager.AddEvent(wifi.gameObject, EventTriggerType.PointerClick, x =>
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{
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Debug.Log("click wifi");
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UIManager.ShowDevicePanel();
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});
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var home = this.transform.Find("Home");
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UIManager.AddEvent(home.gameObject, EventTriggerType.PointerClick, x =>
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{
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UIManager.ShowHomePanel();
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});
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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